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Equipment Guide

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General tip: an easy way to get equipment in the early game is to take off the stock equipment from ships you are about to use for modernization. The lack of the equipment doesn't have any effect on the stats gained from modernization, but when you modernize and the ship used for modernization is still equipped with its equipment, the equipment will be lost!

Recommended Equipment per Ship Class Edit

See also: Further optimized equipment set ups - Reddit intermediate players' guide

There is no "Equipment Setup You Should Always Have". Admirals have the freedom to choose among different setups, depending on preference and situation.

Destroyer (DD) Edit

Points for equipment selection:

  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated destroyer for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard GreenGunDP OR RedGunLight GreenGunDP OR RedGunLight Wildcard N/A
Standard+AACI GreenGunDP10cm HA+AAFD GreenGunDP10cm HA+AAFD RadarAir Radar N/A
Standard+Anti-Installation GreenGunDP OR RedGunLight GreenGunDP OR RedGunLight LandingCraft OR Agat c N/A
Torpedo Cut In TorpedoTorpedo TorpedoTorpedo Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR DepthCharge N/A
(O)ASW duties+Utility SonarSonar DepthChargeORSonar Wildcard N/A

Standard SetupEdit

  • RedGunLightORGreenGunDPMain Gun x2 + Wildcard
  • Using 2x Main Guns allows Double Attack for destroyers in night battle.
  • Wildcard can be anything except a RedGunLight,GreenGunDP or Torpedo
    • Adding any Torpedo or a 3rd RedGunLight/GreenGunDP to this setup will turn it into an inferior cut-in attack.
  • Allows AACI as well if you combine 2xGreenGunDP10cm HA+AAFD + RadarAir Radar
  • For Anti-Installation duties, you can use a LandingCraft or Agat c depending on the type of installation you're facing.


Night Battle Cut-in typeEdit

  • TorpedoTorpedo x2 + any, TorpedoTorpedo x3
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • This setup is reserved for only high Icon Luck destroyers such as Yukikaze Kai
    DD Yukikaze Kai 228 Battle
    , Shigure Kai Ni
    DD Shigure Kai Ni 145 Battle
    , Hatsushimo Kai Ni
    DD Hatsushimo Kai Ni 419 Battle
    , Ayanami Kai Ni
    DD Ayanami Kai Ni 195 Battle
    and those with luck increased via modernization.
  • Because such attacks have a Icon Luck factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck destroyers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or FlareIconStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.

Anti-Submarine typeEdit

  • SonarSonar x2 + DepthChargeDepth Charge OR SonarSonar
  • Setup for destroyers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the destroyer can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.



Light Cruiser (CL) Edit

Note:

  • In addition to what destroyers can equip, light cruisers can also equip medium caliber guns, large radar, and recon seaplane.
  • Light Cruisers can increase their range by equipping Main Gun or Secondary Gun with Range Medium, if their range is Short.
  • Fundamentally a strengthened destroyer, please refer to the destroyer section as well.
  • Yuubari
    CL Yuubari 115 Battle
    , Ooyodo
    CL Ooyodo 183 Battle
    , Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    , Kinu Kai Ni
    CL Kinu Kai Ni 487 Battle
    and Isuzu Kai Ni
    CL Isuzu Kai Ni 141 Battle
    have special properties.
  • Take note that ships with no plane slots can not utilize Artillery Spotting.
  • Take note that some guns give fit bonuses for CL.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated light cruiser for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
  • Are you using Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    ?
  • Are you using Kinu Kai Ni
    CL Kinu Kai Ni 487 Battle
    ?
  • Are you using Ooyodo Kai
    CL Ooyodo Kai 321 Battle
    or Yuubari Kai
    CL Yuubari Kai 293 Battle
    ?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Seaplane OR Wildcard N/A
Night Double Attack (No AS) TorpedoTorpedo YellowGun OR GreenGunDP YellowGun OR GreenGunDP N/A
Night Cut In TorpedoTorpedo TorpedoTorpedo Torpedo OR Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR DepthCharge N/A
Anti-Installation+Kouhyouteki
(Abukuma Kai Ni)
TorpedoKouhyouteki Wildcard LandingCraftLanding Craft N/A
Anti-Installation DA RedGunMediumORYellowGun RedGunMediumORYellowGun LandingCraftLanding Craft N/A
4 Slot (O)ASW) SonarSonar SonarSonar SonarSonar Sonar OR DepthCharge
4 Slot Anti-Installation RedGunMediumMain RedGunMediumMain Agat cWG42 Agat cWG42

Standard SetupEdit

  • RedGunMediumMain Gun x2 + SeaplaneRecon Seaplane OR Wildcard
  • Standard setup for light cruisers which enables Artillery Spotting.
    • A seaplane is mandatory for artillery spotting.
  • Allows for double attacks during day and night, great damage can be expected at night.
  • Requires getting air superiority.
    • In case you cannot utilize Artillery Spotting or you want to use the 3rd slot for something else, feel free to use the 3rd slot as a wildcard. The wildcard can be anything except a RedGunMedium, GreenGunDP, YellowGun or Torpedo.


Night Double Attack (No AS)Edit

  • Torpedo + YellowGun OR GreenGunDP Secondary Guns x2
  • Make sure it's a Secondary Gun and not a Main Gun, as GreenGunDPSmall Caliber Guns are treated as Main Guns, while GreenGunDPMedium Caliber Guns are treated as Secondary Guns.
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • This setup is not recommended if you only have access to YellowGun15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut InEdit

  • 2x Torpedo + Wildcard; 3x Torpedo
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • As no CL has a high base Icon Luck to efficiently utilize Cut In attacks, this setup is mostly reserved for ships that have their luck increased through modernization.
  • Because such attacks have a Icon Luck factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck light cruisers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or FlareIconStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.


Anti-SubmarineEdit

  • SonarSonar x2 + DepthChargeDepth Charge OR SonarSonar OR Wildcard
  • Setup for light cruisers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW AND they have at least a SonarSonar equipped.
    • Exception is Isuzu Kai Ni
      CL Isuzu Kai Ni 141 Battle
      , she can always perform OASW attacks regardless.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5. Especially useful in 1-5.
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the light cruiser can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.

Anti-Installation SetupEdit


4 Slot CLEdit

  • Yuubari Kai
    CL Yuubari Kai 293 Battle
    and Ooyodo Kai
    CL Ooyodo Kai 321 Battle
    both have 4 equipment slots, unlike the other CLs.
  • Ooyodo has terrible base Icon ASW stats, which makes it harder for her to reach OASW requirements, unlike Yuubari.
  • Ooyodo has low Icon Torpedo stats, but has better Icon HP and Icon Armor, which makes her excellent for Anti-Installation purposes.


4 Slot Anti-SubmarineEdit
  • SonarSonar 3x + DepthChargeDepth Charge OR SonarSonar
  • The same rules applies to the 4 slots light cruisers, the only difference is that you now have another equipment slot available.
  • You only receive the synergy bonus once. Equipping 2x Sonar and 2x DepthCharge will not do anything extra.
  • Because of how poor the base Icon ASW stats is of Ooyodo, Yuubari is better suited for this role.


