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General tip: an easy way to get equipment in the early game is to take off the stock equipment from ships you are about to use for modernization. The lack of the equipment doesn't have any effect on the stats gained from modernization, but when you modernize and the ship used for modernization is still equipped with its equipment, the equipment will be lost!


Recommended Equipment per Ship Class

See also: Further optimized equipment set ups - Reddit intermediate players' guide

There is no "Equipment Setup You Should Always Have". Admirals have the freedom to choose among different setups, depending on preference and situation.

Destroyer (DD)

Points for equipment selection:

  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated destroyer for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard GreenGunDP OR RedGunLight GreenGunDP OR RedGunLight Wildcard N/A
Standard+AACI GreenGunDP10cm HA+AAFD GreenGunDP10cm HA+AAFD RadarAir Radar N/A
Standard+Anti-Installation GreenGunDP OR RedGunLight GreenGunDP OR RedGunLight LandingCraft OR Agat c N/A
Torpedo Cut In TorpedoTorpedo TorpedoTorpedo Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR DepthCharge N/A
(O)ASW duties+Utility SonarSonar DepthChargeORSonar Wildcard N/A

Standard Setup

  • RedGunLightORGreenGunDPMain Gun x2 + Wildcard
  • Using 2x Main Guns allows Double Attack for destroyers in night battle.
  • Wildcard can be anything except a RedGunLight,GreenGunDP or Torpedo
    • Adding any Torpedo or a 3rd RedGunLight/GreenGunDP to this setup will turn it into an inferior cut-in attack.
  • Allows AACI as well if you combine 2xGreenGunDP10cm HA+AAFD + RadarAir Radar
  • For Anti-Installation duties, you can use a LandingCraft or Agat c depending on the type of installation you're facing.


Night Battle Cut-in type

  • TorpedoTorpedo x2 + any, TorpedoTorpedo x3
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • This setup is reserved for only high Icon Luck destroyers such as Yukikaze Kai
    DD Yukikaze Kai 228 Battle
    , Shigure Kai Ni
    DD Shigure Kai Ni 145 Battle
    , Hatsushimo Kai Ni
    DD Hatsushimo Kai Ni 419 Battle
    , Ayanami Kai Ni
    DD Ayanami Kai Ni 195 Battle
    and those with luck increased via modernization.
  • Because such attacks have a Icon Luck factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck destroyers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or FlareIconStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.

Anti-Submarine type

  • SonarSonar x2 + DepthChargeDepth Charge OR SonarSonar
  • Setup for destroyers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the destroyer can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.


Light Cruiser (CL)

Note:

  • In addition to what destroyers can equip, light cruisers can also equip medium caliber guns, large radar, and recon seaplane.
  • Light Cruisers can increase their range by equipping Main Gun or Secondary Gun with Range Medium, if their range is Short.
  • Fundamentally a strengthened destroyer, please refer to the destroyer section as well.
  • Yuubari
    CL Yuubari 115 Battle
    , Ooyodo
    CL Ooyodo 183 Battle
    , Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    , Kinu Kai Ni
    CL Kinu Kai Ni 487 Battle
    and Isuzu Kai Ni
    CL Isuzu Kai Ni 141 Battle
    have special properties.
  • Take note that ships with no plane slots can not utilize Artillery Spotting.
  • Take note that some guns give fit bonuses for CL.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated light cruiser for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
  • Are you using Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    ?
  • Are you using Kinu Kai Ni
    CL Kinu Kai Ni 487 Battle
    ?
  • Are you using Ooyodo Kai
    CL Ooyodo Kai 321 Battle
    or Yuubari Kai
    CL Yuubari Kai 293 Battle
    ?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Seaplane OR Wildcard N/A
Night Double Attack (No AS) TorpedoTorpedo YellowGun OR GreenGunDP YellowGun OR GreenGunDP N/A
Night Cut In TorpedoTorpedo TorpedoTorpedo Torpedo OR Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR DepthCharge N/A
Anti-Installation+Kouhyouteki
(Abukuma Kai Ni)
TorpedoKouhyouteki Wildcard LandingCraftLanding Craft N/A
Anti-Installation DA RedGunMediumORYellowGun RedGunMediumORYellowGun LandingCraftLanding Craft N/A
4 Slot (O)ASW) SonarSonar SonarSonar SonarSonar Sonar OR DepthCharge
4 Slot Anti-Installation RedGunMediumMain RedGunMediumMain Agat cWG42 Agat cWG42

Standard Setup

  • RedGunMediumMain Gun x2 + SeaplaneRecon Seaplane OR Wildcard
  • Standard setup for light cruisers which enables Artillery Spotting.
    • A seaplane is mandatory for artillery spotting.
  • Allows for double attacks during day and night, great damage can be expected at night.
  • Requires getting air superiority.
    • In case you cannot utilize Artillery Spotting or you want to use the 3rd slot for something else, feel free to use the 3rd slot as a wildcard. The wildcard can be anything except a RedGunMedium, GreenGunDP, YellowGun or Torpedo.


Night Double Attack (No AS)

  • Torpedo + YellowGun OR GreenGunDP Secondary Guns x2
  • Make sure it's a Secondary Gun and not a Main Gun, as GreenGunDPSmall Caliber Guns are treated as Main Guns, while GreenGunDPMedium Caliber Guns are treated as Secondary Guns.
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • This setup is not recommended if you only have access to YellowGun15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut In

  • 2x Torpedo + Wildcard; 3x Torpedo
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • As no CL has a high base Icon Luck to efficiently utilize Cut In attacks, this setup is mostly reserved for ships that have their luck increased through modernization.
  • Because such attacks have a Icon Luck factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck light cruisers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or FlareIconStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.


Anti-Submarine

  • SonarSonar x2 + DepthChargeDepth Charge OR SonarSonar OR Wildcard
  • Setup for light cruisers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW AND they have at least a SonarSonar equipped.
    • Exception is Isuzu Kai Ni
      CL Isuzu Kai Ni 141 Battle
      , she can always perform OASW attacks regardless.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5. Especially useful in 1-5.
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the light cruiser can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.

Anti-Installation Setup


4 Slot CL

  • Yuubari Kai
    CL Yuubari Kai 293 Battle
    and Ooyodo Kai
    CL Ooyodo Kai 321 Battle
    both have 4 equipment slots, unlike the other CLs.
  • Yuubari Kai
    CL Yuubari Kai 293 Battle
    has no plane slots. While it's still possible for her to equip seaplanes and gain stats and Icon LOS, she cannot perform Artillery Spotting in any circumstances.
  • Ooyodo has terrible base Icon ASW stats, which makes it harder for her to reach OASW requirements, unlike Yuubari
    CL Yuubari Kai 293 Battle
    .
  • Ooyodo has low Icon Torpedo stats, but has better Icon HP and Icon Armor, which makes her excellent for Anti-Installation purposes.


4 Slot Anti-Submarine
  • SonarSonar 3x + DepthChargeDepth Charge OR SonarSonar
  • The same rules applies to the 4 slots light cruisers, the only difference is that you now have another equipment slot available.
  • You only receive the synergy bonus once. Equipping 2x Sonar and 2x DepthCharge will not do anything extra.
  • Because of how poor the base Icon ASW stats is of Ooyodo, Yuubari is better suited for this role.


4 Slot Anti-Installation
  • RedGunMedium Main x2 + Agat cWG42 x2
  • A setup focused on destroying installations who are weak to WG42 during night battle.
  • As Ooyodo Kai
    CL Ooyodo Kai 321 Battle
    has better survivability, she is recommended for this role.


CLT Abukuma

  • Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    is unique in the way that she functions exactly like a CLT, while being classified as a CL.
  • Check the CLT section for more information regarding Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle

Torpedo Cruiser (CLT)

Note:

  • Torpedo Cruisers can equip TorpedoKouhyouteki to fire an opening torpedo. Torpedo Cruisers are recommended to always have at least a TorpedoKouhyouteki equipped.
  • Note that TorpedoKouhyouteki is NOT treated as a torpedo. Equipping one of those will not turn your attacks into Cut Ins.
  • CLTs have no plane slots.
  • Because CLTs cannot utilize Artillery Spotting, using YellowGun is perfectly acceptable.
  • Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    functions exactly like a CLT, even though she is classified as a CL.
  • Take note that some guns give fit bonuses for CLT.

