|KanColle Kai · Expedition · Areas · Quest · FAQ|
|This article is dedicated to KanColle Kai.|
You can help by adopting it & providing updates & enhancing the page appearance & content.
|Missing Information: Every aspect about the game|
|This article is open for adoption.|
NOTE: Kadokawa has discontinued both physical and digital sales of KanColle Kai as of the end of January 2017. Players who have already purchased KanColle Kai are still able to re-download and play the game, though as long as stocks last, you can still buy a physical copy of the game even after the end date has passed.
KanColle Kai was a game based on and derived from the popular browser game, Kantai Collection. It is a PlayStation Vita game (that does not support Vita TV/PS TV) distributed by Kadokawa Games Inc. and developed by Kadokawa Game Studio/Kancolle Unei Chinjufu (C2 Kikan). KanColle Kai is a single-player strategic simulation game in which players can develop their own fleet and is a more strategic version compared to the original browser-based game. The game's rating is C in CERO which means the game is suitable for those who are age 15 or above. The game's producer and director is Tanaka Kensuke whereas its executive producer is Yasuda Yoshimi. It was announced back in year 2013 when they said the game will be released in about a year. After multiple delays, it was ultimately released in Japan on Feb 18, 2016 with no known international release plan so far. It's estimated that the game can be cleared within 50-100 hours and a perfect clear in the game would take around 200 hours. Publisher Suggested Retail Price (pre-tax) for the game is 9,800 JPY for Limited Edition, 5,800 JPY for Regular Edition, and 5,300 JPY for the Download from PSN Store.
When the developers first started designing the game, they wanted to make a port of the current browser game but decided to add additional strategic/simulation elements, introduce the turn-based system, game over mechanics, and "revamp" its interface. For instance, players have to allocate resources, transport convoys, and escort fleets into different regions in the game.
In this game, every Kanmusu is animated via the Live2D technology.
Patch #2 (Mod.II) Edit
- Release Time: March 10 JST 15:00
- 3 New Quests
- 精強「航空戦艦」戦隊を編成せよ！(Organize the Aviation Battleship squadron!)
- 精鋭「新型瑞雲」部隊の編成！(Organize the elite New-Type Zuiun squad!) [Will reward new equipment]
- 遠洋練習航海を実施せよ！ (Carry out the Overseas Practice Voyage!)
- Fixed Marriage LoS bug.
- Fixed Maruyu's modernization behavior.
- Fixed various display/behavior issues regarding Modernization/Remodeling
Patch #1 (Mod.I)Edit
https://kancolle-vita.com/commons/images/system_update/system01_ss_04.png Before you start playing, you can pick what difficulty you want to play on. At first, you can pick between Tei (Easy), Hei (Normal), and Otsu (Hard) mode.[note 1] After clearing the game you can continue to use some of your kanmusu to play on other difficulties (See New Game + Section). On top of Tei, Hei, and Otsu, Kou and Historical difficulty are also known to exist. Kou (Very Hard mode) can be unlocked by clearing Otsu, and Historical mode (which is Nightmare mode in the game's English) can be unlocked by clearing Kou.
KanColle beginners are advised to select Tei (Easy) first while experienced admirals are advised to start with Hei (Normal).
Note that clearing Tei (Easy) will NOT unlock Kou difficulty.
After selecting your game's difficulty and inputting your admiral's name, you can pick your starter ship. It is possible for players to start in either the "Kai Start" mode or the "Classic Start +" mode. On classic+ mode, you can pick any of the 8 destroyers provided (which include the five starters in web version: Fubuki, Murakumo, Inazuma, Samidare, and Sazanami, but also three others: Mutsuki, Shigure, Ooshio), whereas on Kai mode, you can pick any of the 3 Sendai Class Light Cruisers as your starter ship.
After selecting the starter ship, the game will ask whether or not you want to go through the tutorial. It is highly recommended that you do not skip the tutorial and learn the fundamental differences between this game and the browser version that will even throw seasoned admirals for a loop.
Flagship Admiral RoomEdit
The Flagship Admiral Room is your home screen. It shows your secretary ship and allows you to perform different actions with the menu. The default menu is blue and the orange sub-menu is accessible by pressing the L button.