4 Slot Anti-InstallationEdit
  • RedGunMedium Main x2 + Agat cWG42 x2
  • A setup focused on destroying installations who are weak to WG42 during night battle.
  • As Ooyodo Kai
    CL Ooyodo Kai 321 Battle
    has better survivability, she is recommended for this role.


CLT AbukumaEdit

  • Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    is unique in the way that she functions exactly like a CLT, while being classified as a CL.
  • Check the CLT section for more information regarding Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle

Torpedo Cruiser (CLT) Edit

Note:

  • Torpedo Cruisers can equip TorpedoKouhyouteki to fire an opening torpedo. Torpedo Cruisers are recommended to always have at least a TorpedoKouhyouteki equipped.
  • Note that TorpedoKouhyouteki is NOT treated as a torpedo. Equipping one of those will not turn your attacks into Cut Ins.
  • CLTs have no plane slots.
  • Because CLTs cannot utilize Artillery Spotting, using YellowGun is perfectly acceptable.
  • Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    functions exactly like a CLT, even though she is classified as a CL.
  • Take note that some guns give fit bonuses for CLT.

Points for equipment selection:

  • Are you fighting a very tough surface boss?
  • Do you need a dedicated torpedo cruiser for (O)ASW duties?
  • Is an opening torpedo important?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Setup TorpedoKouhyouteki RedGunMediumORYellowGun RedGunMediumORYellowGun N/A
Torpedo Setup TorpedoKouhyouteki TorpedoTorpedo TorpedoTorpedo N/A
Anti-Submarine Setup Wildcard SonarSonar SonarORDepthCharge N/A

Standard SetupEdit

  • RedGunMediumMain Gun x2 ORYellowGunSecondary Gun x2 + TorpedoKouhyouteki
  • Decent single attack during day battle and double attack during night battle
  • Since Artillery Spotting is not a factor here, the only thing that matters are stats. It does not matter whether you use a RedGunMedium or a YellowGun.
  • Because CLTs have innate very high Icon Gun and Icon Torpedo stats, their double attack is incredibly powerful, being able to destroy most of the toughest enemies in the game.


Torpedo SetupEdit

  • TorpedoTorpedo x2 + TorpedoKouhyouteki
  • Maximizes torpedo damage while allowing a torpedo cut in attack (150%*2)
    • This comes at the cost of having weaker shelling during day, since you're not using guns.
  • This setup is generally reserved for high Icon Luck ships.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary.


Anti-Submarine SetupEdit

  • SonarSonar + DepthChargeDepth Charge OR SonarSonar + SonarSonar OR Wildcard
  • Allow torpedo cruisers to have an ASW role.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • If it is possible to reach OASW requirements with 2 slots, you can use the 3rd slot for something else.
    • It is definitely possible to use a TorpedoKouhyouteki in this scenario, which allows them to perform opening torpedo attacks aside from ASW duties.

Heavy Cruiser (CA) Edit

Note:

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you using Maya Kai Ni
    CA Maya Kai Ni 428 Battle
    for her AACI?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Radar OR Wildcard SeaplaneRecon
Standard+Anti-Installation RedGunMediumMain RedGunMediumMain GreenAmmoType 3 SeaplaneRecon
Night Double Attack (No AS) RedGunMediumMain YellowGunSecondary YellowGunSecondary YellowGunSecondary
Night Cut In TorpedoTorpedo TorpedoTorpedo Torpedo OR Wildcard Torpedo OR Wildcard
Maya AACI
CA Maya Kai Ni 428 Battle
GreenGunMGCD GreenGunDPHA Gun RadarAir Radar RedGunMedium OR GreenGunDP


Standard SetupEdit

  • RedGunMediumMain Gun x2 + RadarRadar OR Wildcard + SeaplaneRecon Seaplane
  • Standard setup for heavy cruisers which allows day and night double attack.
  • The wildcard can be anything as long as its not a RedGunMedium, YellowGun or Torpedo.
  • Requires getting air superiority.


Night Double Attack (No AS)Edit

  • RedGunMediumMain Gun + YellowGun OR GreenGunDPSecondary Gun x3
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • Icon Gun is what matters in the end with this setup, simply use your strongest guns to build this setup with your CA.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut InEdit

  • TorpedoTorpedo x2 + Wildcard x2; TorpedoTorpedo x4
  • Setup focused on dealing heavy damage (150%*2) through a Torpedo Cut In during night battle.
  • This setup is generally reserved for high Icon Luck ships.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary.


Maya AACIEdit

Aviation Cruiser (CAV) Edit

Note:


Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you fighting against an installation?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Wildcard SeaplaneSeaplane
Anti-Installation RedGunMediumMain RedGunMediumMain GreenAmmoORAgat c Agat cWG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup RedGunMediumMain RedGunMediumMain SeaplaneFighter SeaplaneFighter
Night Double Attack (No AS) RedGunMediumMain YellowGunSecondary YellowGunSecondary YellowGunSecondary


StandardEdit

  • RedGunMediumMain Gun x2 + SeaplaneSeaplane + Wildcard
  • Standard setup which allows double attack during day and night.
  • Using a SeaplaneSeaplane Bomber can help you to reach air superiority.
  • Good equipments for the wildcard are RadarRadar, SeaplaneSeaplane, GreenAmmo, Agat c and Ap cSCAMP.
  • You cannot use a SeaplaneSeaplane Fighter for Artillery Spotting. Use the Wildcard slot if you need to equip SeaplaneSeaplane Fighters.
  • If equipped with a seaplane bomber, your CAV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Anti-InstallationEdit

  • RedGunMediumMain Gun x2 + GreenAmmoType 3 OR Agat cWG42 + Agat cWG42
  • Standard anti-installation setup for CAV, which also allows double attack during night.
  • This setup does not utilize Artillery Spotting, but instead focuses on dealing maximum damage during night against installations.
  • Use GreenAmmo or Agat c depending on the weakness of the enemy Installation. Do not stack GreenAmmoType 3 as the bonuses do not stack.
    • Multiple Agat cWG42 does stack, but each extra giving decremented bonuses.

Seaplane Bomber MuleEdit

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use CAVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred.
  • It is perfectly possible to replace SeaplaneBombers with HeliAutogyro if your goal is only ASW related.


Seaplane Fighter SetupEdit

  • RedGunMediumMain x2 + SeaplaneFighter x2
  • Allows you to establish air superiority with CAV while retaining double attack during night.
  • This is an important setup to utilize if carriers are not available and you want to establish air superiority.


Night Double Attack (No AS)Edit

  • RedGunMediumMain Gun + YellowGun OR GreenGunDPSecondary Gun x3
  • Very rarely used on CAV, mainly because of the other utility options a CAV has in comparison to CA.
    CA also generally have marginally more Icon Gun compared to CAV.
  • Mainly used when Artillery Spotting is not possible and you cannot use CA for some reason.
  • Maximizes firepower while maintaining double attack.
  • Icon Gun is what matters in the end with this setup, simply use your strongest guns to build this setup with your CAV.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.