Points for equipment selection:

  • Are you fighting a very tough surface boss?
  • Do you need a dedicated torpedo cruiser for (O)ASW duties?
  • Is an opening torpedo important?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Setup TorpedoKouhyouteki RedGunMediumORYellowGun RedGunMediumORYellowGun N/A
Torpedo Setup TorpedoKouhyouteki TorpedoTorpedo TorpedoTorpedo N/A
Anti-Submarine Setup Wildcard SonarSonar SonarORDepthCharge N/A

Standard Setup

  • RedGunMediumMain Gun x2 ORYellowGunSecondary Gun x2 + TorpedoKouhyouteki
  • Decent single attack during day battle and double attack during night battle
  • Since Artillery Spotting is not a factor here, the only thing that matters are stats. It does not matter whether you use a RedGunMedium or a YellowGun.
  • Because CLTs have innate very high Icon Gun and Icon Torpedo stats, their double attack is incredibly powerful, being able to destroy most of the toughest enemies in the game.


Torpedo Setup

  • TorpedoTorpedo x2 + TorpedoKouhyouteki
    Kouhyouteki 041 Card
  • Maximizes torpedo damage while allowing a torpedo cut in attack (150%*2)
    • This comes at the cost of having weaker shelling during day, since you're not using guns.
    • Keep in mind that both Kitakami
      CLT Kitakami Kai Ni 119 Battle
      and Ooi
      CLT Ooi Kai Ni 118 Battle
      already hit the torpedo cap with only the Kouhyouteki
      Kouhyouteki 041 Card
      . Equipping more torpedoes on them will not boost their torpedo attacks significantly, due to the soft-cap.
  • This setup is generally reserved for high Icon Luck ships, generally for those who are really close to 50 Icon Luck. Equipping ships with this setup, especially Kitakami
    CLT Kitakami Kai Ni 119 Battle
    who already has a base luck of 30, is generally bad practice if their luck nowhere near the 50.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary or if you know what you are doing.
    • Exceptions are Kiso Kai Ni
      CLT Kiso Kai Ni 146 Battle
      and Abukuma Kai Ni
      CL Abukuma Kai Ni 200 Battle
      . Since their Icon Torpedo stats are nowhere near Kitakami
      CLT Kitakami Kai Ni 119 Battle
      or Ooi
      CLT Ooi Kai Ni 118 Battle
      , they generally benefit from using this setup if they have a sufficiently high Icon Luck and they are fighting against tougher enemies. Likewise, both Kitakami
      CLT Kitakami Kai Ni 119 Battle
      and Ooi
      CLT Ooi Kai Ni 118 Battle
      will not benefit as much, due to the soft-cap.


Anti-Submarine Setup

  • SonarSonar + DepthChargeDepth Charge OR SonarSonar + SonarSonar OR Wildcard
  • Allow torpedo cruisers to have an ASW role.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • If it is possible to reach OASW requirements with 2 slots, you can use the 3rd slot for something else.
    • It is definitely possible to use a TorpedoKouhyouteki in this scenario, which allows them to perform opening torpedo attacks aside from ASW duties.

Heavy Cruiser (CA)

Note:

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you using Maya Kai Ni
    CA Maya Kai Ni 428 Battle
    for her AACI?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Radar OR Wildcard SeaplaneRecon
Standard+Anti-Installation RedGunMediumMain RedGunMediumMain GreenAmmoType 3 SeaplaneRecon
Night Double Attack (No AS) RedGunMediumMain YellowGunSecondary YellowGunSecondary YellowGunSecondary
Night Cut In TorpedoTorpedo TorpedoTorpedo Torpedo OR Wildcard Torpedo OR Wildcard
Maya AACI
CA Maya Kai Ni 428 Battle
GreenGunMGCD GreenGunDPHA Gun RadarAir Radar RedGunMedium OR GreenGunDP


Standard Setup

  • RedGunMediumMain Gun x2 + RadarRadar OR Wildcard + SeaplaneRecon Seaplane
  • Standard setup for heavy cruisers which allows day and night double attack.
  • The wildcard can be anything as long as its not a RedGunMedium, YellowGun or Torpedo.
  • Requires getting air superiority.


Night Double Attack (No AS)

  • RedGunMediumMain Gun + YellowGun OR GreenGunDPSecondary Gun x3
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • Icon Gun is what matters in the end with this setup, simply use your strongest guns to build this setup with your CA.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut In

  • TorpedoTorpedo x2 + Wildcard x2; TorpedoTorpedo x4
  • Setup focused on dealing heavy damage (150%*2) through a Torpedo Cut In during night battle.
  • This setup is generally reserved for high Icon Luck ships.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary.


Maya AACI


Aviation Cruiser (CAV)

Note:


Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you fighting against an installation?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Wildcard SeaplaneSeaplane
Anti-Installation RedGunMediumMain RedGunMediumMain GreenAmmoORAgat c Agat cWG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup RedGunMediumMain RedGunMediumMain Seaplane Fighter IconFighter Seaplane Fighter IconFighter
Night Double Attack (No AS) RedGunMediumMain YellowGunSecondary YellowGunSecondary YellowGunSecondary


Standard

  • RedGunMediumMain Gun x2 + SeaplaneSeaplane + Wildcard
  • Standard setup which allows double attack during day and night.
  • Using a SeaplaneSeaplane Bomber can help you to reach air superiority.
  • Good equipments for the wildcard are RadarRadar, SeaplaneSeaplane, GreenAmmo, Agat c and Ap cSCAMP.
  • You cannot use a Seaplane Fighter IconSeaplane Fighter for Artillery Spotting. Use the Wildcard slot if you need to equip Seaplane Fighter IconSeaplane Fighters.
  • If equipped with a seaplane bomber, your CAV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Anti-Installation

  • RedGunMediumMain Gun x2 + GreenAmmoType 3 OR Agat cWG42 + Agat cWG42
  • Standard anti-installation setup for CAV, which also allows double attack during night.
  • This setup does not utilize Artillery Spotting, but instead focuses on dealing maximum damage during night against installations.
  • Use GreenAmmo or Agat c depending on the weakness of the enemy Installation. Do not stack GreenAmmoType 3 as the bonuses do not stack.
    • Multiple Agat cWG42 does stack, but each extra giving decremented bonuses.

Seaplane Bomber Mule

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use CAVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred.
  • It is perfectly possible to replace SeaplaneBombers with HeliAutogyro if your goal is only ASW related.


Seaplane Fighter Setup

  • RedGunMediumMain x2 + Seaplane Fighter IconFighter x2
  • Allows you to establish air superiority with CAV while retaining double attack during night.
  • This is an important setup to utilize if carriers are not available and you want to establish air superiority.


Night Double Attack (No AS)

  • RedGunMediumMain Gun + YellowGun OR GreenGunDPSecondary Gun x3
  • Very rarely used on CAV, mainly because of the other utility options a CAV has in comparison to CA.
    CA also generally have marginally more Icon Gun compared to CAV.
  • Mainly used when Artillery Spotting is not possible and you cannot use CA for some reason.
  • Maximizes firepower while maintaining double attack.
  • Icon Gun is what matters in the end with this setup, simply use your strongest guns to build this setup with your CAV.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


(Fast)Battleship ((F)BB)

Note:

  • BB have high firepower and use main guns to attack enemy ships.
  • Day battle attack power cap can be reached easily with most battleships.
    • The day damage softcap is 150. As most battleships can easily reach this cap, it is preferrable to focus on Icon Hit stats instead.
  • Can use artillery spotting to further increase attack.(Air superiority required)
    • Artillery Spotting is a postcap multiplier that ignores the damage softcap. This allows you to deal even more damage during the day.
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Cannot attack submarines, even if you have SeaplaneBombers equipped.
  • Can equip RedAmmoAP Shell
  • The V.V. Class Kai
    FBB Italia 446 Battle
    FBB Roma Kai 447 Battle
    , Nagato class Kai
    BB Nagato Kai 275 Battle
    BB Mutsu Kai 276 Battle
    and Yamato class Kai
    BB Yamato Kai 136 Battle
    BB Musashi Kai 148 Battle
    are capable of carrying SeaplaneFighters
  • Only Italia
    FBB Italia 446 Battle
    and Roma Kai
    FBB Roma Kai 447 Battle
    are capable of equipping SeaplaneBombers.
    • Because of their poor slots, you are not recommended to use any SeaplaneBombers.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunHeavyMain RedGunHeavyMain SeaplaneRecon RedAmmoAP Shell
Standard Double Attack RedGunHeavyMain RedGunHeavyMain SeaplaneRecon Wildcard
Anti-Installation RedGunHeavyMain RedGunHeavyMain SeaplaneRecon GreenAmmoORRedAmmo
Night Battle Focus RedGunHeavyMain RedGunHeavyMain SeaplaneNight Recon Radar OR Wildcard


Standard

  • RedGunHeavyMain Gun x2 +SeaplaneRecon Seaplane + RedAmmo AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Icon Gun is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.


