I wasn't, but it does look familiar... it's gotta be from an H doujin because I don't read anything else.
those 10cm's on the DDs are the vanilla kind and not the +aafd type correct?
There's really not a whole lot you can do, with what you've got to work with, but that's not to say you're fucked.
Swap Fubuki and Kumano so Fubuki can get a bit more aaci trigger from FS.
Run dual support for LD, the support you are using there is good enough for preboss nodes, maybe a 3rd plane on the CVs which can be reduced to CVLs and the FBBs to Ise or non K2 Fusou class to cut the cost a bit, you can also cut those DDs down to 1 radar because I honestly don't think they contribute a damn thing.
As far as your probably fucked resources you should run 2 5 and 21. for 5 sparkle 5 ships and for 21 sparkle 4 and bring as many drums as they can hold. If you actually keep up on the sparkle and are playing enough to not let the expeds sit for a while you should put any Daihatsus on ships in exped5. Many people can go from softcap(25-30K) fuel and ammo to over 100k in about a week of 5,21, and 37/38. You might not be that far but you still have time to pull a literal fuckton of resources out of 5 and 21. and if you didn't know, the placebo sparkle from 50-52 morale still counts as a sparkle for expeditions so you can get away with lazy shit like a pvp match against a single small ship with your exped fleet, you get an S without night battling and everyone aside from the FS andMVP comes out sparkling.
It's monday morning in Japan, take the day off from the event and get crackin on the daily/weeklies at 5am, start your resources restocking. even unsparkled and no GSs you're lookin at about 1k every 3 hours between 5 and 21. If you sparkle so you GS every time that extra 50% per run + any daihatsu bonuses on top will turn into several thousand by the end of the night.
If you have Akashi you might consider dumping any screws you have into making a 10cm+aafd so Fubuki can use that + an air radar to aaci and take the fleshlight so it's in the FS postion and if it does work it's all good because your FS (if able) will always shoot first in nightcombat, so anything that happens to her after that doesn't matter, where as with the light in non FS that girl can and probably will be killed before she can fire. in the end it kind of doesnt matter, so long as the diversion works and keeps the fire off the CAVs but if you can preserve by rearranging gear you should. If you don't have Akashi, fuckit.
As far as radars and such... well that depends on who you ask... I've been using mostly 1 radar on each girl, though for a boss node like E5 with some bricks I would go 4 planes on the CVs and aim for enough firepower on the BBs to still deal quality damage in head-on, if they hit.... With preboss you can get away with 3 planes on the CVLs and close to fp cap on the BBVs because the highest armor target on the way in is that Ne class.
Looking at the ships you're using this is probably your second event and you're around hq70-100, you probably shouldn't expect to clear this event. You should of course keep trying untill the servers go down. Iowa is cool and all but there are a million other ships you need to get and level and that will be used on a much more regular basis. Her tits are great but Japanese girls are stacked too....
i'll do a legit reply tomorrow, gotta go to bed now. my poi just got fucked by a torpedo at one node and then an airstrike at another which forced me to go back to base and waste my resource on the boss support expedition. i don't really worry about fuel but one go costs me like 375 ammo. fucking poi man.
Strange thing is I saw my 2hp Yukikaze activate the searchlight animation. Not sure if it triggers though or if it was just a glitch. I placed Kumano as flagship for increased survivability from whatever buff she gets being flagship. Back in E2, when I put my CA(V)s at the bottom they always get incapacitated before they are able to do their thing. Switched one out to flagship and cleared E2 on my first try with Atago flagship pulling a clutch move targeting the boss while the accompanying enemy stragglers looked on in horror.
Have you had favorable results running all planes with no radar on your support expedition CVs? I'm worried they won't be able to hit shit.
This is my first event. You guessed right, I'm HQ level 97. I started playing on the first of March this year. I pretty much no lifed this game.
Yea if this is your first even you are doing as good or better than people with 2 or 3 under their belts.
As far as supports.. it's hard for me to say. Looking through the various fleet report thread you'll see people with respecable names post fleets and their support layouts can differ, things like ap shells though the exped page says they dont do anything. some people pile radars on the DDs some don't so i'm not exactly sure what to make of it all. For me, if node support is sinking at least 1 ship on each node more often than not and putting some damage on the others I'm content. It may be a steep price but it's kinda like an opening torp, you start off with one less enemy, one less shot at you, one less thing for your girls to shoot at and one less closing torpedo that (probably) would have sent you home. Same for the boss support, if it sink 1 or 2 of the small ships then thats great, 2 less distractions.