The main button will always go to strategy. The main menu, clockwise from 12 o'clock, is Organization/Composition, Refit, Factory, Quest, Dock, and lastly Resupply. On the sub-menu the options are Battle Record, Gallery, Items, Setting, Furniture, and Record (aka save, note that you have to manually save the game since this game does not autosave).
Each fleet will also have its own admiral room, and you can customize the furniture in each of these rooms as you like.
It is possible to increase your flagship's affinity with you and thus their performance in battles by touching your kanmusu in the admiral room.
There is very little natural resource regeneration in Kai. Ways to obtain resources include expeditions, convoys, and quest rewards.
Since KanColle Kai is a turn-based game, many things like construction, docking, and expedition are timed by the number of turns. The unit given for each turn is "day", with the use of the traditional Japanese month name and the formal daiji number to count years. You can go to the next turn manually. The game starts at December 8, Year 0.[note 2]
Each fleet/ship girl is limited to an amount of actions per turn (e.g. 1 sortie).
Numerals For YearEdit
零: Zero, 壱: One, 弐: Two, 参: Three, 肆: Four, etc.
|Japanese Old Month Name||Romanization||Meaning||Japanese Old Month Name||Romanization||Meaning|
- Main article: KanColle Kai/Expedition
You can select the amount of accompanying transport ships for every fleet you send to an expedition but there are requirements. As written on the interface, some expeditions require a certain amount of transport ships to complete. For transport-type expeditions that are outside the Naval Base Sea Area, the expedition fleet will move to that area. You still need to send a transport ship out together with your expedition fleet even if the written requirement for transport ship is zero or the transport-type expedition will fail.
Some expedition's requirements could differ from the web version.
It can be used in different sea areas.
- Similar to the browser edition of kancolle but with up to 8 fleets at the same time instead. See KanColle Kai/Quest for how to unlock them.
- Ship locks can be applied on the ship detail page via this interface.
The strategy screen is accessible through the large button in the center of main screen, where you can see the global map and control your fleet.
You can see the current sea area name on the top right-hand corner, the flagship kanmusu (ship girl) of the selected fleet on the right hand side of the screen, the resources information down below it on the left hand side, the information about the current turn on the top left hand corner, and the commands you can choose to the left. Your fleet deployment status will be displayed on the central map. You can sortie your kanmusus to combat a sea area, move your kanmusus to a nearby sea area, assign convoys, and the like to different sea areas to secure regions and obtain resources here. Pressing the R button goes back to flagship admiral room.
Moving a fleet to a neighbouring sea area takes 1 day (turn).
You can send transport convoys and guarding fleets to different sea areas.
It's very important to send transport convoys to different sea areas as they give you resources at the start of every turn that are necessary to dock your kanmusus, construct new kanmusus, and the like, especially since there isn't natural resource regen in this game.
Different sea areas give different amounts of resources.
- They aren't kanmusu
- Construction of Transport ships is needed to form transport convoys which use strategic points instead of devmat. They are also obtainable from quest rewards.
- They don't have any offensive/defensive power so they are vulnerable to an enemy's trade disruption operation. To avoid this, you must put an escort fleet together with them.
- Required amount of transport ships per sea area and maximum obtainable resources in each sea area everyday are listed below but vary with difficulty:
|Sea Area||Needed Transport Ships||Resources|
|鎮守府海域||9||35 115 115 25|
|南方泊地海域||8||75 0 0 25|
|中部西海域||6||0 30 30 0|
|南方連絡海域||7||70 0 115 0|
|南西諸島海域||10||310 0 0 50|
|西方海域||7||0 95 0 20|
|西南海域||8||0 75 115 0|
|北方泊地海域||6||0 35 35 0|
|北方海域||4||0 0 30 0|
|Sea Area||Needed Transport Ships||Resources|
|鎮守府海域||9||15 55 55 10|
|南方泊地海域||8||50 0 0 15|
|中部西海域||6||0 25 25 0|
|中部海域||4||0 30 0 0|
|南方連絡海域||7||50 0 75 0|
|南西諸島海域||10||210 0 0 35|
|西方海域||7||0 95 0 20|
|西南海域||8||0 65 95 0|
|北方泊地海域||6||0 25 0 25|
|北方海域||4||0 0 25 0|
- Maximum 1 fleet per sea area.