Standard Double Attack

  • RedGunHeavyMain Gun x2 +SeaplaneRecon Seaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Night Battle Focus

  • RedGunHeavyMain Gun x2 + SeaplaneNight Recon OR Wildcard + RadarRadar OR Wildcard
  • The setup for night battle focused maps.
  • Since RedAmmo bonuses does not apply to night battles, it becomes less useful.
  • Important for maps like 5-3
  • In case you don't have a SeaplaneNight Recon, you can treat the slot as a wildcard.
  • The wildcards can be anything, as long it's not a RedGunHeavy or YellowGun

Aviation Battleship (BBV)

Note:

  • Basically Battleship with additional equipment possible
  • Can equip SeaplaneBombers for Aerial Combat, HeliAutogyro for anti-submarine attack
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Each equipment slot have their own size, make sure you make the most of it by equipping SeaplaneSeaplane Bombers on the largest slot sizes.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
  • Are carriers not available and you still need to establish air superiority?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunHeavyMain RedGunHeavyMain RedAmmoAP Shell SeaplaneSeaplane
Standard Double Attack RedGunHeavyMain RedGunHeavyMain SeaplaneSeaplane Wildcard
Anti-Installation Night Focus RedGunHeavyMain RedGunHeavyMain GreenAmmoORAgat c Agat cWG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup RedGunHeavyMain RedGunHeavyMain Seaplane Fighter IconFighter Seaplane Fighter IconFighter


Standard

  • RedGunHeavyMain Gun x2 +SeaplaneSeaplane + RedAmmo AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Icon Gun is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.
  • Using a SeaplaneBomber can help you reach air superiority.
    • If equipped with a seaplane bomber, your BBV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Standard Double Attack

  • RedGunHeavyMain Gun x2 +SeaplaneSeaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Anti-Installation Night Focus

  • RedGunMediumMain Gun x2 + GreenAmmoType 3 OR Agat cWG42 + Agat cWG42
  • Unlike CAVs, BBV have very high Icon Gun and are easily capable of reaching damage cap with one or another. Use this setup only if you are dealing with a hybrid installation type and you cannot reliably hit the damage cap without utilizing both slots for anti-installation purposes OR Artillery Spotting is not available for you.
  • Use GreenAmmo or Agat c depending on the weakness of the enemy Installation. Do not stack GreenAmmoType 3 as the bonuses do not stack.
    • Multiple Agat cWG42 does stack, but each extra giving decremented bonuses.


Seaplane Bomber Mule

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use BBVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred than being able to do double attacks.
  • It is perfectly possible to replace SeaplaneBombers with HeliAutogyro if your goal is only ASW related.


Seaplane Fighter Setup

  • RedGunHeavyMain x2 + Seaplane Fighter IconFighter x2
  • Allows you to establish air superiority with BBV while retaining double attack during night.
  • This is an important setup to utilize if carriers/CAV are not available and you want to establish air superiority.
  • Keep in mind that this setup does not allow Artillery Spotting, which is a big prize to pay for a battleship.
    • In case you still want to be able to perform Artillery Spotting with your ship, consider replacing a SeaplaneFighter with a SeaplaneBomber or SeaplaneRecon instead.


Aircraft Carrier (CV(B)) and Light Aircraft Carrier (CVL)

Because the way of how carriers works, there simply is no static setups available for them as each map demands a different setup depending on the situation. However, we will provide guidelines here on how you want to equip your planes on your carriers, so you can maximize your efficiency as much as possible.


Note:

  • Aircraft are capable of ranking up, making them much more efficient in their role.
  • Carriers are capable of launching an opening airstike when equipped with bombers.
  • RedPlaneDive Bomber and BluePlaneTorpedo Bomber can participate in shelling phase
  • Carriers can NOT attack if they are not equipped with any bombers.
    • Carriers can NOT attack either if all the bombers are shot down during the opening phase.
  • Carriers cannot shell during day when they are medium damaged (中破).
  • Carriers cannot participate in night battle.
    • Exception is Graf Zeppelin
      CV Graf Zeppelin 432 Battle
      and the base form of Saratoga
      CV Saratoga 433 Battle
      , but since their planes are not capable of attacking during night, their uses during night battle becomes very limited.
  • Do not use bombers in a PvP match, because the bauxite loss can be terrifying depending on your opponent setup.
  • Take caution when you are facing enemies with high Icon AA stats like the Tsu-class
    CL Light Cruiser Tsu-Class 591 Battle
    .
  • Establishing Air Superiority is your priority, Aerial bombing is just a bonus.
  • Your opening airstrike damage is affected by the plane slots and whether you use a RedPlane or a BluePlane.
  • Shelling damage is unrelated to plane count, as long as there is at least one plane.
    • Default range is Short for most of the carriers, but it may be increased by equipping YellowGun Secondary gun with range Medium or Ap cSCAMP with range Long
  • Light Aircraft Carrier can attack submarines


Guidelines

Best practices when setting up your equipment where carriers are involved. Keep in mind that you can always freely switch slots around on the same ship, by holding your mouse for a few seconds and dragging it.

  • Always try to prioritize getting at least AS and preferably AS+ with GreenPlaneFighters. Do not overshoot your fighter power target, fighter power itself only helps you achieve a specific air control, but does not do anything else extra. Do not make the mistake in believing that having more fighter power equals to more opponent planes being shot down.
  • When equipping GreenPlaneFighters, prioritize equipping them on the smallest slots. Do not worry about the low plane slots, because fighters only suffer from proportional shot downs.
  • After that, use either RedPlane or BluePlaneBombers to fill in the rest of the slot. Always attempt to use bombers on the biggest slots or the first slot if possible.
    • When trying to conserve bauxite, avoid using big slots and prioritize using plane slot numbers that are closer to 17. This is to minimize proportional shot downs. Do not attempt this though, if the map does not allow you to conserve bauxite.
  • Now that your slots are loaded out, it is time to decide whether you want to use a YellowPlaneRecon or not. Recons have a higher chance of initiating Contact, which increases the airstrike damage.
    • Saiun
      Saiun 054 Card
      , if you also want to prevent Red-T during battles.
    • Anything else, if you're not interested in preventing Red-T, like Type 2 Recon
      Type 2 Reconnaissance Aircraft 061 Card
      , Keiun
      Prototype Keiun (Carrier-based Reconnaissance Model) 151 Card
  • If you are using a CVL in an submarine infested map like 1-5 for example, you can choose to replace the bombers with Subplane and Heli.

Example 1: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 2-5 requires 35/69 to reach AS/AS+ respectively, if you use the south route. With 3 CVL, you can easily reach AS+ with the following setup:

2-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CVL Zuihou Kai 117 Battle BluePlaneTenzan(Murata) x18 BluePlaneRyuusei x12 BluePlaneRyuusei x12 BluePlaneRyuusei x6
CVL Ryuujou Kai Ni 157 Battle BluePlaneRyuusei Kai x18 BluePlaneTenzan(Tomonaga) x28 BluePlaneRyuusei x6 YellowPlaneSaiun x3
CVL Junyou Kai Ni 408 Battle BluePlaneRyuusei Kai x24 BluePlaneRyuusei x18 RedPlaneSuisei(Egusa) x20 GreenPlaneM53(Iwamoto) x4


Example 2: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 4-5 requires 207/414 to reach AS/AS+ respectively, while you're using a 2CV(B) setup. Since the boss is an installation and getting AS+ with only 2 carrier is unrealistic, we use RedPlaneBombers as well as try to aim for AS instead. As you're simply lacking slots on carriers while the engagement modifier is not a threat, a YellowPlaneSaiun was not necessary.