I've seen the searchlight thing but I', not sure... too lazy to look into it.
Thank you. I guess I got lucky at my E5 last dance killing run. Everything seemed to have went perfectly. Ships were getting damaged but no one was getting one shot to red, except for Poi yet again but we were at the boss node so it didn't matter.
After all those prematurely ended, and not to mention costly, runs by Poi, I equipped a damage control to give her a second life if when she gets one shot before reaching the boss. Poi stopped getting one shot but my Shamakaze with 74 evasion, the fastest destroyer ever with super boilers and all that jazz, gets one shot at air battle node instead. What the fuck, right? lol
After clearing E5, I was too lazy and stressed out to research E6 and attempt it. Spent the whole night last night procrastinating on other things. On the bright side, when I'm having cold feet, I farm, and I'm now up to 107k/108k/120k/53k in resources lol. When I started playing, I thought those people with all resources at close to 300k were out of their minds but now I know how it's done. Get nervous and proceed with farming.
Also, many thanks for the links to valuable information.
I went 2, but I have Akitsumaru to Reppuu mule. I'll look at it again but I'm pretty sure 2 is a non option without Akitsumaru because of the inability to get AS+ and deal damage. 3 is probably the best route for you.
lol you should consider doing a few 1-5 runs and see if you get lucky with Akashi, no aaci at all (without usng a potato) is super harsh... still do-able but it'll be more of an ass pain that it needs to be.
Try something along these lines. I picked ships based on what was in your showcase, obviously I know your ships aren't all K2'd but this is who I think you should use. Not necessarily in that order...
I didn't bother looking at your dive bombers so you can just fill in the blanks with those but if you place you fighters just like that you'll get 411fp which will give you AS+ on every node and pattern. Don't fear the no Saiun, but if you just can't deal with red t's you can put a Saiun in Akagi's 10slot but you'll lose AS+ on a pattern or two having 358fp.
That said, I've used all your good fighters just for the fleet. you still need at least 4 more fighters of Shiden K2 quality or Better yet Reppuus for your initial LBAS waves to crush Centrals airpower.
Finished debuffing, now contemplating on fleet composition. I'm thinking of going EIKMN. Stuffed my carriers just nice:
Hiryuu kai - Reppu ×3, Fighter-bomber ×1
Shoukaku kai - Suisei M12A ×3, Shiden Kai Ni ×1
Shouhou kai - Suisei M12A double blue stripes ×1, Shiden kai ni double blue stripes ×1, Shiden kai ni ×1, Saiun ×1
Planes listed in descending order of ship slots. All double chevron unless stated otherwise. According to the http://kcascalculator.azurewebsites.net/# it gives me 382 fighter power. Enough for the highest AS+ requirement formation at node E of 369.
During debuff runs, I set up Hyuuga to AACI and it's ridiculous. Battleship blasting planes out of the sky is just glorious. Maybe I shouldn't do that for boss runs though. I think my fighter power is enough to not need AACI?
oh shit, your fighters arent even >> ... you need to do that first and foremost. go to 1-1 and sparkel the CVs in your fleet and in the support, put 1-2 of your fighters in the lowest slots and keep going untill every fighter you are using for your main fleet and LBAS are >>'d. Max rank fighters are an absolute must, and if you calculate your AS properly they (should) never lose that rank, so this is a one time thing. Trying to keep rank on bombers during heavy aerial stages like E6&7 isn't worth the time sink.
Ah ok, max that sk2. you're still going to need more reppuu for LBAS and to max those.
If you use that 3repp 3sk2 plane layout on Kaga Shoukaku and either Chitose or Chiyoda you'll pull 385w/o saiun and 335 with saiun in the CVLs slow slot.
When picking carriers and their plane load out you need to play around on as calculators to figure out who's slots best fit the AS values you need to get without sacrificing bombers, and the first two slots on carriers give crit bonus so trying to avoid using those slots for fighter cover is important.
By the distrabution of plane slots you can see ships like Kaga and Akagi are better suited to carrying heavy fighter loads, oh course it depends completely on the specific situation, but their somewhat low planecount in the first two slots makes them vunrable to aaci and strong fleet air defence rolls which can result in 0 bombers in those slots which mean no attacking. The rate at which fighters and bombers are/can be lost are very different. Assuming you are getting at least AS fighters are plenty safe in slots with a low plane count, and >>'d planes get a flat fp bonus ontop of the normal fp they give depending on the slotsize. Ships like Hiryuu and Souryuu K2 with their big slot at #2 but verry low 3&4's very low with the 4th slot just begging for a recon plane/FCF/SCAMP are pretty much purpose built attack carriers. Shoukaku and Zuikaku kai and their super flat plane distrabution can go either way.
