I'm sorry to bother you, but we need a meeting with just you and me and some others if you perhaps. It doesn't matter when I just need it to be over with because I'm srry just doesn't make sense to me.
If you want a private message, you (singular or plural) can reach me normally through Discord channel. Go here (https://discordapp.com/invite/RtSadWM) and search my name.
On the other hand, we can talk here.
However, you need to clarify on what you need help with. It's not that we don't want to help you but we don't even know what we need to help you with. It's like going up to someone for an advice and make them keep guessing what your problem is.
Is it this game? Then what map do you have trouble with? Or is it how to play this game? Or how to construct a fleet? Its setup? etc.
Is it this wikia? Then what edits do you need help with? Or remove/add pictures?
Is it life problem? What advice do you need? College issue? Mid-life crisis? Not the best place to ask but I can try.
Is it a confession? Speak up, child, and the lord will forgive you.
For you information, I took the liberty of looking through your previous messages. Gaka (http://kancolle.wikia.com/wiki/User:%E3%81%8C%E3%81%8B), the previous person you talked to, is also an admin.
We are willing to help; just elaborate more on what you need help with before brushing us off just because you think we don't want to understand you.
ok, not sure what luckerdong is but. good luck with that. As for luck and the DE, getting twenty or more of them to up level your Konmusu is an end gamer challenge. I would do the same except would rather enjoy the game as only a 100 Konmusu limit. so I have to pick and choose who to keep.
just a suggestion, but could you just center the banners one on top of each other?
The way you have them now. They are too small and get lost compared with the rest of the wiki (icons and other banners). Or something like making each of them to have twice the width.
And well, its 2017. There is a lot of people with 1920x1080 and 2560x1080 screen resolution. Those tiny banners are just too small lol. Plus those banners are well designed, they're something pleasant to look at, so having them a little bigger would be nice.
It seems there are multiple category tag for "Interceptor Fighter". I already done and made it before, but someone else added more. The other had a "s" on it while the other is just "Interceptor Aircraft"
I can't remove those other category tags, so if it's possible just to redirect them to that.
Well, I should've seen that coming. After setting the stage for a compelling final episode, KanColle takes the easy way out this week. From the ominous foreshadowing to the clever historical connections, this conclusion takes most of what made the show interesting and waters it all down in pursuit of a happy ending. It's a bit of a stretch to call it a surprise, but it's certainly disappointing.
With Akagi's carrier group on the verge of defeat, Fubuki charges in at the last minute with Yamato and company in tow. It's still not enough to take down the Abyssal fleet, and the girls once again worry that they won't be able to change their fate. At the last-last minute, a second group of supporting characters rolls in to help finish the fight. Even their help isn't enough, and there's another moment of doubt and despair. Luckily, a new character arrives at the last-last-last minute to help defeat the baddies. By the end, it starts to feel like the writers are trying to set a record for the most “here comes the cavalry” moments in a single half-hour episode.
The timely arrival of reinforcements may be used two times too many, but it's hardly the biggest problem with this episode. What really robs the ending of its emotional impact is the lack of any credible danger to the characters. Once Fubuki saves Akagi from the Abyssal bombers, there possibility of any fleet girls being sunk quickly fades away. No one else is in serious danger for more than a few seconds before another character appears to save the day. The show doesn't need to kill off any more characters to make the ending work, but it does need to convince the audience that it could if it wanted to. As it stands, the characters' moments of despair are more about not being able to drain the boss's health bar than they are about being in mortal danger.
While it lacks any real emotional punch, this episode does at least have enough entertaining moments to partially redeem itself. Most of the key characters get one final turn in the spotlight, a last opportunity to fire off a catchphrase and blow something up. Ooi easily outshines the rest of the cast here, ignoring her weapons in favor of drop-kicking an enemy in what I assume is its face. For a series that often wallows in naval tactics and technical jargon, it's a refreshingly simple way to get the job done. In abandoning its more dramatic ambitions, the show does at least make an effort to keep its core audience happy. It doesn't make for great fiction, but it's at least par for the course as far as game tie-ins go.
The decision to play it safe with the ending is at least understandable in light of the show's reason for existing. The half-hearted way in which the series wraps up its most compelling subplots is much harder to forgive. After building up the one-eyed Abyssal carrier as a serious villain, KanColle is inexplicably casual about sinking it. A quick cannon volley is all it takes for Fubuki and Kongou to kill the thing, making the carrier no more of a threat than any other nameless enemy in the series. What happened to Kaga and Zuikaku putting their rivalry aside in order to face the carrier that gave them so much trouble earlier in the season? The Admiral's return comes with a similar problem; he just sort of shows up with no explanation of where he's been for the past few weeks. It's a shame that the series didn't have another episode to work with, as it simply doesn't have enough time to finish everything that it started.
So, yes, this last episode is something of a letdown. After giving itself an opportunity to be more than just a competent adaptation, KanColle abandons ship too early. Even so, I've been pleasantly surprised by what this series has managed to do. I came in expecting a cynical cash grab, something just decent enough to sell an extra wave of merchandise. Instead, KanColle managed to take a game with virtually no story to speak of and turn in into something that fans of the franchise could actually enjoy. It's not something I would recommend to anyone who hasn't already played the game, but it's far better than it had any right to be.
Message_Wall:CDRW will be your answer to this. He's the Beuracrat of this place. Overall, I don't think there is any problem. We have KCViet and KCThai so I don't see anything wrong with you creating KCKR.. Good luck.