- DD can't be flagship.
- They can be damaged if abyssals commence a trade disruption operation and cannot be repaired when under the deployed status
- Using a guarding fleet increases resource obtainable from the area.
- You can put DD/CL/CT/CAV/BBV/CVL into the fleet but not CLT/CA/FBB/BB/CV/CVB/SS/SSV
After selecting an area and fleet to sortie into, you are presented with the map of the area as per normal. While in the map screen, you are able to either spin the compass or activate Combat Shortcut to skip battle scenes. When entering regular battle nodes, you are given 5 formations to choose from, unlike the original game. Detection phase commences, before displaying the Battle Command screen, where you can relay commands to your fleet to modify their battle operations afterwards.
It is possible to skip battle scenes and enable Combat Shortcuts by pressing the LB button on the map screen. Note that uncleared Boss Battles cannot be skipped.
In regular battle nodes, you can choose to go to night battle or not after the day battle ends with enemies leftover. However, a night battle will further consume ammo and if you still wish to fight other enemies after the node then it is recommended not to do so since low ammo will result in reduced fleet performance. There are also some Night Battle Nodes and possibly other special battle nodes.
After ending a battle, you can choose to continue the sortie or retreat. Sortieing or continuing sorties with ships that have HP in the red (Taiha) will cause them to sink if are hit.
Unlike the browser edition, HP and damecon consumption status will be displayed or can be checked in the screen that asks users to pick the fleet's next action.
Experience granted for victories is x4.5 of the Map's Base Exp. Flagships and MVPs get an additional x1.5 and x2 respectively.
ASW seems to work even during Night Battle.
Battle Commands are given to your fleet after Detection Phase, before the fleet begins combat. They affect your fleet's combat strategy and how they fight during the battle.
The number of battle commands you can assign to your fleet depends on your flagship's level, starting at three commands. As the flagship level increases, the limit of assignable commands increases as well, to a maximum of 5. The 4th Command unlocks at Level 35, and the 5th Command unlock at Level ~70.
It seems that placing the commands in different locations will impact the combat flow greatly. For example, a torpedo attack placed at the start will order ships with Midget subs to perform preemptive strikes.
List of battle commands:
- According to Tanaka, there're some minor changes in things like damage calculation formula, bonus and etc. compare to the browser version.
- Night Battle Anti-Submarine damage function like day battle.
- It's possible to attack Installation Type enemy by Dive Bombers.
- Miss and 0 damages are different in this game.
- Only CL2 damages will show critical in this game.
Night Battle Special AttackEdit
Unlike browser version, the damage multiplier in this game for Night Battle Double Attack is actually higher than Night Battle Cut-In.
- All double attacks get 2.0× *2 multipler
- Main Gun Cut-In get 1.75× *1, Torpedo Cut-In gt 1.3× *1, Mixed Cut-In get 1.2× *1.
Also, unlike browser version, it's possible to setup your ship in a way that would allow them to do either Double Attack or Cut-In depending on the roll.
Double Attack/Cut-In activation chance in the game seems to be lower than the browser version.
- Main article: KanColle Kai/Areas
It basically works the same as the browser's kancolle.
"Fleet Drill" (Exercise)Edit
You can train your ships by sending your ships to various Exercises. There are two types of Exercises:
|Japanese Name||Translation||Effect: Increases|
|艦隊行動演習||Fleet Movement Exercise||Evasion|
|対潜戦演習||Anti-Submarine Warfare Exercise||ASW|
|航空戦演習||Aerial Battle Exercise||Anti-Air|
|総合演習||General Exercise||Luck and other parameters|
Rival Exercise Rival Exercise is the Kancolle Kai equivalent of PvP Exercises. As there are no online functions in the game, PvP is replaced with two of your own fleets battling each other instead. You require both fleets in the same area, fully resupplied, and all ships undocked with no action taken yet in order to perform the exercise. Only the fleet initiating the battle will obtain experience. The amount of experience obtained is dependent on the challenged fleet's level.
https://p2.bahamut.com.tw/B/2KU/91/0001331191.JPG You can choose to modernize, remodel, or change your ship's equipment under this menu.
Reinforced expansion is done by clicking the button below the equipment menu of player's ship.
