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Line of Sight

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Currently, there are three known purposes for Line of Sight (LoS):

  • Increasing success rate in the detection phase, which allows participation in aerial combat.
  • A higher Fleet total LoS (FLoS, or known as Simple LoS) positively correlates with the trigger chance of artillery spotting for a ship's double/cut-in attack in day battle.
    • Fleet total LoS is simply the summation of all LoS stats from your ships, including bonuses from the equipment.
  • Effective LoS (eLoS), which allows the fleet to reach a specific node (usually a pre-boss or boss node) instead of being diverted to a dead end.
    • Effective LoS has been employed in many Event Maps since Spring 2014 Event, Extra Operation Maps (including 1-6, 2-5, 3-5, 4-5), and some World 6 Maps.
    • There are special formulas being used to calculate eLoS. As a general consensus, LoS bonuses from equipment (especially reconnaissance seaplanes) are more important than an individual ship's LoS stats.
    • See sections below for the currently established formula on how to calculate eLoS.
  • Reconnaissance Seaplane equipped on a light cruiser with no plane slots can contribute to LoS.[1] But if it is equipped onto ships and then shot down, it cannot contribute to LoS check performed afterward.

Effective Line of Sight calculation method Edit

2-5 old formula Edit

To avoid confusion, content here is archived into a sub-page which only serves as a reference. Note that the values obtained from the 2-5 old formula are not compatible with those from 2-5 new/fall formula nor the simplified formula.

2-5 fall formulaEdit

With the advent of the 2014 Fall Event, a new formula for Effective LoS has been devised to account for inconsistencies of the old formula. [2][3]

Also known as 2-5 autumn formula, 2-5 new formula or new eLoS formula in some places. It is also the eLoS formula or the LoS formula as it has already become a de-facto standard on how to calculate (e)los.

  • Effective LoS = Dive Bomber LoS x (1.04) + Torpedo Bomber LoS x (1.37) + Carrier-based Reconnaissance Plane LoS x (1.66) + Reconnaissance Seaplane LoS x (2.00) + Seaplane Bomber LoS x (1.78) + Small Radar LoS x (1.00) + Large Radar LoS x (0.99) + Searchlight LoS x (0.91) + √(base LoS of each ship) x (1.69) + (HQ level rounded up to the next multiple of 5) x (-0.61)
  • √(base LoS of each ship) x (1.69) = Calculate the square root of each ship's LoS (base value without any equipment) separately, then add the values together and multiply by 1.69
  • Regarding the HQ Level: For example, if your HQ level is 101~105, use 105. If it's 106~110, use 110. And so on.

new fall simplified Edit

It is a tidy up version of 2-5 fall formula. Click this link for details.

Unknown Factors in 2-5 Fall/NFS Formula calculationEdit

Currently, how the 2-5 fall formula would be affected by Fighters, FCF, SCAMP, ASW Liason Aircraft, Improvement, and Aircraft Proficiency are still undetermined. Some calculators assume equipment in the list have 1.00x of their los value influence on the 2-5 fall value.

Formula 33Edit

Requires further testing. Similar to the New Fall Simplified formula, but reportedly more accurate. Using this model, a value of 31 eLoS would guarantee failing the 2-5 LoS check, while a value of 33 eLoS would succeed 100% of the time. It is described as follows[4]:

\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil 0.4 H \rceil + 2M \\
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}

  • L_s is the ship's base LoS
  • C_{n} is the node factor, it represents the weighting of the formula that is known to vary across different maps and nodes. For example, in 6-2, the node factor of Cn = 3 means that equipment is 3 times as important compared to the original formula (as tested in 6-2-F/H). See following section for more details.
  • C_{l} is the equipment multiplier:
    • Carrier-Based Fighter: 0.6
    • Carrier-Based Dive Bomber: 0.6
    • Carrier-Based Torpedo Bomber: 0.8
    • Carrier-Based Reconnaissance Aircraft: 1
    • Reconnaissance Seaplane: 1.2
    • Seaplane Bomber: 1.1
    • Small Radar: 0.6
    • Large Radar: 0.6
    • ASW Patrol Aircraft: 0.6
    • Searchlight (Small and Large): 0.6
    • Fleet Command Facility: 0.6
    • SCAMP: 0.6
    • Skilled Lookouts: 0.6
    • Sonar: 0.6
    • Large Flying Boat: 0.6
    • Seaplane Fighter: 0.6
  • S_{l} is the displayed LoS value of the equipment
  • S_l^{\star} is the equipment's improvement bonus to eLoS
    • This is calculated by multiplying C_l^{\star}, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
      • The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
  • H is the HQ level. The ceil operation means that the value is rounded up every 2.5 HQ levels.
  • M is an additional variable representing the number of empty ship slots in your fleet. For instance, if your fleet contains only 2 ships, M would be 4 and thus 2M would yield 8.
    • It is unknown whether this value increases mid-sortie if a ship disappears from your fleet (e.g. sinking).

Equipment LoS weighting modifierEdit

  • Also known as node factor
  • In some maps, weighting of equipment would be higher than that others.
  • It is represented as Cn in the formula.
  • For all tested nodes, Cn for 2-5 is 1, for 3-5 and 6-1 are 4, for 6-2 and 6-3 are 3.
    • That mean equipment LoS are 3 times more important in 6-2 and 6-3 compare to 2-5 and four time as important in 3-5 and 6-1.
    • In other words, ship LoS are less effective in those maps woth higher equipment weighting modifier.
  • In 2-5, F33(Cn=1) have to be larger than 31 to have a chance to enter boss and 33 to guarantee boss entry.
  • In 6-2, F33(Cn=3) have to be less than 43 to guarantee F>H and more than 40 to guarantee H>K

Special Notice to users of KCV v.4.2.5 as well as older version of some other softwareEdit

  • Please update your software to a more recent version which patched a calculation mistake.



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