4-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CV Zuikaku Kai Ni 462 Battle BluePlaneTenzan(Tomonaga) x28 RedPlaneSuisei Model 12A x26 GreenPlaneShiden Kai 2 x26 GreenPlaneM53(Iwamoto) x13
CVB Taihou Kai 156 Battle BluePlaneTenzan(Murata) x30 BluePlaneRyuusei Kai x24 RedPlaneSuisei(Egusa) x24 GreenPlaneM52C(Iwai) x8


Example 3: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.

Map 5-5 requires 207/414 to reach AS/AS+ respectively and assume you have 2 CV(B) and 1 CVL available. A YellowPlaneSaiun is out of the question as Red-T is very advantageous to you, simply because of how dangerous the enemy Re-class
BBV Battleship Re-Class 561 Battle
is. To make the most out of it, you can also opt to use one of your CVL as a fighter mule and achieve AS+.
5-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CVL Junyou Kai Ni 408 Battle GreenPlaneReppuu x24 GreenPlaneReppuu x18 GreenPlaneReppuu x20 GreenPlaneReppuu x4
CVB Taihou Kai 156 Battle BluePlaneTenzan(Murata) x30 BluePlaneRyuusei Kai x24 BluePlaneRyuusei Kai x24 GreenPlaneM52C(Iwai) x8
CV Zuikaku Kai Ni 462 Battle BluePlaneTenzan(Tomonaga) x28 BluePlaneRyuusei Kai x26 BluePlaneRe.2001 G Kai x26 GreenPlaneM53(Iwamoto) x13

Fighters

  • GreenPlaneFighters
  • Primarily used to increase your fighter power for establishing air superiority.
  • Higher ranks gives more flat fighter power bonuses.
  • Keep in mind, if your opponent has no GreenPlaneFighters, your own GreenPlaneFighters become useless as well.
  • Having more fighter power than required will not do anything beneficial, avoid doing that to maximize the efficiency of your slots as much as possible.
  • GreenPlaneFighters only participate in the first phase of Aerial Combat. This means that GreenPlaneFighters only lose planes proportional to the slot size and are immune to Icon AA fire.
    • This makes it very beneficial to equip fighters to very small slot sizes, because that will effectively prevent you from losing any planes provided you can consistently achieve air superiority or higher.
    • Another reason why equipping GreenPlaneFighters in smaller slots works, is because the majority of your fighter power comes from Aircraft Proficiency.


Torpedo Bomber

  • BluePlaneTorpedo Bomber
  • The primary bomber which you will always be using, except for a few exceptions.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • BluePlaneBombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage damage.
  • Has a 0.8x or 1.5x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Weaker in shelling compared to RedPlaneBomber, but irrelevant as you use stronger planes.
  • Unlike GreenPlaneFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Icon AA fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA is going to be high.
  • Performs weaker in Support Expeditions.
  • BluePlaneBombers CAN attack installations.
  • Has a chance to trigger contact, unlike RedPlaneBomber.


Dive Bomber

  • RedPlaneDive Bomber
  • The secondary bomber which you will be using, in scenarios where using a BluePlaneBomber is disadvantageous.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • RedPlaneBombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage.
  • Has a static 1x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Stronger in shelling compared to BluePlaneBomber, but irrelevant as stronger planes are obtained.
  • Unlike GreenPlaneFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Icon AA fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA is going to be high.
  • Prevents carriers from attacking installations during the shelling phase if the carrier has at least 1 RedPlaneBomber equipped.
    • This can be advantageous, because carriers lack the necessary anti-installation equipment to be able to efficiently deal with them. Instead, they can help assist in clearing out the other surface enemies.
  • The primary bomber you will be using for Support Expedition.
  • Cannot trigger contact.


Fighter Bomber

  • BluePlane or RedPlaneBombers with fighter properties.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • RedPlane and BluePlaneFighter Bombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage.
  • Known fighter bombers are:
  • Functions exactly like a bomber, while providing a reasonable amount of AA power.
    • Because they function exactly like a bomber, they too are susceptible to enemy Icon AA fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA is going to be high.
  • While they have an unique mechanic, their stats are worse than the GreenPlaneFighters and genuine RedPlane and BluePlaneBombers.
  • Unless you have no choice and you have to use those fighter bombers just to barely increase your fighter power above the AS/AS+ range, you generally should attempt to switch your carrier slots around to maximize your fighter power.


Recon Aircraft

  • YellowPlaneSaiun; YellowPlaneType 2 Recon; YellowPlaneKeiun
  • Higher ranks gives increased contact chance.
  • Does not participate in Aerial Combat phases and thus, cannot be shot down.
  • YellowPlaneSaiun is primarily used to prevent Red-T while also giving you a decent modifier for contact.
    • Note that preventing Red-T is not always advantageous or necessary. As Red-T also affects your enemy, it is sometimes even better to get Red-T.
  • YellowPlaneType 2 Recon or the YellowPlaneKeiun is used to increase your contact rate and damage modifier in scenarios where you don't want to prevent Red-T.
  • The use of a YellowPlaneRecon should only be considered when you can efficiently achieve air superiority while also maintaining a lot of bombers to attack your enemy with it or if the Icon LOS stats provided is necessary for the branching rules.


Jet Aircraft

  • Jet-powered Fighter-Bomber Icon 1Jet Keiun Kai
    Jet Keiun Kai 199 Card
    ; Jet-powered Fighter-Bomber Icon 2Kikka Kai
    Kikka Kai 200 Card
  • Can only be equipped by Shoukaku Kai Ni A
    CVB Shoukaku Kai Ni A 466 Battle
    and Zuikaku Kai Ni A
    CVB Zuikaku Kai Ni A 467 Battle
    .
  • As of now, only Jet Fighter-Bomber variants exists. The Aircraft Proficiency ranks functions the same as their regular counterpart.
  • Surviving planes uses Steel to resupply, while Jets that are shot down are replenished with Bauxite as normal.
  • Jets are unique in the way that they have their own "Jet Assault" phase in which they can preemptively launch an attack on the enemy before the 1st phase happens. After the Jet Assault phase ends, they participate along with the regular aircraft in the 1st and 2nd phase.
  • Jet Fighter-Bombers are susceptible to Icon AA fire during the "Jet Assault" and the "2nd Phase". This means that they suffer twice the shot downs from the enemy and in theory, they can be attacked twice by AACI. They are however, more resistant to the proportional shot downs in the 1st phase of Aerial Combat.
  • Since they suffer twice the shot down rate from enemy Icon AA fire, you are recommended to use them in bigger slots if you want them to be useful. You are not recommended to use Jets if the map features several high Icon AA enemies like enemy tsu classes
    CL Light Cruiser Tsu-Class 591 Battle
    or Artillery Imps
    BB Artillery Imp 665 Battle
    .


Anti-Submarine Aircraft

  • Primarily SubplaneType 3 Spotter/Liaison (ASW) and HeliAutogyro.
  • Used in conjunction with a RedPlane or BluePlane to increase your Icon ASW.
  • Keep in mind that Subplane and Heli alone cannot allow you to attack submarines, you are still required to have at least a RedPlane or BluePlane equipped.


Seaplane Tender (AV)

Seaplane Tenders are basically an even lighter and flexible version of CVLs, with most of them having the ability to equip a TorpedoKouhyouteki. While they function pretty similar to a carrier, they perform their shelling without seaplanes, the aircraft they have access to are a lot weaker compared to standard aircrafts and they can attack as normal even when 中破, which separates them from carriers.

Currently, Mizuho
AV Mizuho 451 Battle
, Akitsushima
AV Akitsushima 445 Battle
, Chitose
AV Chitose 102 Battle
, Chiyoda
AV Chiyoda 103 Battle
, and Commandant Teste
AV Commandant Teste 491 Battle
are the only members of this versatile, but fragile class. Chitose and Chiyoda remain as seaplane tender on first and second remodels and change class to light aircraft carrier on third.


Akitsushima
AV Akitsushima 445 Battle
, while being listed as an AV, is actually a giant flying boat tender. Take note that Akitsushima
AV Akitsushima 445 Battle
may not be able to equip the same equipments as the other AVs do.

Note:

  • Can participate in Aerial Phase when equipped with SeaplaneSeaplane Bombers.
  • Can participate in Opening Torpedo when equipped with TorpedoKouhyouteki and closing torpedo phase.
  • Can participate in shelling, regardless of whether SeaplaneSeaplane Bombers are equipped.
    • Can attack submarines, but requires SeaplaneSeaplane Bombers to do so.
  • Can perform Artillery Spotting when Air Superiority is achieved or better.
  • Can participate in night battle.
  • Can equip LandingCraftDaihatsu to increase resource gained from expedition.
  • As Akitsushima
    AV Akitsushima 445 Battle
    is a flying boat tender, she is the only ship at the moment capable of equipping flying boats like Large Flying Boat IconTaitei and Large Flying Boat IconCatalina.