Battleship (BB) Edit

Note:

  • BB have high firepower and use main guns to attack enemy ships.
  • Day battle attack power cap can be reached easily with most battleships.
    • The day damage softcap is 150. As most battleships can easily reach this cap, it is preferrable to focus on Icon Hit stats instead.
  • Can use artillery spotting to further increase attack.(Air superiority required)
    • Artillery Spotting is a postcap multiplier that ignores the damage softcap. This allows you to deal even more damage during the day.
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Cannot attack submarines, even if you have SeaplaneBombers equipped.
  • Can equip RedAmmoAP Shell
  • The V.V. Class Kai
    FBB Italia 446 Battle
    FBB Roma Kai 447 Battle
    , Nagato class Kai
    BB Nagato Kai 275 Battle
    BB Mutsu Kai 276 Battle
    and Yamato class Kai
    BB Yamato Kai 136 Battle
    BB Musashi Kai 148 Battle
    are capable of carrying SeaplaneFighters
  • Only Italia
    FBB Italia 446 Battle
    and Roma Kai
    FBB Roma Kai 447 Battle
    are capable of equipping SeaplaneBombers.
    • Because of their poor slots, you are not recommended to use any SeaplaneBombers.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunHeavyMain RedGunHeavyMain SeaplaneRecon RedAmmoAP Shell
Standard Double Attack RedGunHeavyMain RedGunHeavyMain SeaplaneRecon Wildcard
Anti-Installation RedGunHeavyMain RedGunHeavyMain SeaplaneRecon GreenAmmoORRedAmmo
Night Battle Focus RedGunHeavyMain RedGunHeavyMain SeaplaneNight Recon Radar OR Wildcard


StandardEdit

  • RedGunHeavyMain Gun x2 +SeaplaneRecon Seaplane + RedAmmo AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Icon Gun is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.


Standard Double AttackEdit

  • RedGunHeavyMain Gun x2 +SeaplaneRecon Seaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Night Battle FocusEdit

  • RedGunHeavyMain Gun x2 + SeaplaneNight Recon OR Wildcard + RadarRadar OR Wildcard
  • The setup for night battle focused maps.
  • Since RedAmmo bonuses does not apply to night battles, it becomes less useful.
  • Important for maps like 5-3
  • In case you don't have a SeaplaneNight Recon, you can treat the slot as a wildcard.
  • The wildcards can be anything, as long it's not a RedGunHeavy or YellowGun

Aviation Battleship (BBV) Edit

Note:

  • Basically Battleship with additional equipment possible
  • Can equip SeaplaneBombers for Aerial Combat, HeliAutogyro for anti-submarine attack
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Each equipment slot have their own size, make sure you make the most of it by equipping SeaplaneSeaplane Bombers on the largest slot sizes.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
  • Are carriers not available and you still need to establish air superiority?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunHeavyMain RedGunHeavyMain RedAmmoAP Shell SeaplaneSeaplane
Standard Double Attack RedGunHeavyMain RedGunHeavyMain SeaplaneSeaplane Wildcard
Anti-Installation Night Focus RedGunHeavyMain RedGunHeavyMain GreenAmmoORAgat c Agat cWG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup RedGunHeavyMain RedGunHeavyMain SeaplaneFighter SeaplaneFighter


StandardEdit

  • RedGunHeavyMain Gun x2 +SeaplaneSeaplane + RedAmmo AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Icon Gun is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.
  • Using a SeaplaneBomber can help you reach air superiority.
    • If equipped with a seaplane bomber, your BBV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Standard Double AttackEdit

  • RedGunHeavyMain Gun x2 +SeaplaneSeaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Anti-Installation Night FocusEdit

  • RedGunMediumMain Gun x2 + GreenAmmoType 3 OR Agat cWG42 + Agat cWG42
  • Unlike CAVs, BBV have very high Icon Gun and are easily capable of reaching damage cap with one or another. Use this setup only if you are dealing with a hybrid installation type and you cannot reliably hit the damage cap without utilizing both slots for anti-installation purposes OR Artillery Spotting is not available for you.
  • Use GreenAmmo or Agat c depending on the weakness of the enemy Installation. Do not stack GreenAmmoType 3 as the bonuses do not stack.
    • Multiple Agat cWG42 does stack, but each extra giving decremented bonuses.


Seaplane Bomber MuleEdit

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use BBVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred than being able to do double attacks.
  • It is perfectly possible to replace SeaplaneBombers with HeliAutogyro if your goal is only ASW related.


Seaplane Fighter SetupEdit

  • RedGunHeavyMain x2 + SeaplaneFighter x2
  • Allows you to establish air superiority with BBV while retaining double attack during night.
  • This is an important setup to utilize if carriers/CAV are not available and you want to establish air superiority.
  • Keep in mind that this setup does not allow Artillery Spotting, which is a big prize to pay for a battleship.
    • In case you still want to be able to perform Artillery Spotting with your ship, consider replacing a SeaplaneFighter with a SeaplaneBomber or SeaplaneRecon instead.



Aircraft Carrier (CV) Light Aircraft Carrier (CVL) Edit

Because the way of how carriers works, there simply is no static setups available for them as each map demands a different setup depending on the situation. However, we will provide guidelines here on how you want to equip your planes on your carriers, so you can maximize your efficiency as much as possible.


Note:

  • Aircraft are capable of ranking up, making them much more efficient in their role.
  • Carriers are capable of launching an opening airstike when equipped with bombers.
  • RedPlaneDive Bomber and BluePlaneTorpedo Bomber can participate in shelling phase
  • Carriers can NOT attack if they are not equipped with any bombers.
    • Carriers can NOT attack either if all the bombers are shot down during the opening phase.
  • Carriers cannot shell during day when they are medium damaged (中破).
  • Carriers cannot participate in night battle.
    • Exception is Graf Zeppelin
      CV Graf Zeppelin 432 Battle
      and the base form of Saratoga
      CV Saratoga 433 Battle
      , but since their planes are not capable of attacking during night, their uses during night battle becomes very limited.
  • Do not use bombers in a PvP match, because the bauxite loss can be terrifying depending on your opponent setup.
  • Take caution when you are facing enemies with high Icon AA stats like the Tsu-class
    CL Light Cruiser Tsu-Class 591 Battle
    .
  • Establishing Air Superiority is your priority, Aerial bombing is just a bonus.
  • Your opening airstrike damage is affected by the plane slots and whether you use a RedPlane or a BluePlane.
  • Shelling damage is unrelated to plane count, as long as there is at least one plane.
    • Default range is Short for most of the carriers, but it may be increased by equipping YellowGun Secondary gun with range Medium or Ap cSCAMP with range Long
  • Light Aircraft Carrier can attack submarines


GuidelinesEdit

  • Equip RedPlaneBomber and BluePlaneBomber on all your carrier slots depending on what you need.
  • After that, swap the bombers with GreenPlaneFighters until you reach enough fighter power for air superiority or air supremacy. Start with the smaller slots first, then gradually work your way up to bigger slots. Avoid using the first slot for GreenPlaneFighters if possible.
  • Now you can consider whether you want to use a YellowPlaneRecon or not. YellowPlaneRecon gives you a lot of Icon LOS stats and is mostly used for preventing Red-T or to assist in Contact. Swap the smallest bomber slot with that of a YellowPlaneRecon if you have made your choice.
    • YellowPlaneSaiun is used to prevent Red-T while also giving you a decent modifier for contact.
    • YellowPlaneType 2 Recon or the YellowPlaneKeiun is used to increase your contact rate and damage modifier in scenarios where you don't want to prevent Red-T.
  • If you are using a CVL in an submarine infested map like 1-5 for example, you can choose to replace the bombers with Subplane and Heli.