It has been reported that feeding a kanmusu of its own kind can provide additional luck. It's possible to fail though.
Latest Kai Nis like Kasumi's have yet to be included into the game. Shoukaku and Zuikaku's Kai Ni does not require a Prototype Flight Deck Catapult.
You can develop new equipment, craft new ships, or improve your equipment in the factory.
Most information in this section are shared with the browser edition so if you haven't read those relevant page for the browser edition's game before, it's recommended to take a look at them.
If you are doing development, improvement, LSC or construction strike, you can save onto a save file with new save/load function first before attempting the LSC and if the result is unsatisfactory, then you can simply reload the save file to try again.
- Try 10/10/10/150 with Carrier flagship to target only Shiun.
- 20/60/10/150 for combined development recipe with other planes (this recipe also seems to have higher Shiun rate.
- Try 10/180/230/10 with Battleship flagship for Prototype 46cm Twin Gun Mount.
- Combined development recipe is 10/251/250/150, also includes 46cm Triple Gun, Type 3 Shell, and Type 91 AP Shell.
The generally works the same way as the browser edition's except construction time is in the number of days (turns).
The resource allocation theory in the game is the same as the browser edition, i.e., more fuel/steel has a higher chance to give CA/BB whereas more bauxite has a higher chance to give carriers. Some unconfirmed reports claim there are some differences in the recipes and the results from the browser game, including a claim that says I-8 can be constructed from all 30 and I-19 is now construct-able via the regular submarine recipe.
I-8 and Prinz Eugen cannot be used to construct Bismarck even if you already have Z1. Only Z1/Z3 can be used to construct Bismarck.
You can also construct transport convoy here (via the top right hand corner button above LSC). Construction of transport convoy consume strategic points, also increasing the resource (fuel,steel,etc) will allowed more transport ship to be construct example: 900/100/900/100 + 50 strategic points will get you about 4-5 transport ships(it's still RNG base)
You need to complete LSC quests before LSC is possible.
Current test result: (Hypothetically 96 times browser version construction time and then round it down?)
|2 days||Transport Submarine||Maruyu||LSC|
|Destroyer||Mutsuki class, Fubuki class, Ayanami class, Akatsuki class, Hatsuharu class, Shiratsuyu class, Asashio class, Kagerou class (including Yukikaze and Akigumo), Type 1934 Class, Shimakaze|
|Submarine||I-168, I-58, I-8, I-19|
|4 days||Light Cruiser||Tenryuu class, Kuma class, Nagara class, Sendai class|
| Agano class
|Heavy Cruiser||Furutaka class, Aoba class|
|5 days||Training Cruiser||Katori|
|Light Cruiser||Kinu, Abukuma|
|6 days||Light Cruiser||Yuubari|
|Heavy Cruiser||Myoukou class, Takao class, Mogami class, Tone class|
|8 days||Light Aircraft Carrier||Houshou|
|10 days||Seaplane Tender||Chitose, Chiyoda|
|Amphibious Assault Ship||Akitsu Maru||LSC|
|11 days||Light Aircraft Carrier||Shouhou , Zuihou, Ryuujou|
|12 days||Hiyou, Junyou|
|14 days||Aircraft Carrying Submarine||I-401||LSC|
|16 days||Fast Battleship||Kongou class|
|17 days||Regular Aircraft Carrier||Souryuu, Hiryuu|
|18 days||Battleship||Fusou, Yamashiro, Ise, Hyuuga|
|Regular Aircraft Carrier||Kaga, Akagi|
|20 days||Battleship||Nagato, Mutsu|