Points for equipment selection:

  • Which AV are you using and how many slots does she have available?
  • Is the air power requirement low?
  • Do you want them to be able to perform Artillery Spotting?


Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard 3 slot AV SeaplaneSeaplane SeaplaneSeaplane TorpedoMinisub
Kouhyouteki 041 Card
N/A
Full Seaplane focus SeaplaneSeaplane SeaplaneSeaplane SeaplaneSeaplane SeaplaneSeaplane
Commandant Teste
AV Commandant Teste Kai 372 Battle
Double Attack
RedGunLightMain RedGunLightMain SeaplaneSeaplane Wildcard
Akitsushima
AV Akitsushima 445 Battle
SeaplaneSeaplane Seaplane Fighter IconFighter Seaplane Fighter IconFighter N/A

Standard 3 slot AV

  • SeaplaneFighter or Bomber / SeaplaneFighter or Bomber + TorpedoMinisub
    Kouhyouteki 041 Card
  • This setup deals an airstrike as well as an opening torpedo attack against your enemies. This will be the most common setup you will be using.
  • AV have small slots to begin with, so be careful of using bombers on small slots and prioritize them in big slots instead.
    • However, there's no problem with fighters on smaller slots, as they are immune to Icon AA fire from the enemies.

Full Seaplane focus

Commandant Teste
AV Commandant Teste Kai 372 Battle
Double Attack

  • RedGunLightMain / RedGunLightMain / SeaplaneRecon or Bomber / Wildcard
  • Allows you to deal double attacks during day and night.
  • A setup which is only realistic for those who either cannot equip the TorpedoMinisub
    Kouhyouteki 041 Card
    or if they have 4 equipment slots available, while also having reasonable plain slots and base Icon Gun stats. As of now, only Commandant Teste
    AV Commandant Teste Kai 372 Battle
    fits this criteria.
  • You can substitute the wildcard with either a SeaplaneSeaplane or a RedGunLightMain gun.
    • Keep in mind while it is possible to equip a third main gun for increased shelling power during day, you will lose your double attack during night. If this is undesirable, avoid doing that.

Akitsushima
AV Akitsushima 445 Battle

  • Large Flying Boat IconSeaplane Fighter IconSeaplane Fighter or Flying Boat / Seaplane Fighter IconSeaplane Fighter / Seaplane Fighter IconSeaplane Fighter
  • Allows you to use Akitsushima
    AV Akitsushima 445 Battle
    as a seaplane fighter mule, as she is literally pretty much useless in any other role.
  • Since she has plane slot sizes of 1, she is the best fighter mule in the game as practically any fighter equipped on her is invincible, even during the 1st phase.
  • She is also capable of carrying giant boats like Large Flying Boat IconTaitei and Large Flying Boat IconCatalina, which provides a reasonable amount of stats and Icon LOS.
    • You can freely use a seaplane fighter instead, if using a flying boat is not necessary at all.
  • Do not under any circumstances attempt to use bombers on her 1 slots instead, as they are susceptible to Icon AA fire from enemies.


Amphibious Assault Ship

The only ship class outside of carriers who is capable of equipping GreenPlaneFighters. While definitely not strong by any means, she has her uses in certain maps.

Characteristics:

  • Can participate in Aerial Phase
    • Can equip Fighters, though unremodeled Akitsumaru has 0 plane slots, so this is only effective after remodelling
  • Can participate in shelling
  • Can attack submarines when equipped with Ka-type Observation Autogyro or Type 3 Spotter/Liaison (ASW)
  • Can participate in night battle, but cannot attack submarines at night
  • Can equip Daihatsus to increase resource gained from expedition
Currently, Akitsu Maru
LHA Akitsu Maru 161 Battle
is the only member of this class.

Firepower and Armor are lower than a Destroyer, and her plane count is lower than that of a Light Aircraft Carrier, she is not suited at all to fight against other ships. But, she can act as a fighter mule by equipping fighters. This can be useful for maps where LHA branching rules comes into play.

Recommended equipment for Amphibious Assault Ship:

  • Aerial Support type (GreenPlaneFighter x3)
    • To get higher Fighter Power for Air Superiority.
  • Anti-submarine type (GreenPlaneFighter + (HeliAutogyro OR SubplaneType 3 (ASW)) x2)
    • Can attack submarines while also contributing fighters.


Submarine (SS) Aircraft-Carrying Submarine (SSV)

Before level 10, can participate in opening torpedo only when equipped with midget subs. At Level 10 and higher, will always participate in opening torpedo.

Recommended Equipment for Submarines:

  • Torpedo type (TorpedoTorpedo x2)
    • Only setup for submarines that allows for night cut-in.
    • For maps where night battle is important or to increase preemptive torpedo damage
  • Aerial Bombing type (SeaplaneSeaplane x2)
    • SSV are capable of equipping Seaplane fighters as well as bombers.
    • As your plane sizes are really small, trying to use seaplane bombers is not recommended at all.

Equipment Type

Main Gun RedGunLightRedGunMediumRedGunHeavyGreenGunDP

  • Main equipment used to increase shelling Firepower Icon Gun.
  • Main Guns with green icon give a better anti-air bonus but generally sacrifice firepower. (not always)
    • High Angle /w Built-In Fire Directors are guns with much stronger Icon AA and are required in some Anti-Air Cut-In setups.
  • Types of guns based on caliber and which ships can equip them:
    • Small Caliber GunRedGunLight / GreenGunDP - Destroyer, Light Cruiser, Torpedo Cruiser, Seaplane Tender, Amphibious Assault Ship, Repair Ship, Submarine Tender
    • Medium Caliber GunRedGunMedium - Light Cruiser, Torpedo Cruiser, Heavy Cruiser, Aviation Cruiser, Battleship, Aviation Battleship
    • Large Caliber GunRedGunHeavy - Battleship, Aviation Battleship, Fast Battleship
  • For Large Caliber Guns, 2014/7/28 update 1 2 introduced the Overweight Penalty and Fit Gun Bonus. When equipping a gun "fit" to battleship class, there will be an increase in accuracy. Inversely, when equipping multiple guns that are "overweight" for battleship class, there will be a decrease in accuracy.
  • Influences double attack/cut-in attack for artillery spotting and night battle.
Small Caliber Gun Red Guns 12cm Single Gun Mount
12cm Single Gun Mount 001 Card
· 12.7cm Twin Gun Mount
12.7cm Twin Gun Mount 002 Card
· 12.7cm Twin Gun Mount Model B Kai 2
12.7cm Twin Gun Mount Model B Kai 2 063 Card
· 12.7cm Single Gun Mount
12.7cm Single Gun Mount 078 Card
· 120mm Twin Gun Mount
120mm Twin Gun Mount 147 Card
High Angle Gun 10cm Twin High-angle Gun Mount
10cm Twin High-angle Gun Mount 003 Card
· 12.7cm Single High-angle Gun Mount
12.7cm Single High-angle Gun Mount 048 Card
· 12.7cm Twin High-angle Gun Mount (Late Model)
12.7cm Twin High-angle Gun Mount (Late Model) 091 Card
High Angle /w built-in Fire Director 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director
10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director 122 Card
Medium Caliber Gun 14cm Single Gun Mount
14cm Single Gun Mount 004 Card
· 15.5cm Triple Gun Mount
15.5cm Triple Gun Mount 005 Card
· 20.3cm Twin Gun Mount
20.3cm Twin Gun Mount 006 Card
· 20.3cm (No.2) Twin Gun Mount
20.3cm (No.2) Twin Gun Mount 090 Card
· 20.3cm (No.3) Twin Gun Mount
20.3cm (No.3) Twin Gun Mount 050 Card
· 15.2cm Twin Gun Mount
15.2cm Twin Gun Mount 065 Card
· 14cm Twin Gun Mount
14cm Twin Gun Mount 119 Card
· SKC34 20.3cm Twin Gun Mount
SKC34 20.3cm Twin Gun Mount 123 Card
· 15.2cm Twin Gun Mount Kai
15.2cm Twin Gun Mount Kai 139 Card
· 203mm/53 Twin Gun Mount
203mm 53 Twin Gun Mount 162 Card
Large Caliber Gun 35.6cm Twin Gun Mount
35.6cm Twin Gun Mount 007 Card
· 41cm Twin Gun Mount
41cm Twin Gun Mount 008 Card
· 46cm Triple Gun Mount
46cm Triple Gun Mount 009 Card
· 38cm Twin Gun Mount
38cm Twin Gun Mount 076 Card
· Prototype 35.6cm Triple Gun Mount
Prototype 35.6cm Triple Gun Mount 103 Card
· 35.6cm Twin Gun Mount (Dazzle Camouflage)
35.6cm Twin Gun Mount (Dazzle Camouflage) 104 Card
· Prototype 41cm Triple Gun Mount
Prototype 41cm Triple Gun Mount 105 Card
· 38cm Twin Gun Mount Kai
38cm Twin Gun Mount Kai 114 Card
· Prototype 46cm Twin Gun Mount
Prototype 46cm Twin Gun Mount 117 Card
· 381mm/50 Triple Gun Mount
381mm 50 Triple Gun Mount 133 Card
· 381mm/50 Triple Gun Mount Kai
381mm 50 Triple Gun Mount Kai 137 Card
· 16inch Triple Gun Mount Mk.7
16inch Triple Gun Mount Mk.7 161 Card
· 16inch Triple Gun Mount Mk.7 + GFCS
16inch Triple Gun Mount Mk.7 + GFCS 183 Card
· 38.1cm Mk.I Twin Gun Mount
38.1cm Mk.I Twin Gun Mount 190 Card
· 38.1cm Mk.I/N Twin Gun Mount Kai
38.1cm Mk.I N Twin Gun Mount Kai 192 Card
· Prototype 51cm Twin Gun Mount
Prototype 51cm Twin Gun Mount 128 Card