Example 1: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 2-5 requires 35/69 to reach AS/AS+ respectively, if you use the south route. With 3 CVL, you can easily reach AS+ with the following setup:

2-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CVL Zuihou Kai 117 Battle BluePlaneTenzan(Murata) x18 BluePlaneRyuusei x12 BluePlaneRyuusei x12 BluePlaneRyuusei x6
CVL Ryuujou Kai Ni 157 Battle BluePlaneRyuusei Kai x18 BluePlaneTenzan(Tomonaga) x28 BluePlaneRyuusei x6 YellowPlaneSaiun x3
CVL Junyou Kai Ni 408 Battle BluePlaneRyuusei Kai x24 BluePlaneRyuusei x18 RedPlaneSuisei(Egusa) x20 GreenPlaneM53(Iwamoto) x4


Example 2: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 4-5 requires 207/414 to reach AS/AS+ respectively, while you're using a 2CV(B) setup. Since the boss is an installation and getting AS+ with only 2 carrier is unrealistic, we use RedPlaneBombers as well as try to aim for AS instead. As you're simply lacking slots on carriers while the engagement modifier is not a threat, a YellowPlaneSaiun was not necessary.

4-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CV Zuikaku Kai Ni 462 Battle BluePlaneTenzan(Tomonaga) x28 RedPlaneSuisei Model 12A x26 GreenPlaneShiden Kai 2 x26 GreenPlaneM53(Iwamoto) x13
CVB Taihou Kai 156 Battle BluePlaneTenzan(Murata) x30 BluePlaneRyuusei Kai x24 RedPlaneSuisei(Egusa) x24 GreenPlaneM52C(Iwai) x8


Example 3: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.

Map 5-5 requires 207/414 to reach AS/AS+ respectively and assume you have 2 CV(B) and 1 CVL available. A YellowPlaneSaiun is out of the question as Red-T is very advantageous to you, simply because of how dangerous the enemy Re-class
BBV Battleship Re-Class 561 Battle
is. To make the most out of it, you can also opt to use one of your CVL as a fighter mule and achieve AS+.
5-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CVL Junyou Kai Ni 408 Battle GreenPlaneReppuu x24 GreenPlaneReppuu x18 GreenPlaneReppuu x20 GreenPlaneReppuu x4
CVB Taihou Kai 156 Battle BluePlaneTenzan(Murata) x30 BluePlaneRyuusei Kai x24 BluePlaneRyuusei Kai x24 GreenPlaneM52C(Iwai) x8
CV Zuikaku Kai Ni 462 Battle BluePlaneTenzan(Tomonaga) x28 BluePlaneRyuusei Kai x26 BluePlaneRe.2001 G Kai x26 GreenPlaneM53(Iwamoto) x13

FightersEdit

  • GreenPlaneFighters
  • Primarily used to increase your fighter power for establishing air superiority.
  • Higher ranks gives more flat fighter power bonuses.
  • Keep in mind, if your opponent has no GreenPlaneFighters, your own GreenPlaneFighters become useless as well.
  • Having more fighter power than required will not do anything beneficial, avoid doing that to maximize the efficiency of your slots as much as possible.
  • GreenPlaneFighters only participate in the first phase of Aerial Combat. This means that GreenPlaneFighters only lose planes proportional to the slot size and are immune to Icon AA fire.
    • This makes it very beneficial to equip fighters to very small slot sizes, because that will effectively prevent you from losing any planes provided you can consistently achieve air superiority or higher.
    • Another reason why equipping GreenPlaneFighters in smaller slots works, is because the majority of your fighter power comes from Aircraft Proficiency.


Torpedo BomberEdit

  • BluePlaneTorpedo Bomber
  • The primary bomber which you will always be using, except for a few exceptions.
  • Higher ranks gives increased damage up to 10%, while also providing minor boost to fighter power.
    • BluePlaneBombers on first slots of a carrier receives double bonus and can reach up to 20% increased damage.
  • Has a 0.8x or 1.5x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Weaker in shelling compared to RedPlaneBomber, but irrelevant as you use stronger planes.
  • Unlike GreenPlaneFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Icon AA fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA is going to be high.
  • Performs weaker in Support Expeditions.
  • BluePlaneBombers CAN attack installations.
  • Has a chance to trigger contact, unlike RedPlaneBomber.


Dive BomberEdit

  • RedPlaneDive Bomber
  • The secondary bomber which you will be using, in scenarios where using a BluePlaneBomber is disadvantageous.
  • Higher ranks gives increased damage up to 10%, while also providing minor boost to fighter power.
    • RedPlaneBombers on first slots of a carrier receives double bonus and can reach up to 20% increased damage.
  • Has a static 1x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Stronger in shelling compared to BluePlaneBomber, but irrelevant as stronger planes are obtained.
  • Unlike GreenPlaneFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Icon AA fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA is going to be high.
  • Prevents carriers from attacking installations during the shelling phase if the carrier has at least 1 RedPlaneBomber equipped.
    • This can be advantageous, because carriers lack the necessary anti-installation equipment to be able to efficiently deal with them. Instead, they can help assist in clearing out the other surface enemies.
  • The primary bomber you will be using for Support Expedition.
  • Cannot trigger contact.


Fighter BomberEdit

  • BluePlane or RedPlaneBombers with fighter properties.
  • Higher ranks gives increased damage up to 10%, while also providing minor boost to fighter power.
    • RedPlane and BluePlaneFighter Bombers on first slots of a carrier receives double bonus and can reach up to 20% increased damage.
  • Known fighter bombers are:
  • Functions exactly like a bomber, while providing a reasonable amount of AA power.
    • Because they function exactly like a bomber, they too are susceptible to enemy Icon AA fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA is going to be high.
  • While they have an unique mechanic, their stats are worse than the GreenPlaneFighters and genuine RedPlane and BluePlaneBombers.
  • Unless you have no choice and you have to use those fighter bombers just to barely increase your fighter power above the AS/AS+ range, you generally should attempt to switch your carrier slots around to maximize your fighter power.


Recon AircraftEdit

  • YellowPlaneSaiun; YellowPlaneType 2 Recon; YellowPlaneKeiun
  • Higher ranks gives increased contact chance.
  • Does not participate in Aerial Combat phases and thus, cannot be shot down.
  • YellowPlaneSaiun is primarily used to prevent Red-T while also giving you a decent modifier for contact.
    • Note that preventing Red-T is not always advantageous or necessary. As Red-T also affects your enemy, it is sometimes even better to get Red-T.
  • YellowPlaneType 2 Recon or the YellowPlaneKeiun is used to increase your contact rate and damage modifier in scenarios where you don't want to prevent Red-T.
  • The use of a YellowPlaneRecon should only be considered when you can efficiently achieve air superiority while also maintaining a lot of bombers to attack your enemy with it or if the Icon LOS stats provided is necessary for the branching rules.