|24 days||Regular Aircraft Carrier||Shoukaku, Zuikaku|
|27 days||Armored Aircraft Carrier||Taihou||LSC|
|32 days||Battleship||Yamato, Musashi||LSC|
Ships not buildableEdit
Available from SortieEdit
|Number||JP Name||English Name||Notes|
|182||明石|| Akashi|| Quest Reward for []|
V12-4, V15-3, V17-2, V17-3, V17-4
|122||舞風|| Maikaze||V7-1, V7-2, V10-1, V12-2, V15-1, V16-4, V17-3, V17-4|
|133||夕雲|| Yuugumo||V3-2, V3-3, V3-4, V12-3, V12-4, V13-3, V14-2, V15-3, V17-3, V17-4|
|134||巻雲|| Makigumo||V12-2, V12-3, V13-4, V15-3, V17-3, V17-4|
|135||長波|| Naganami||V3-2, V3-3, V3-4, V5-3, V14-1, V15-3, V17-3, V17-4|
|140||酒匂|| Sakawa||V1-4, V3-4, V6-4, V12-1, V16-2, V17-2|
|165||卯月|| Uzuki||V5-3, V14-4, V17-1, V17-3|
|167||磯風|| Isokaze||V4-3, V5-1, V5-3, V12-4, V15-2, V17-3, V17-4|
|168||浦風|| Urakaze||V4-1, V4-3, V4-4, V12-4, V16-4, V17-3, V17-4|
|169||谷風|| Tanikaze||V4-1, V4-3, V4-4, V12-4, V16-4, V17-3, V17-4|
|170||浜風|| Hamakaze||V4-3, V4-4, V12-4, V16-4, V17-3, V17-4|
|176||プリンツ・オイゲン|| Prinz Eugen||V4-3, V15-1, V16-2, V16-3, V16-4, V17-3|
|181||天津風|| Amatsukaze||V2-3, V2-4, V5-4, V10-3, V17-3, V17-4|
|183||大淀|| Ooyodo||V9-4, V15-3, V16-2, V17-3, V17-4|
|184||大鯨|| Taigei||V6-1, V12-1, V15-4, V16-1, V16-3, V16-4, V17-3, V17-4|
|186||時津風|| Tokitsukaze||V2-2, V2-3, V2-4, V10-2, V10-3, V10-4, V17-3, V17-4|
|190||初風|| Hatsukaze||V2-2, V2-4, V5-1, V7-3, V10-2, V12-4, V13-1, V16-4, V17-3, V17-4|
|331||天城|| Amagi||V15-2, V17-3|
|332||葛城|| Katsuragi||V15-2, V17-3|
|404||雲龍|| Unryuu||V5-2, V9-1, V15-2, V17-3|
|405||春雨|| Harusame||V2-3, V5-1, V5-4, V6-1, V10-1, V14-4, V17-2|
|409||早霜|| Hayashimo||V15-1, V15-3, V17-3, V17-4|
|410||清霜|| Kiyoshimo||V15-1, V15-3, V17-3, V17-4|
|413||朝雲|| Asagumo||V2-2, V3-1, V3-2, V3-3, V5-4, V8-3, V10-2, V15-4, V17-2, V17-4|
|414||山雲|| Yamagumo||V3-3, V8-4, V10-3, V15-4, V17-2, V17-4|
|415||野分|| Nowaki||V5-1, V6-1, V7-1, V7-2, V10-1, V12-2, V15-1, V16-4, V17-3, V17-4|
|421||秋月|| Akizuki||V14-4, V15-1, V17-1, V17-2, V17-4|
|422||照月|| Teruzuki||V5-4, V15-1, V17-3, V17-4|
|424||高波|| Takanami||V5-1, V5-3, V15-3, V17-3, V17-4|
|425||朝霜|| Asashimo||V9-4, V14-2, V14-3, V15-3, V17-3, V17-4|
|431||ゆー511|| U-511||V4-1, V15-4, V16-3, V16-4|
|432||グラーフ・ツェッペリン|| Graf Zeppelin||V15-2, V15-3, V16-3, V16-4, V17-4|
|441||リットリオ|| Littorio||V4-4, V16-4, V17-1|
|442||ローマ|| Roma||V4-4, V16-4, V17-1|
|445||秋津洲|| Akitsushima||V6-3, V14-1, V16-1,|
|451||瑞穗|| Mizuho||V6-2, V13-1, V16-1|
|453||風雲|| Kazagumo||V12-2, V12-3, V15-3, V17-3, V17-4|
|454||嵐|| Arashi||V17-3, V17-4|
|455||萩風|| Hagikaze||V17-3, V17-4|
|458||海風|| Umikaze||V12-1, V15-3, V17-2|
|459||江風|| Kawakaze||V15-3, V17-2|
|460||速吸|| Hayasui||V15-3, V16-1, V17-2, V17-4|
|463|| Iowa||Completion Reward|
|465||鹿島|| Kashima||V15-4, V16-2, V17-3|
Ships buildable only via large constructionEdit
|Number||JP Name||English Name||Notes|
|120||三隈|| Mikuma||V2-3, V2-4, V4-2, V6-4, V10-4, V11-4, V12-2, V12-3, V12-4, V14-4, V16-1|
|131||大和|| Yamato||V7-4, V17-4|
|137||阿賀野|| Agano||V1-1, V3-4, V14-2, V16-2, V17-2|
|138||能代|| Noshiro||V1-2, V3-4, V14-3, V16-2, V17-2|
|139||矢矧|| Yahagi||V1-3, V14-4, V16-2, V17-2|
|143||武蔵|| Musashi||V15-1, V17-2|
|153||大鳳|| Taihou||V15-2, V17-3|
|155||伊401|| I-401||V6-1, V6-2, V6-3, V6-4, V14-1, V15-4, V16-1, V16-4|
|161||あきつ丸|| Akitsu Maru||V9-2, V10-3, V10-4, V12-4, V13-4, V15-2, V14-3, V15-3, V17-1|
|163||まるゆ|| Maruyu||drops from many late-game maps|
|171||ビスマルク|| Bismarck|| Requires Z1/Z3 for LSC.|