Secondary Gun YellowGunGreenGunDP

  • Support equipment used to increase shelling Firepower Icon Gun and allow accurate Cut-In attacks.
  • Can be equipped by carriers, light cruisers and other large ships.
  • Influences double attack/cut-in attack for artillery spotting and night battle, but in a different way from main guns. Cannot trigger cut-ins when used alone; main guns must also be equipped. As day and night cut-ins involving secondaries are weaker in firepower, avoid using this gun with certain setups if a cut-in is not desirable.
  • Secondary Guns with green icon have higher anti-air bonus but sacrifice firepower.
    • High Angle /w Built-In Fire Directors are guns with much stronger Icon AA and are required in some Anti-Air Cut-In setups.
Secondary Gun Yellow Gun 15.2cm Single Gun Mount
15.2cm Single Gun Mount 011 Card
· 15.5cm Triple Secondary Gun Mount
Equipment12-1
· 15cm Twin Secondary Gun Mount
15cm Twin Secondary Gun Mount 077 Card
· OTO 152mm Triple Rapid Fire Gun Mount
OTO 152mm Triple Rapid Fire Gun Mount 134 Card
High Angle Gun 12.7cm Twin High-angle Gun Mount
12.7cm Twin High-angle Gun Mount 010 Card
· 8cm High-angle Gun
8cm High-angle Gun 066 Card
· 10cm Twin High-angle Gun Mount (Carriage)
10cm Twin High-angle Gun Mount (Carriage) 071 Card
· 10.5cm Twin Gun Mount
10.5cm Twin Gun Mount 160 Card
High Angle /w built-in Fire Director 12.7cm High-angle Gun + Anti-Aircraft Fire Director
12.7cm High-angle Gun + Anti-Aircraft Fire Director 130 Card
· 90mm Single High-angle Gun Mount
90mm Single High-angle Gun Mount 135 Card
· 5inch Twin Gun Mount Mk.28 mod.2
5inch Twin Gun Mount Mk.28 mod.2 172 Card

Torpedo Weapon

Torpedo Torpedo

  • Equipment that increases Torpedo stat Icon Torpedo for torpedo phases of battle.
  • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser, Heavy Cruiser, Aviation Cruiser, Submarine, and Aircraft-Carrying Submarine. Bismarck drei can also equip torpedoes.
  • Influences night cut-in attacks. Ships equipped with torpedoes will perform an accurate powerful attack during night, but it is heavily dependent on Icon Luck.
  • Ships cannot participate in day torpedo phases at moderate damage, though can still attack at night.
    • However, ships who can perform preemptive torpedo attacks can always fire regardless of health state.
  • There is a Submarine Torpedo Submarine 53cm Bow Torpedo Mount (8 tubes)
    Submarine 53cm Bow Torpedo Mount (8 tubes) 095 Card
    that's exclusively for Submarines only.
  • Adding any torpedoes disables double attacks, allowing cut-ins only. Use it only on high luck ships, or avoid using any torpedoes at all.
Torpedoes 61cm Triple Torpedo Mount
61cm Triple Torpedo Mount 013 Card
· 61cm Quadruple Torpedo Mount
61cm Quadruple Torpedo Mount 014 Card
· 61cm Triple (Oxygen) Torpedo Mount
61cm Triple (Oxygen) Torpedo Mount 125 Card
· 61cm Quadruple (Oxygen) Torpedo Mount
61cm Quadruple (Oxygen) Torpedo Mount 015 Card
· 61cm Quintuple (Oxygen) Torpedo Mount
61cm Quintuple (Oxygen) Torpedo Mount 058 Card
· 53cm Bow (Oxygen) Torpedo Mount
53cm Bow (Oxygen) Torpedo Mount 067 Card
· 53cm Twin Torpedo Mount
53cm Twin Torpedo Mount 174 Card
· Prototype 61cm Sextuple (Oxygen) Torpedo Mount
Prototype 61cm Sextuple (Oxygen) Torpedo Mount 179 Card
· Submarine 53cm Bow Torpedo Mount (8 tubes)
Submarine 53cm Bow Torpedo Mount (8 tubes) 095 Card
· Prototype FaT Type 95 Oxygen Torpedo Kai
Prototype FaT Type 95 Oxygen Torpedo Kai 127 Card
· Late Model Bow Torpedo Mount (6 tubes)
Late Model Bow Torpedo Mount (6 tubes) 213 Card
· Skilled Sonar Personnel + Late Model Bow Torpedo Mount (6 tubes)
Skilled Sonar Personnel + Late Model Bow Torpedo Mount (6 tubes) 214 Card
· Kouhyouteki
Kouhyouteki 041 Card

Kouhyouteki
Kouhyouteki 041 Card

  • Allows a preemptive torpedo to be fired when equipped.
  • Can be equipped by Torpedo Cruiser, Seaplane Tender, Abukuma Kai Ni
    CL Abukuma Kai Ni 200 Battle
    and Submarine.
    • Submarines can fire preemptive torpedoes without a Kouhyouteki
      Kouhyouteki 041 Card
      if they're at least level 10.
  • It does not count as a torpedo, so this will not prevent ships from doing double attacks.

Carrier-Based Aircraft

Carrier-Based Fighter Plane (Fighter) GreenPlane

  • Fighters for Aircraft Carriers, Light Aircraft Carriers, and Amphibious Assault Ships. These aircraft participate in the 1st phase of Aerial Combat to help establish air superiority.
  • Each planes contribute to fleet Icon AA defense, plane count decreases after a battle if shot down, decreasing fleet AA stat accordingly.
  • The better the air state you achieve, the less damage your planes suffer and the more your opponent loses their aircraft. Air superiority also enables Artillery Spotting (see Combat) which increases the damage done by your Cruisers and Battleships.
  • Aircraft Proficiency is a high flat bonus to the fighter power.
Carrier-Based Fighters Type 96 Fighter
Type 96 Fighter 019 Card
· Type 0 Fighter Model 21
Type 0 Fighter Model 21 020 Card
· Type 0 Fighter Model 52
Type 0 Fighter Model 52 021 Card
· Reppuu
Reppuu 022 Card
· Reppuu Kai
Reppuu Kai 053 Card
· Shiden Kai 2
Shiden Kai 2 055 Card
· Shinden Kai
Shinden Kai 056 Card
· Type 0 Fighter Model 21 (Skilled)
Type 0 Fighter Model 21 (Skilled) 096 Card
· Zero Fighter Model 52C (601 Air Group)
Zero Fighter Model 52C (601 Air Group) 109 Card
· Reppuu (601 Air Group)
Reppuu (601 Air Group) 110 Card
· Type 0 Fighter Model 52 (Skilled)
Type 0 Fighter Model 52 (Skilled) 152 Card
· Zero Fighter Model 52C (w/ Iwai Flight)
Zero Fighter Model 52C (w Iwai Flight) 153 Card
·Zero Fighter Model 21 (w/ Iwamoto Flight)
Zero Fighter Model 21 (w Iwamoto Flight) 155 Card
· Zero Fighter Model 52A (w/ Iwamoto Flight)
Zero Fighter Model 52A (w Iwamoto Flight) 156 Card
· Type 0 Fighter Model 53 (Iwamoto Squadron)
Type 0 Fighter Model 53 (Iwamoto Squadron) 157 Card
· Bf 109T Kai
Bf 109T Kai 158 Card
· Fw 190T Kai
Fw 190T Kai 159 Card
· Type 0 Fighter Model 32
Type 0 Fighter Model 32 181 Card
· Type 0 Fighter Model 32 (Skilled)
Type 0 Fighter Model 32 (Skilled) 182 Card
· Re.2001 OR Kai
Re.2001 OR Kai 184 Card
· Re.2005 Kai
Re.2005 Kai 189 Card
· F4F-3
F4F-3 197 Card
· F4F-4
F4F-4 198 Card
· F6F-3
F6F-3 205 Card