Anti-Submarine AircraftEdit

  • Primarily SubplaneType 3 Spotter/Liaison (ASW) and HeliAutogyro.
  • Used in conjunction with a RedPlane or BluePlane to increase your Icon ASW.
  • Keep in mind that Subplane and Heli alone cannot allow you to attack submarines, you are still required to have at least a RedPlane or BluePlane equipped.

UNDER CONSTRUCTIONEdit

Anything past here is/may be outdated and is in the middle of being renovated. Feel free to continue reading, but you have been warned.

Seaplane Tender (AV) Edit

Seaplane Tenders are basically an even lighter and flexible version of CVLs, with most of them having the ability to equip a TorpedoKouhyouteki.

Currently, Mizuho
AV Mizuho 451 Battle
, Akitsushima
AV Akitsushima 445 Battle
, Chitose
AV Chitose 102 Battle
, Chiyoda
AV Chiyoda 103 Battle
, and Commandant Teste
AV Commandant Teste 491 Battle
are the only members of this versatile, but fragile class. Chitose and Chiyoda remain as seaplane tender on first and second remodels and change class to light aircraft carrier on third.


Akitsushima
AV Akitsushima 445 Battle
, while being listed as an AV, is actually a giant flying boat tender. Take note that Akitsushima
AV Akitsushima 445 Battle
may not be able to equip the same equipments as the other AVs do.

Note:

  • Can participate in Aerial Phase when equipped with SeaplaneSeaplane Bombers.
  • Can participate in Opening Torpedo when equipped with TorpedoKouhyouteki and closing torpedo phase.
  • Can participate in shelling, regardless of whether SeaplaneSeaplane Bombers are equipped.
    • Can attack submarines, but requires SeaplaneSeaplane Bombers to do so.
  • Can perform Artillery Spotting when Air Superiority is achieved or better.
  • Can participate in night battle.
  • Can equip LandingCraftDaihatsu to increase resource gained from expedition.
  • As Akitsushima
    AV Akitsushima 445 Battle
    is a flying boat tender, she is the only ship at the moment capable of equipping flying boats like SeaplaneTaitei and SeaplaneCatalina.


Recommended Equipment for Seaplane Tender
Common
  • Unremodeled (SeaplaneSeaplane Bomber + YellowGun15.5cm Triple Gun Mount (Secondary))
    • For expedition purposes, seaplane tender is kept unremodeled for lowest consumption
    • Two attacks when for sinking destroyers when sparkling in 1-1
  • Anti-submarine type (SeaplaneSeaplane Bomber +DepthChargeDepth Charge +TorpedoType A Ko-hyoteki)
    • Can additionally attack submarines. anti-submarine attack is not very strong and may have trouble sinking elite and flagship submarines
Mizuho, Chitose and Chiyoda
  • Preemptive attack type (SeaplaneSeaplane Bomber + TorpedoType A Ko-hyoteki x2)
    • Aerial Bombing and Torpedo attack can sink up to light cruiser enemies
    • For 3-2-A leveling
  • Night battle type ((GreenGunDP10cm Twin High-angle Mount OR YellowGun15.5cm Triple Gun Mount (Secondary)) x2 +TorpedoType A Ko-hyoteki)
    • Limits bauxite consumption on maps that require a seaplane tender for branching
    • 15.5cm gun increases range to medium, may interfere with attacks of other ships
  • Expedition Support type (LandingCraftDaihatsu-class Landing Craft x1~3)
    • Daihatsu increases resource gain from expeditions
    • Suitable for very long expeditions. Some expeditions that require Aircraft Carrier-type ships where it will be "killing two birds with one stone"
    • Seaplane Tender has higher consumption than Destroyer of Light Cruiser, please evaluate gains and losses before using.
Akitsushima

Amphibious Assault Ship Edit

Not strong by itself but 2014 Summer and 2014 Fall events have maps where it provide a beneficial branching route.

Characteristics:

  • Can participate in Aerial Phase
    • Can equip Fighters, though unremodeled Akitsumaru has 0 plane slots, so this is only effective after remodelling
  • Can participate in shelling
  • Can attack submarines when equipped with Ka-type Observation Autogyro or Type 3 Spotter/Liaison (ASW)
  • Can participate in night battle, but cannot attack submarines at night
  • Can equip Daihatsu to increase resource gained from expedition

Currently, Akitsu Maru is the only member of this class.

Firepower and Armor are lower than a Destroyer, plane count is lower than a Light Aircraft Carrier, she is not suited to fight against other ships. But, she can equip fighters and not count as an Aircraft Carrier for branching and may be useful for those maps. Some event maps have beneficial branching routes where she is in the fleet.

Recommended equipment for Amphibious Assault Ship:

  • Aerial Support type (GreenPlaneFighter x3)
    • To get higher Fighter Power for Air Superiority.
    • May free up your carriers to carry more bombers.
    • Can also be used to allow for Artillery Spotting when no carriers or aviation ships are in the fleet.
  • Anti-submarine type (GreenPlaneFighter + (HeliAutogyro OR SubplaneType 3 (ASW)) x2)
    • Can attack submarines while also contributing fighters.
  • Expedition Support type(LandingCraftDaihatsu-class Landing Craft x1~3)
    • Daihatsu increases resource gain from expeditions. Suitable for very long expeditions.
    • Akitsumaru has higher consumption than Destroyer of Light Cruiser, please evaluate gains and losses before using. Compared to Seaplane Tender, Akitsumaru has higher fuel cost and lower ammo cost.



Submarine (SS) Aircraft-Carrying Submarine (SSV) Edit

Before level 10, can participate in opening torpedo only when equipped with midget subs. At Level 10 and higher, will always participate in opening torpedo.

Recommended Equipment for Submarines:

  • Torpedo type (TorpedoTorpedo x2)
    • Only setup for submarines that allows for night cut-in.
    • For maps where night battle is important or to increase preemptive torpedo damage
  • Aerial Bombing type (SeaplaneSeaplane Bomber x2)
    • Aerial bombing can sink enemy DD/CL. May be used for 3-2
    • Enemy aircraft will surely shoot down these planes but submarine aircraft slots are small so bauxite cost will be low
    • Not effective in later maps with flagship DD/CL
  • Heavy Damage Advancing type ((TorpedoTorpedo + EmergencyRepairDamecon) OREmergencyRepairDamecon x2)
    • Enemy ships that can attack submarines will always attack submarines.
    • This makes submarines very effective decoys