V4-4, V15-1, V16-3, V16-4, V17-2, V17-4
Require Akashi as flagship.
Much like the browser game, shipgirls are repaired through the use of a repair dock. Each area has a different number of dock spaces. The starting area can contain up to 4 docks. Half the available dock spaces will be available upon unlocking the area; like the browser version, keys are required to unlock the remainder of the dock spaces.
- Main article: KanColle Kai/Quest
You can use strategic points obtainable via quests or via sea area clears to purchase additional resources, docks, damecons, buckets, furniture fairies, ship slots, combat rations, reinforcement expansions, etc. You have 3000 points at the start.
Initially, you have 100 ship slots which can expand up to 200 but as you progress through the game; the amount of expandable ship slots will increase until the cap of 300 ship slots.
Trade Disruption OperationsEdit
When abyssal finish preparing their counterattack force, they'll start counterattack operations in order to take back sea area. After players renew a turn and after enemy's turn is completed, some sea area's hexagon in the strategy interface will change to a yellow/orange/red color to signify that enemies are preparing counterattack on the sea area. If players failed to intercept these counterattacks, the sea area will return to enemy control. In this case, players' transport convoys will also be destroyed and the guarding fleet will retreat to the player's naval headquarters.You can return the change area back by clearing the map on the area example: on your starting map clear any one of the map 1-1 to 1-4 will repel the abyssal. You can also put a fleet on that area and let it counterattack automatically.
If the area turn red and you have not repel/put a fleet there, the enemy will captured that area on the next turn, meaning you have to clear the area again. Especially on area that require other area to be clear to be open, you'll have to clear the previous boss map/area to unlocks that area again. If you leave an area that has turned yellow for a few turns, you may be required to clear a map in that area more than once in order to repel the counterattack. The different stages of colours are: Yellow, dark yellow, orange, light red and red.
Failing to defend your own naval headquarters from abyssal counterattacks will result in a game over.
Increasing the kanmusu's affinity can increase their performance in battle. You can see heart (?) coming out if you touch them several times.
There're different fairies appearing in the game's loading screen.
- Hei/Tei: Yamato. If the player has Yamato before clearing Tei or they cleared the difficulty with an AA+ rank, then 書類一式 (The document needed for the Kancolle marriage system) will be rewarded instead.
- Otsu: Iowa
- Kou: Prinz Eugen
New Game +Edit
After clearing the game on a certain difficulty, you can continue to use some of your kanmusu in your next game. 20 for Tei(Easy), 35 for Hei(Normal), 50 for Otsu(Hard), 65 for Kou(Very Hard), and 88 for Historical will be transferred. The system will automatically pick the top [n] heartlocked kanmusus with the highest levels to transfer once you cleared the game, so please be prepared before beating the game. If you get a kanmusu for clearing a game, that reward kanmusu will also count toward the limit. If there're less than [n] heartlocked kanmusu, then other non-heartlocked kanmusus will follow.