Carrier-Based Dive Bomber (Dive Bomber) RedPlane

  • Aircraft for Aircraft Carriers (CV, CVL).
  • Participates along with fighters in the 1st phase to establish air superiority.
  • Afterwards, it participates in the 2nd phase where each bomber attacks the enemy ships by dive bombing. Icon Dive
  • Aircraft Carrier, Light Aircraft Carrier needs to be equipped with at least one dive bomber or torpedo bomber to participate in shelling phase.
  • Unlike torpedo bombers, damage dealt during Aerial Combat is consistent.
  • Adds more damage during shelling phase, when compared with Torpedo Bombers.
    • However, this becomes less relevant as stronger ships and planes are used.
  • Has anti-submarine stat Icon ASW. When equipped on Light Aircraft Carrier, attacks on Submarines is possible.
  • Some planes have Line of Sight stat Icon LOS. Cannot perform contact.
  • Having any RedPlane equipped prevents you from attacking Installation type bosses during the shelling phase.
    • You can still however, bomb them during the opening airstrike.
  • Fighter-Bomber variants exists, which have higher Icon AA than usual, but still function the same as a bomber.
  • Aircraft Proficiency is a small increase to fighter power, an increased chance to perform critical hits and a post-cap critical hit damage bonus of up to 10% per plane.
Carrier-Based Dive Bombers Type 99 Dive Bomber
Type 99 Dive Bomber 023 Card
· Suisei
Suisei 024 Card
· Suisei Model 12A
Suisei Model 12A 057 Card
· Type 0 Fighter Model 62 (Fighter-bomber)
Type 0 Fighter Model 62 (Fighter-bomber) 060 Card
· Ju 87C Kai
Ju 87C Kai 064 Card
· Type 99 Dive Bomber (Skilled)
Type 99 Dive Bomber (Skilled) 097 Card
· Type 99 Dive Bomber (Egusa Squadron)
Type 99 Dive Bomber (Egusa Squadron) 099 Card
· Suisei (Egusa Squadron)
Suisei (Egusa Squadron) 100 Card
· Suisei (601 Air Group)
Suisei (601 Air Group) 111 Card
· Prototype Nanzan
Prototype Nanzan 148 Card
· Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)
Zero Fighter Model 62 (Fighter-bomber Iwai Squadron) 154 Card
· SBD
SBD 195 Card

Carrier-Based Torpedo Bomber (Torpedo Bomber) BluePlane

  • Aircraft for Aircraft Carriers (CV,CVL).
  • Participates along with fighters in the 1st phase to establish air superiority.
  • Afterwards, it participates in the 2nd phase where each bomber attacks the enemy ships by dive bombing. Icon Torpedo
  • Aircraft Carrier, Light Aircraft Carrier needs to be equipped with at least one dive bomber or torpedo bomber to participate in shelling phase.
  • Damage dealt during Aerial Combat is either 80% or 150%. Because of this, torpedo bomber damage is inconsistent: sometimes weak, sometimes strong.
  • Added damage during shelling phase is lower, when compared with Dive Bombers.
    • However, this becomes less relevant as stronger ships and planes are used.
  • Has anti-submarine stat Icon ASW. When equipped on Light Aircraft Carrier, attacks on Submarines is possible.
  • Has Line of Sight stat Icon LOS.
  • Can trigger Contact which increases the damage of your Dive Bombers and Torpedo Bombers. The chance scales with the the Icon LOS stats and the efficiency scales with the Icon Hit stats.
  • Can attack Installation type bosses as normal.
  • Fighter-Bomber variants exists, which have higher Icon AA than usual, but still function the same as a bomber.
  • Aircraft Proficiency is a small increase to fighter power, an increased chance to perform critical hits and a post-cap critical hit damage bonus of up to 10% per plane.
Carrier-Based Torpedo Bomber Type 97 Torpedo Bomber
Type 97 Torpedo Bomber 016 Card
· Tenzan
Tenzan 017 Card
· Ryuusei
Ryuusei 018 Card
· Ryuusei Kai
Ryuusei Kai 052 Card
· Type 97 Torpedo Bomber (931 Air Group)
Type 97 Torpedo Bomber (931 Air Group) 082 Card
· Tenzan (931 Air Group)
Tenzan (931 Air Group) 083 Card
· Type 97 Torpedo Bomber (Tomonaga Squadron)
Type 97 Torpedo Bomber (Tomonaga Squadron) 093 Card
· Tenzan Model 12 (Tomonaga Squadron)
Tenzan Model 12 (Tomonaga Squadron) 094 Card
· Type 97 Torpedo Bomber (Skilled)
Type 97 Torpedo Bomber (Skilled) 098 Card
· Tenzan (601 Air Group)
Tenzan (601 Air Group) 112 Card
· Ryuusei (601 Air Group)
Ryuusei (601 Air Group) 113 Card
· Type 97 Torpedo Bomber (Murata Squadron)
Type 97 Torpedo Bomber (Murata Squadron) 143 Card
· Tenzan Model 12 (Murata Squadron)
Tenzan Model 12 (Murata Squadron) 144 Card
· Re.2001 G Kai
Re.2001 G Kai 188 Card
· TBD
TBD 196 Card

Carrier-Based Reconnaissance Plane (Recon Plane)YellowPlane

  • Aircraft for Aircraft Carriers (CV,CVL).
  • Does not participate in the air phases and thus can never be shot down.
  • Gives a high amount of Icon LOS while giving you a considerable chance of performing Contact, which increases your airstrike damage.
  • Bonus damage from Contact depends on Accuracy Icon Hit stat of plane.
  • Saiuns will prevent Red-T.
  • Aircraft Proficiency gives a bonus to Icon LOS and Contact rate.
Carrier-Based Recons Saiun
Saiun 054 Card
· Type 2 Reconnaissance Aircraft
Type 2 Reconnaissance Aircraft 061 Card
· Prototype Keiun (Carrier-based Reconnaissance Model)
Prototype Keiun (Carrier-based Reconnaissance Model) 151 Card
· Saiun (Eastern Caroline Air Group)
Saiun (Eastern Caroline Air Group) 212 Card

Seaplane

Reconnaissance Seaplane (Recon Seaplane) Seaplane

  • Aircraft that is specialized in allowing ships to perform Artillery Spotting if at least Air Superiority is achieved.
  • Can be equipped by Battleship, Aviation Battleship, Heavy Cruiser, Aviation Cruiser, Light Cruiser, Seaplane Tender, Aircraft-Carrying Submarine, Submarine Tender.
  • Helps in detecting the enemy Icon LOS. Can trigger Contact during Aerial Phase.
  • Some Light Cruisers (Tenryuu-class, Ooi, Kitakami, Yuubari, Isuzu Kai-2) have zero plane count. While they can still equip seaplanes and it still does give them stats and Icon LOS, it does not allow them to perform Artillery Spotting.
  • Recon Seaplane have anti-submarine stat Icon ASW, but it does not enable any other ships, except CLs to attack submarines.
  • There exists a sub-class of recon seaplanes called "Large Flying Boats". They give tremendously more stats than regular seaplanes, but the usefulness is the same and they can only be equipped by Akitsushima
    AV Akitsushima 445 Battle
    .
  • The plane only participates in the detection phase and it has a very small chance of getting shot down if you were to fail the detection.
    • Failing the detection is almost impossible under any circumstances, so this is something people shouldn't really ever be worried about.
  • Aircraft Proficiency gives a bonus to Icon LOS and Contact rate.
Recon Seaplanes Type 0 Reconnaissance Seaplane
Type 0 Reconnaissance Seaplane 025 Card
· Type 0 Observation Seaplane
Type 0 Observation Seaplane 059 Card
· Ar196 Kai
Ar196 Kai 115 Card
· Shiun
Shiun 118 Card
· Ro.43 Reconnaissance Seaplane
Ro.43 Reconnaissance Seaplane 163 Card
· OS2U
OS2U 171 Card
Large Flying Boats Type 2 Large Flying Boat
Type 2 Large Flying Boat 138 Card
· PBY-5A Catalina
PBY-5A Catalina 178 Card