Equipment Type Edit

Main/Secondary Gun Edit

Main Gun RedGunLightRedGunMediumRedGunHeavyGreenGunDP Edit

  • Main equipment used to increase shelling Firepower Icon Gun. Also increases Anti-air stat Icon AA .
  • Main Guns with green icon give a better anti-air bonus but generally sacrifice firepower.
  • Types of guns based on caliber and which ships can equip them:
    • Small Caliber GunRedGunLight - Destroyer, Light Cruiser, Torpedo Cruiser, Seaplane Tender, Amphibious Assault Ship, Repair Ship, Submarine Tender
    • Medium Caliber GunRedGunMedium - Light Cruiser, Torpedo Cruiser, Heavy Cruiser, Aviation Cruiser, Battleship, Aviation Battleship
    • Large Caliber GunRedGunHeavy - Battleship, Aviation Battleship, Fast Battleship
  • For Large Caliber Guns, 2014/7/28 update 1 2 introduced the Overweight Penalty and Fit Gun Bonus. When equipping a gun "fit" to battleship class, there will be an increase in accuracy. Inversely, when equipping multiple guns that are "overweight" for battleship class, there will be a decrease in accuracy.
  • Influences double attack/cut-in attack for artillery spotting and night battle.
Small Caliber Gun 12cm Naval Gun · 12.7cm Twin Gun Mount · 10cm Twin High-angle Mount · 12.7cm High-angle Mount · 12.7cm Twin Mount Type-B Kai 2 · 12.7cm Naval Gun · 12.7cm Twin High-Angle Mount (Late Model) · 10cm Twin High-angle Mount + Anti-Aircraft Fire Director
Medium Caliber Gun 14cm Naval Gun · 15.5cm Triple Gun Mount (Main) · 20.3cm Twin Gun Mount · 20.3cm(no.2) Twin Gun Mount · 20.3cm(no.3) Twin Gun Mount · 15.2cm Twin Gun Mount · 14cm Twin Gun Mount · SKC34 20.3cm Twin Cannon
Large Caliber Gun 35.6cm Twin Gun Mount · 41cm Twin Gun Mount · 46cm Triple Gun Mount · 38cm Twin Gun Mount · Prototype 35.6cm Triple Gun Mount · 35.6cm Twin Gun Mount (Dazzle Camouflage) · Prototype 41cm Triple Cannon · 38cm Twin Gun Mount Kai · 46cm Twin Gun Mount Prototype, Prototype 51cm Twin Cannon

Secondary Gun YellowGunGreenGunDP Edit

  • Support equipment used to increase shelling Firepower Icon Gun. Gives Accuracy Icon Hit bonus.
  • Can be equipped by carriers, light cruisers and other large ships.
  • Influences double attack/cut-in attack for artillery spotting and night battle, but in a different way from main guns. Cannot trigger cut-ins when used alone; main guns must also be equipped. If day battle firepower is less important that night battle firepower or if artillery spotting cannot be done, then secondary guns can be used.
  • Similar to Main Guns, Secondary Guns with green icon have higher anti-air bonus but sacrifice firepower.
12.7cm Twin High-angle Mount · 15.2cm Naval Gun · 15.5cm Triple Gun Mount (Secondary) · 8cm Twin High-angle Mount · 10cm Twin High-angle Carriage Mount · 15cm Twin Gun Mount ·OTO 152mm Triple Rapid Fire Gun Mount

Torpedo Torpedo Edit

  • Equipment that increases Torpedo stat Icon Torpedo for torpedo phases of battle.
  • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser, Heavy Cruiser, Aviation Cruiser, Submarine, and Aircraft-Carrying Submarine. Bismarck drei can also equip torpedoes.
  • Influences night cut-in attacks. Destroyers and other small ships have a chance to deal huge damage to enemy ships.
  • Ships cannot participate in day torpedo phases at moderate damage, though can still attack at night. At heavy damage, can participate in neither and torpedo is useless.
  • There is a Submarine Torpedo 53cm Submarine Bow Torpedo Mount (8 tubes) that's exclusively for Submarine and Aircraft-Carrying Submarine only.
  • Adding any disables double attacks, allowing cut-ins only. Consider using on high luck ships.
61cm Triple Torpedo Mount · 61cm Quad Torpedo Mount · 61cm Quad (Oxygen) Torpedo Mount · 61cm Quint (Oxygen) Torpedo Mount · 53cm Hull-mount (Oxygen) Torpedoes · 53cm Submarine Bow Torpedo Mount (8 tubes)

Carrier-Based Aircraft Edit

Carrier-Based Fighter Plane (Fighter) GreenPlane Edit

  • Air Superiority fighter for Aircraft Carriers, Light Aircraft Carriers, and Amphibious Assault Ships. These shoot down other planes in Fighter Combat stage to establish Air Superiority/Supremacy.
  • Each planes contribute to fleet Icon AA defense, plane count decreases after a battle if shot down, decreasing fleet AA stat accordingly.
  • If you get Air Superiority/Supremacy, your ships will take less damage from enemy planes and your planes can attack enemy ships better. Also, the number of your own planes shot down will decrease so less bauxite will be consumed when resupplying. Air superiority also enables Artillery Spotting (see Combat) which increases the damage done by your Cruisers and Battleships.
Type 96 Fighter · Type 21 Zero Fighter · Type 52 Zero Fighter · Reppuu · Shiden Kai 2 · Shinden Kai · Reppuu Kai · Type 21 Zero Fighter (Skilled) · Type 52 Zero Fighter (601 Air Group) · Reppuu (601 Air Group)

Carrier-Based Dive Bomber (Dive Bomber) RedPlane Edit

  • Aircraft for Aircraft Carriers (CV, CVL). Attacks enemy ships by dive bombing. Icon Dive
  • Aircraft Carrier, Light Aircraft Carrier needs to be equipped with at least one dive bomber or torpedo bomber to participate in shelling phase.
  • Unlike torpedo bombers, damage dealt during Aerial Combat is consistent.
  • Adds more damage during shelling phase, when compared with Torpedo Bombers.
  • Has anti-submarine stat Icon ASW. When equipped on Light Aircraft Carrier, attacks on Submarines is possible.
  • Some planes have Line of Sight stat Icon LOS.
  • If you lose air superiority, these will be shot down. Amount lost doesn't seem different from Torpedo Bomber.
  • If plane has anti-air stat Icon AA, it will participate in fighter combat (fighter-bomber)
  • Cannot attack Installation type bosses.
  • Become useless if the carrier become moderate damage (except for Armored Carriers)
Type 99 Dive Bomber · Suisei · Suisei Model 12A · Type 62 Zero Fighter-bomber · Ju 87C Kai · Type 99 Dive Bomber (Skilled) · Type 99 Dive Bomber (Egusa Squadron) · Suisei (Egusa Squadron) · Suisei (601 Air Group)