That's just the gist of carrier layouts, like I said, It all depends on the specific situation when it comes to who and what you use. You can always use girls you like, but sometimes you just gotta get shit done first.
First round at the boss, 10 out of 12 ships rekt hard. Didn't do boss support because tee hee silly me.
Second round at the boss, boss support airstriked the boss hard. OHKO before the battle even begins is some game breaking shit dude, but I guess they had to make up for giving us the hell that is E2 (and some say E5).
I'm trying to get more reppus each day. If I don't get enough by the time I clear E6 I'm gonna spam reppu recipe until I get enough. I see you're already preparing me for E7 lol.
Well, 411 because that just happened to be what your six best planes gave, and also don't forget that even with AS+ you will still lose some fighters(more so with AS), I'm too lazy to do the math specifically but your fp will degrade the deeper you go. With the 5 fighter and sauin, the fp values are close enough that you could slip to only AS on later nodes. Going with AS will whitle down your fighter and bombers much faster than with AS+ the whole way. You should try a few runs with the different values, see how it goes.
I'm pretty much always too lazy to math, so I opt for a margin of safety against the loss of AS+ when possible. I won't ignore the way battle actually plays out though, adjusting this and that untill I find that perfect fit or I get lucky and clear it anyway..
That calc is outdated. the AS values are correct so it is still usable but that popup is talking about this past winter, 6-4 is missing and so are seaplane fighters i think. worst of all is trying to max rank a plane in the last slot of a carrier at the bottom of the page... wtf.... I use aircalc.net
Also a part of the reason I picked those CA's is because they are among the best K2 CAs in the game, so using them and getting them xp is a good thing. Stat wise EliteCA they (in their kai version) are all so close to Atago that her stat advantages are negligible, where as the other CAs will make up the core of your CA force when K2'd so you should use them whenever you need CAs.
I totaly overlooked the 2CV route because no Akitsumaru but it seems lots of people are going that way anyway, depending on how often you're getting off routed with 3CV you might wanna go with 2 instead.
I'm thinking of trying the two carrier route but I'm afraid of the nodes with battleships, not to mention the air battle node I have to go through with only a weak AACI setup, unless I sacrifice an aviation battleship for that which would further impair my firepower output. The three carrier route has been occasionally sending me off course and it's just infuriating. Complete waste of resources. Fuck E6 man, randomly going off course right before the boss is artificial difficulty. Tell me there's no such thing in E7.
Ah I need to learn my moonrunes...
I definitely need to level and kai ni my heavy cruisers once the event is over. I've been ignoring them for a long time, because superior battleships.
The thing about DGFHN is nearly the same AS values but with only 2 CVs, which means AS only or pretty much no bombers. Don't worry about those Rus too much, they're in diamond formation so they won't be terribly accurate like the ones at the E5 bossnode. E7 is a secure route. You should at least try 2CV route.
As far as reading Japanese, fuck that. I can't read that shit at all, but after playing this for a year and a half I've memorized what every girls name looks like, the class designations and probably every piece of gear. For aircalc.net it's fairly simple because you can ignore most of the shit on that page. Pick your girls with the dropdown in the top left, ignore all that green red blue and purple stuff in the middle.
I don't know why only E1&2 are done, whoever runs airclac has always been ontop of their shit... it doesn't matter though, just look at the patterns on the e6 tab and aim for those numbers like you have been.
If you click the yellow E1 dropdown and look at 3-5 and it 2 enrties for example, you'll see one is at 673 and the other at 772 (there is a buffer value of 10 by default factored in) compare that against 3-5 north route patterns you'll see that one is to deal with the high AS+ @ C while the other is for the high value @ F. All the multiple entries are like that, sometimes you just have to double check your using the right one, or not use them at all and get your numbers right from the wikia page you probably have open anyway.
I'm using the two carrier route now and it seems better as I can bring along an additional heavy cruiser, avoid the troll subs plus get 100% routing to the boss. Only problems I face is the random taiha on Poi (again) by torpedos. I stuffed my carriers with reppus and shinden mk2s plus a fighter bomber each on the last slot and it gets the job done. Probably overkill but I don't want ti risk losing ranks Shit, now I realized I forgot to bring my saiun. Oh well. Still at slightly over 100k resources. I can already taste freedom.
The only name I naturally memorized from my time playing is Nenohi...