Seaplane Bomber Seaplane

  • Aircraft that is specialized in performing dive bombing attacks on the enemies.
  • Participates along with fighters in the 1st phase to establish air superiority.
  • Similar to Dive Bombers, seaplane bombers will attack enemy ships with bombs Icon Dive during the 2nd phase of Aerial Combat.
  • Can be equipped by Aviation Battleship, Aviation Cruiser, Seaplane Tender, Aircraft-Carrying Submarine and the Italian ships.
  • Allows Artillery Spotting as well if at least Air Superiority is achieved.
    • Keep in mind though that in case the bomber gets wiped out by Icon AA fire, you will lose the ability to perform artillery spotting as well.
  • At the start of battle helps in detection Icon LOS.
  • Cannot trigger Contact unlike Recon Seaplane.
  • When equipped by Aviation Battleship, Aviation Cruiser, or Seaplane Tender, can attack submarines Icon ASW, but only during day battle.
  • Ships equipped with seaplane bombers will get a damage multiplier bonus against Artillery Imp
    BB Artillery Imp 665 Battle
    s.
  • Aircraft Proficiency is a mediocre increase to fighter power, an increased chance to perform critical hits and a post-cap critical hit damage bonus of up to 10% per plane.
    • Unlike carrier-based bombers, the effects only apply during the opening airstrike and Icon ASW attacks.
Seaplane Bombers Zuiun
Zuiun 026 Card
· Prototype Seiran
Prototype Seiran 062 Card
· Zuiun (634 Air Group)
Zuiun (634 Air Group) 079 Card
· Zuiun Model 12
Zuiun Model 12 080 Card
· Zuiun Model 12 (634 Air Group)
Zuiun Model 12 (634 Air Group) 081 Card
· Laté 298B
Laté 298B 194 Card
· Zuiun (631 Air Group)
Zuiun (631 Air Group) 207 Card
· Seiran (631 Air Group)
Seiran (631 Air Group) 208 Card

Seaplane Fighter Seaplane

  • Aircraft that is specialized in achieving air superiority, with superior Icon AA stats.
  • Participates in the 1st phase to establish air superiority.
  • Can be equipped by Aviation Battleship, Aviation Cruiser, Seaplane Tender, Aircraft-Carrying Submarine, Italian ships, Nagato Class (Kai)
    BB Nagato Kai 275 Battle
    BB Mutsu Kai 276 Battle
    and Yamato Class (Kai)
    BB Yamato Kai 136 Battle
    BB Musashi Kai 148 Battle
    .
  • Each planes contribute to fleet Icon AA defense, plane count decreases after a battle if shot down, decreasing fleet AA stat accordingly.
  • The better the air state you achieve, the less damage your planes suffer and the more your opponent loses their aircraft. Air superiority also enables Artillery Spotting (see Combat) which increases the damage done by your Cruisers and Battleships.
  • Does not allow Artillery Spotting.
  • Ships equipped with seaplane fighters gets a damage multiplier bonus against Artillery Imp
    BB Artillery Imp 665 Battle
    s.
  • Aircraft Proficiency is a high flat bonus to the fighter power.
Seaplane Fighters Ro.44 Seaplane Fighter
Ro.44 Seaplane Fighter 164 Card
· Type 2 Seaplane Fighter Kai
Type 2 Seaplane Fighter Kai 165 Card

Radar Radar

  • RAdio Detection And Ranging acronym. Uses radio waves to detect and locate enemies from afar Icon LOS.
  • Small Radar can be equipped by all surface ships but Large Radar cannot be equipped by Destroyer, Amphibious Assault Ship, Repair Ship, Submarine Tender, with the exception of Kasumi Kai Ni B
    DD Kasumi Kai Ni B 470 Battle
    . Cannot be equipped by Submarines or Aircraft-Carrying Submarines
  • Reduces the effect of Maelstrom. Reduction is dependent on the number of ships carrying a Radar and maxes out with 3 Radar-carrying ships.
  • There are Air Radar and Surface Radar. Air Radar have Anti-air stat Icon AA and are also mandatory for Anti-Air Cut-In setups, while Surface Radar have higher Icon LOS and Accuracy Icon Hit bonuses, but lacks any form of Icon AA usefulness.
Small Radar Type 13 Air Radar
Type 13 Air Radar 027 Card
· Type 13 Air Radar Kai
Type 13 Air Radar Kai 106 Card
· Type 22 Surface Radar
Type 22 Surface Radar 028 Card
· Type 33 Surface Radar
Type 33 Surface Radar 029 Card
· Type 22 Surface Radar Kai 4
Type 22 Surface Radar Kai 4 088 Card
Large Radar Type 21 Air Radar
Type 21 Air Radar 030 Card
· Type 14 Air Radar
Type 14 Air Radar 032 Card
· Type 21 Air Radar Kai
Type 21 Air Radar Kai 089 Card
· FuMO25 Radar
FuMO25 Radar 124 Card
· Type 32 Surface Radar
Type 32 Surface Radar 031 Card
· Type 32 Surface Radar Kai
Type 32 Surface Radar Kai 141 Card
· 15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder + Type 21 Radar Kai Ni 142 Card

Armor Piercing Shells RedAmmo

  • Ammunition with special qualities shot from ship's guns. RedAmmo
  • Can be equipped by Battleship and Aviation Battleship. Increases Firepower Icon Gun and Accuracy Icon Hit.
  • Affects artillery spotting cut-in, but does not affect night double attack/cut-in.
  • Originally could only be equipped by Nagato-class, Yamato-class and Aviation Battleships; but after the 2014/7/28 update, can also be equipped by Fast Battleships.
  • After the 2014/10/10 update, when Armor Piercing Shell and Large Caliber Guns are equipped together, the ship will gain a post-cap multiplier damage bonus against CA(V), (F)BB(V) and CV(B). As Installation bosses are usually classified as one of them, the bonus damage also applies to them.
    • This effect however, does not work during the night.
  • AP Shells are also extremely effective against Hard Installations like Artillery Imp
    BB Artillery Imp 665 Battle
    .
AP Shells Type 91 Armor Piercing Shell
Type 91 Armor Piercing Shell 036 Card
· Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell 116 Card

Machine Gun and Rocket Launcher GreenGunMG

  • AA guns carry a strong Icon AA multiplier and is effective in helping you shoot down planes.
  • Can be equipped by all surface ships.
  • AA gun with 9+ Icon AA stats are treated as Concentrated Deployments and they are required in some Anti-Air Cut-In setups, notably Maya Kai Ni
    CA Maya Kai Ni 428 Battle
    .
  • Increases fleet AA by a small amount, but vastly improves the adjusted AA.
  • Mandatory equipment for some Anti-Air Cut-In setups.
  • An excellent equipment to use for ships with Reinforcement Expansion.
  • If you don't want to affect your double attack/cut-in combination and have empty slots left, you can use this as a wildcard.
  • Also increases Icon Evasion stats.
AA Guns 7.7mm Machine Gun
7.7mm Machine Gun 037 Card
· 12.7mm Single Machine Gun Mount
12.7mm Single Machine Gun Mount 038 Card
· 25mm Twin Autocannon Mount
25mm Twin Autocannon Mount 039 Card
· 25mm Triple Autocannon Mount
25mm Triple Autocannon Mount 040 Card
· 25mm Single Autocannon Mount
25mm Single Autocannon Mount 049 Card
· 12cm 30-tube Rocket Launcher