Carrier-Based Torpedo Bomber (Torpedo Bomber) BluePlane Edit

  • Aircraft for Aircraft Carriers (CV,CVL). Attacks enemy ships with torpedoes. Icon Torpedo
  • Aircraft Carrier, Light Aircraft Carrier needs to be equipped with at least one dive bomber or torpedo bomber to participate in shelling phase.
  • Damage dealt during Aerial Combat is either 80% or 150%. Because of this, torpedo bomber damage is inconsistent: sometimes weak, sometimes strong.
  • Added damage during shelling phase is lower, when compared with Dive Bombers.
  • But, when comparing the top craftable Ryuusei Kai and Suisei M12A, they are almost the same. (Ryuusei Kai: 19.5 | Suisei M12A: 20)
  • Has anti-submarine statIcon ASW. When equipped on Light Aircraft Carrier, attacks on Submarines is possible. Some models have slightly higher stat than Dive Bombers.
  • Has Line of Sight stat Icon LOS. Can contribute to enemy detection.
  • Can trigger Contact which increases the damage of your Dive Bombers and Torpedo Bombers, but very low trigger chance.
  • If you lose air superiority, these will be shot down. Amount lost doesn't seem different from Dive Bomber.
  • If plane has anti-air stat Icon AA, it will participate in fighter combat.
  • Japanese name 艦上攻撃機 literally means Carrier-Based Attack Plane so some people call them that.
  • Become useless if the carrier become moderate damage (except for Armored Carriers)
Type 97 Torpedo Bomber · Tenzan (Heavenly Mountain) · Ryuusei · Ryuusei Kai · Type 97 Torpedo Bomber (931 Air Group) · Tenzan (931 Air Group) · Type 97 Torpedo Bomber (Tomonaga Squadron) · Tenzan Model 12 (Tomonaga Squadron) · Type 97 Torpedo Bomber (Skilled) · Tenzan (601 Air Group) · Ryuusei (601 Air Group)

Carrier-Based Reconnaissance Plane (Recon Plane)YellowPlane Edit

  • Aircraft for Aircraft Carriers. Detects enemy ships. Icon LOS
  • Saiun prevents T-cross disadvantage.
  • Can trigger Contact which increases the damage of your Dive Bombers and Torpedo Bombers.
  • Bonus damage from Contact depends on Accuracy Icon Hit stat of plane.
    • Saiun gives 17% and Type 2 Recon gives 20% bonus.
Saiun · Type 2 Recon Aircraft

Seaplane Edit

Reconnaissance Seaplane (Recon Seaplane) Seaplane Edit

  • Aircraft that can land on water, used by ships other than aircraft carriers.
  • Can be equipped by Battleship, Aviation Battleship, Heavy Cruiser, Aviation Cruiser, Light Cruiser, Seaplane Tender, Aircraft-Carrying Submarine, Submarine Tender.
  • Helps in detecting the enemy Icon LOS. Can trigger Contact during Aerial Phase.
  • Some Light Cruisers (Tenryuu-class, Ooi, Kitakami, Yuubari, Isuzu Kai-2) have zero plane count and equipping seaplane will have no effect.
  • Recon Seaplane have anti-submarine stat Icon ASW but cannot attack submarines without seaplane bombers.
  • If this is equipped and you have Air Superiority then Day Battle Double Attack/Cut-in (Artillery Spotting) can trigger. (requires at least one seaplane left)
  • Even though this is only for recon, when your detection stat is low or when enemy has strong Fighter Power, planes may not return and be lost. (same applies to carrier based aircraft and seaplane bombers)
Type 0 Recon Seaplane · Type 0 Observation Seaplane · Ar196 Kai · Shiun

Seaplane Bomber Seaplane Edit

  • Aircraft that can land on water, used by ships other than aircraft carriers.
  • Can be equipped by Aviation Battleship, Aviation Cruiser, Seaplane Tender, Aircraft-Carrying Submarine.
  • At the start of battle helps in detection Icon LOS.
  • Similar to Dive Bombers, attacks enemy ships with bombs Icon Dive during Aerial Phase.
  • Zuiun has Anti-Air stat Icon AA and, similar to Fighters, can participate in Fighter Combat Stage.
  • Cannot trigger Contact unlike Recon Seaplane.
  • When equipped by Aviation Battleship, Aviation Cruiser, or Seaplane Tender, can attack submarines Icon ASW, but only during day battle.
  • Can enable Artillery Spotting like Recon Seaplane.
  • Can enable Aerial Superiority.
Zuiun · Prototype Seiran · Zuiun (634 Air Group) · Zuiun Model 12 · Zuiun Model 12 (634 Air Group)

Night Reconnaissance Seaplane (Night Scout) Seaplane Edit

  • Similar to Recon Seaplane, but has additional effects during night battle.
  • Can trigger Night Contact which boosts your ships' critical rate.
    • Similar to Contact, Night Contact will trigger only with Air Superiority during the day, or if the battle begins at night.
  • Can trigger Artillery spotting during day battle but with lower effect than normal recon planes.
Type 98 Recon Seaplane (Night Scout)

Radar Radar Edit

  • RAdio Detection And Ranging acronym. Uses radio waves to detect and locate enemies from afar Icon LOS.
  • Small Radar can be equipped by all surface ships but Large Radar cannot be equipped by Destroyer, Amphibious Assault Ship, Repair Ship, Submarine Tender. Cannot be equipped by Submarines or Aircraft-Carrying Submarines
  • Reduces the effect of Maelstrom. Reduction is dependent on the number of ships carrying a Radar and maxes out with 3 Radar-carrying ships.
  • There are Air Radar and Surface Radar. Air Radar have Anti-air stat Icon AA, Surface Radar have higher Detection Icon LOS and Accuracy Icon Hit bonuses. Air Radar increases the rate of Anti-Air Cut-In attacks, while Surface Radar increases the rate of Cut-In bombardment attacks from the main guns.
  • Differences between Small and Large Radars, other than being equippable by different ships, are unknown.
Small Radar Type 13 Air RADAR · Type 22 Surface RADAR · Type 33 Surface RADAR · Type 22 Surface RADAR Kai 4 · Type 13 AIR RADAR Kai
Large Radar Type 21 Air RADAR Type 32 Surface RADAR ·Type 14 Air RADAR · Type 21 Air RADAR Kai · FuMO25 Radar ·15m Duplex Rangefinder + Type 21 Radar Kai Ni

Machinery Turbine Edit

  • Increases ship's evasion Icon Evasion.
  • Can be equipped by all ships.
  • Evasion rate is increased by a small amount in exchange for limited equipment slots. Please think carefully when using.
Improved Steam Turbine · Enhanced Steam Boiler · New High Pressure-Temperature Steam Boiler

Shell GreenAmmoRedAmmo Edit

  • Ammunition with special qualities shot from ship's guns.
  • AP Shells (Type 91 Armor-Piercing (AP) Shell, Type 1 Armor-Piercing (AP) Shell) RedAmmo
    • Can be equipped by Battleship and Aviation Battleship. Increases Firepower Icon Gun and Accuracy Icon Hit.
    • Affects artillery spotting cut-in, Does not affect night double attack/cut-in.
    • Originally could only be equipped by Nagato-class, Yamato-class and Aviation Battleships; but after the 2014/7/28 update, can also be equipped by Kongou-class and Bismarck.
    • After the 2014/10/10 update, when Armor Piercing Shell and Large Caliber Guns are equipped together, daytime shelling damage and accuracy are increased against enemies with thick armor and installation type bosses.
    • Type 1 AP Shell has higher stats than Type 91 shell, but only 2 can be obtained from quest. As of the January 23rd update, more Type 1 shell can be obtained by upgrading through Akashi's Improvement Arsenal.
  • AA Shells (Type 3 Shell) GreenAmmo
    • Can be equipped by Heavy Cruiser, Aviation Cruiser, Battleship and Aviation Battleship.
    • Increases Anti-air stat Icon AA.
    • Has a large fleet defense bonus, currently the strongest craftable anti-air equipment.
    • Very effective against Installation type bosses. Damage formula becomes Firepower×2.5.