Note: [n] number of kanmusu automatically picked and transferred, correlates to the highest difficulty you have ever cleared the game at and the assigned number of kanmusu that can be transferred according to that difficulty. ie, Tei = 20, Hei = 35, Otsu = 50, Kou = 65, Historical = 88
If you already cleared a higher difficulty like Kou, and bring your [n] Kanmusus to a lower difficulty like Tei then after you complete the the lower difficulty, you can still bring that [n] Kanmusus to your next game.
Besides [n] kanmusu, furniture, gallery, admiral level, resource cap, and the clear bonus will be brought to the new game. Max expandable kanmusu slot will also go up from 200 to 300 after clearing the game for the first time.
Note: Any 'equipment equipped on the ships', Reinforcement expansion slots attached to those kanmusus, and equipments in those expanded slots at the time you clear the game, will also continue to your new game. Also if you get a clear reward like Yamato or Iowa, it will use one of your transfer slots for the new game plus.
It have been reported that aside from those equipment equipped onto kanmusus, top [m] equipment base on lock and rarity will also be transferred to new game. m = 50 for Historical, 40 for Kou, 30 for Otsu, 20 for Hei and 10 for Tei.
Resources, Strategic Points, Items like Medals (except equippable items equipped in equipment form on ships that get brought over), Furniture Point, Homeport Slot Size, amount of dock, map clearing status, and battle history will be reset upon continuing to a new game.
One possible strategy to choose who to bring over is to pick those that are needed to unlock all 8 fleets so you can start smoothly in your next game, especially for Sendai Class[5th fleet], Myoukou Class[preceeding 6th], Kongou Class[7th], CarDiv1+2 except maybe quest reward Akagi[8th].
- Clearing a game could get any of the following as reward: Iowa, Yamato, Taihou, Musashi, Prinz Eugen, and Akitsushima
- The above list is arranged in order, if you already have the first few kanmusu then it would automatically jump to the next one in the list
- If you have all these 6 ships already then there would be no reward kanmusu for you after clearing.
- Some of these rewards are only available under certain difficulty or certain rank, for example those who clear the game with Hei or Tei can't get Iowa as reward.
- If players obtained these ships before but dismantled/lost them, it's been suggested that they could get them again from clearing reward.
- If players cleared the game with A++ at Hei/Tei difficulty and/or already obtained Yamato when they clear the game with Hei/Tei difficulty, it have been reported that they will get the document for marriage instead
- The above list is arranged in order, if you already have the first few kanmusu then it would automatically jump to the next one in the list
- Clearing Otsu or above will unlock 深海運河-4
- Clearing Kou or above will unlock 深海後方-4
- Clearing Historical mode will unlock 深海中枢-4.
Ship girl stats in this gameEdit
- Most stats are the same as the browser game's, but,
- Submarine fuel/ammo consumption have been reportedly adjusted.[need confirmation]
- Shoukaku and Zuikaku's second remodel does not require prototype flight deck catapult
- Some kanmusus' default equipment have been reportedly altered [need confirmation].
- All kanmusus' post-marriage LoS are different from browser edition, see the bug section on this page.
- Kanmusu that received their second remodel in 2016 (such as Kasumi and Satsuki) don't have a Kai Ni yet in this game.
| Canal Princess
運河棲姫 (Ungasei-Ki (Hime)?)
Final Boss in Abyssal Canal Area
Appearently would not attack?
*Her stats in Easy Mode.
Known bug/problem in latest versionEdit
- Occasionally, the game would freeze and the only way to restore the game would be restart the game from the latest save (thus please save your game often to minimize gameplay lost).
- In the browser edition, both slow BB and fast BB are labeled as 戦艦 but in this game, fast BB are labelled as 高戦 which is a completely different ship class. If a certain map says you can't use battleship and says nothing about fast battleship, then you can use fast battleships.
Japanese Reference SitesEdit
- ↑ Note that Tei, Hei, and Otsu correspond to English letter D, C, and B while what we commonly call Easy/Medium/Hard in the browser edition of the game are Hei/Otsu/Kou which correspond to B, C, and A.
- ↑ Pacific War started on Dec 7, 1941
- ↑ Dengeki Playstation Vol. 609