Machine Gun and Rocket Launcher GreenGunMG Edit

  • Used against enemy attacks from the air. Launches a barrage to deter enemy planes.
  • Can be equipped by all surface ships.
  • Increases fleet air defense but only by a negligible amount.
  • Currently, there are few reasons to equip them due to limited equipment slots.
  • If you don't want to affect your double attack/cut-in combination and have empty slots left, can be considered as slot filler.
  • Machine Guns add +1 evade stat, which can be useful for low-level Admirals prior to obtaining sufficient numbers of turbines and boilers for the fleet. For instance, on map 1-6, equipping these in bulk on the non-flagship destroyers/light cruisers reduces the chance the other ships get hit by the elite submarines' opening strikes, while ASW gear on the flagship guarantees it the MVP morale/xp bonus.
7.7mm Machine Gun · 12.7mm Single Machine Gun Mount · 25mm Twin Autocannon Mount · 25mm Triple Autocannon Mount · 12cm 30-tube Rocket Launcher · 2cm Flakvierling 38 · 3.7cm FlaK M42 · HI-type 40mm Twin Machine Gun

Midget Submarine Torpedo Edit

  • Small special-purpose submarine that comes close to enemy ships and fires torpedoes.
  • Can be equipped by Torpedo Cruiser, Seaplane Tender, Abukuma Kai-ni and Submarine.
  • Currently, only the Type A Ko-hyoteki is in this category.
  • Allows Torpedo Cruiser, Seaplane Tender, Abukuma Kai-ni and Submarine with level less than 10 to participate in Opening Torpedo Salvo.
  • Does not count as a torpedo so it does not affect night cut-in.

Depth Charge and Sonar DepthChargeSonar Edit

  • Anti-Submarine Warfare (ASW) equipment used to deal with submarines.Icon ASW
  • When both Depth Charge and Sonar are equipped together, ship receives accuracy and damage bonus against submarines.
  • Depth ChargeDepthCharge
    • Bomb that is dropped into water and set to detonate at a certain depth to damage submarines.
    • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser and Seaplane Tender
    • Seaplane Tender must also be equipped with Seaplane Bomber to attack submarines.
Type 94 Depth Charge · Type 3 Depth Charge
  • SonarSonar
    • Sound Navigation and Ranging. Basically works the same way the RADAR does but underwater.
    • Underwater listening device. Uses sound to detect and locate submarines.
    • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser, Submarine and Aircraft-Carrying Submarine.
    • Submarine-type ships cannot attack other submarines even when equipped with Sonar, but they increase accuracy for torpedo attack.
Type 93 SONAR · Type 3 SONAR

Emergency Repair EmergencyRepair Edit

  • Manages repairs in a ship that has taken enough damage to cause sinking.
  • Also known as DameCon or Damage Control.
  • Can be equipped by all ships.
  • When equipped, the ship will been prevented from being sunk once, and equipment is consumed.
  • Can be obtained as Quest and Event Reward.
Repair Team · Repair Goddess

Others Edit

  • Ka-type Observation Autogyro Heli Type 3 Spotter/Liaison (ASW) Subplane
    • Aircraft mainly tasked with anti-submarine patrolling
    • Has a high Anti-submarine stat Icon ASW compared to other aircraft.
    • Type 3 Spotter/Liaison (ASW) can be equipped by Light Aircraft Carrier and Amphibious Assault Ship.
    • Ka-type Observation Autogyro can be equipped by those and Aviation Battleship, Aviation Cruiser, Repair Ship and Submarine Tender
    • But, even when equipped, Repair Ship and Submarine Tender cannot attack submarines.
    • Standard Aircraft Carrier cannot attack submarines and also cannot equip.
    • Light Aircraft Carrier can attack submarines if also equipped with Dive Bomber or Torpedo Bomber.
  • Daihatsu-class Landing Craft LandingCraft
    • Boat used to transport personnel and equipment to shore.
    • In-game, increases resources gained from expeditions. (5% per Daihatsu, maximum of 20%)
    • Can be equipped by Amphibious Assault Ship, Abukuma Kai-ni, Ooshio Kai-ni, Satsuki Kai-ni, Verniy and Seaplane Tender.
    • Does not do anything during battle.
  • Anti-torpedo Bulge (Medium) Anti-torpedo Bulge (Large) Expansion Bulge (Medium)
    • Increases defensive capabilities by adding more armor.
    • In exchange for more armor Icon Armor, evasion Icon Evasion decreases
    • Medium can be equipped by Heavy Cruiser, Aviation Cruiser and Light Aircraft Carrier.
    • Large Can be equipped by Battleship, Aviation Battleship and Aircraft Carrier.
  • Searchlight Searchlight Star Shell FlareIcon
    • During nighttime, used to support fleet's shelling.
    • Fleet's accuracy rate and cut-in rate increases while enemy fleet's cut-in rate decreases.
    • But, ship equipped with the searchlight is more likely to be targeted and hit by enemy ships.
    • Star Shell does not have demerits when triggered but has a chance of not triggering.
    • Searchlight can be equipped by Destroyer, Light Cruiser, Heavy Cruiser, Aviation Cruiser, Seaplane Tender, Battleship and Aviation Battleship.
    • Star Shell can be equipped by those and Torpedo Cruiser, Repair Ship and Submarine Tender.
  • Drum Canister Drum
    • Drums used for transport operations (Tokyo Express type expeditions) and affecting branching on certain maps, and resource amount from certain resource nodes.
    • Can be equipped by Destroyer, Light Cruiser, Aviation Cruiser, Seaplane Tender and Amphibious Assault Ship.
    • Does not do anything during battle.
  • Ship Repair Facility Facility
    • Repair Facility equipped on Repair Ship.
    • Increases the number of ships that can be repaired via Anchorage Repair.
    • Does not do anything during battle.
  • Skilled Carrier-based Aircraft Maintenance Personnel (SCAMP) Ap c
    • Can be equipped by Aircraft Carrier, Light Aircraft Carrier, Aviation Cruiser and Aviation Battleship.
    • Increases Firepower Icon Gun+10 and changes Range Icon Range to Long if range is shorter than Long.
    • For Aircraft Carriers, increases shelling firepower by +15 (same as Ryuusei)
    • Does not affect Artillery Spotting and night double attack or cut-in.
  • Fleet Command Facility Cf c
  • Type 91 Anti-Aircraft Fire Director Type 94 Anti-Aircraft Fire Director (AA Director) Aafd c
    • Anti-aircraft fire control system.
    • Allows usage of Anti-air Cut-in when equipped with certain equipment.
  • WG42 (Wurfgerät 42)
    • Anti-Ground Artillery.
    • Increase damage when fired at installation boss.
    • Can equip on many ship class but the effectiveness and (or) ability is lower than Type 3 Shell when facing installation-type boss.
    • Proving the most effective when equipping on ship that cannot equip Type 3 Shell.
  • Skilled Lookouts
    • Surface Ship Personnel
    • Increases cut-in chance and critical hit chance of the particular ship it's equipped with during night battle.

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