I just finished first attempt at last dance. It's horrible. Now she has zero hp left and she still floats. I got off two epic airstrikes in all my runs, one dealing 1k+dmg and the other 800 that one hit KO'd the boss. Maybe three if you count my last dance one dealing 700+ damage but failed to sink her. And my failure in life ship girls also failed to wreck that 79 or so hp left on the boss.
Told ya 6 & 7 aren't too bad. 7 is the same exact shit but use blue planes and the 4CV north route. I was just looking at those AS values and it looks like using Shoukaku Hiryuu Kaga and Akagi even with 8 Reppuus can't pull AS+ on the AA boss pattern and the first node.
This will get you 421fp you can put another fighter in Akagi's 10 slot. This should be enough for AS+ on final.
Your LBAS should be
Base 1 - 1 Fighter with enough range to get to the boss and the rest of the slots with either Reppuus or Sk2s(that's either 5 or 6 range depending if choice nodes count.. i'm not sure)
Base 2 - 1-2 fighters with range and 2-3 blue planes
Base 3 - 1 Fighter with range and all of your landbased attack aircraft (LBAS bombers)
Run dual support the whole time, full blue planes on your main fleet the leftover ones on the boss support and everything else on the node support.
Too baked to think right... looking through the combat logs and what gear I used I was pulling AS+ on every node and pattern except the high fp patterns on the first node and the boss node with what kc3 says to be 315-338fp. I forgot that the first 2 waves of fighters culls the boss node down enough you can shoot for lower values.
Meh, the boss node and last dance are going to be a bit harder because damaged Central doesn't explode quite the same way she does in E6, but you can still put down several hundreds of dmg in a strike. It's like E6 all over again but with 4CV and LBAS.
"as it was meant to be played" Oh boy.... Don't tell me you're going to be one of those people.
Yeah I use KC3改, started around July after playing for about 6months without. The main reason I started using it was to see morale. Battle/construction prediction isn't even prediction, as soon as you pick your formation the results are calculated so all that's left is to sit there and watch it play out.
I have most of the options turned off like the gay ass meme shit, all the alerts except the exped pop, and the voiceline subs.
Sometimes on lastdances and such I'll push the devpannel off the side and "play it legit", actually watching combat for the results. 99% of the time I just want to know who got blown up, mvp and who dropped....
lol i'm not some 'zomg filthy casual' purist or anything if that's what you're getting at by "one of those people". if i were i'd move to japan and play the game as it's meant to be played without proxy or cookies. guess i could've worded that better.
I too find it useful to see morale. I only started using it to screenshot that picture at the very top of this thread in order to show you my fleet. i didn't use any viewers before because I didn't want to bother with the hassle of installing third party shit that might cause incompatibility or whatever whenever the game updates. I just want to play and i can get by with memorizing game UI and commands like I used to on old Japanese PS1 games.
I don't like the instant sortie result because once i know the result i want to continue, 'like right now, come on, let's go, you're wasting my time having me watch this'. it's stupid cause i'm wasting time regardless, but eh it just makes me feel that way. besides i like to watch the battle and give moral support to my girls by yelling at them.
As for construction, I guess I like the mystery of it. If I know the result instantly, then I want the construction to end now, 'like right now, gimme my ship now'.
question: E7 CTF goes through 6 nodes but there is a chance to be diverted to 7 nodes. If I put planes with a range of 6 on my base, will they fail to show up at the boss if my fleet gets diverted to the 7 node route?
Well KC3 and game updates/compatability isn't an issue. all viewers do is read the api data and present it in a way we can understand, it's just an overlay, like the quest and voiceline translations.
Living and dying by each battle will wear your heart down and you'll die young. It's fun for a while but if you let piss poor preformances and taihas get you mad you'll burn out quick. Construction is cool too, till you have everyone and it becomes just a daily quest chore and base LSC rolls for Mikumas, Maruyus and Nagato class.
Those first 6 months are fun because it's new and mysterious, the next 6 are fun because you know what you are doing and you have the ships to back it up.
Yeah, first last dance, the boss and one other cannon fodder were left standing. Taking a break to repair my girls and level their planes. Gotta do everything to increase the probability of success. I'm bleeding fuel out my ass. You did this on hard mode at first didn't you? How much resources did you waste?
I feel like I need more carriers. Can I use Kaga, for example, in my main fleet and another Kaga on boss support? That's what people keep two of the same ships for right? My current boss support consists of only light carriers. I need better carriers to bring the fucking rain.
30-40K fuel and baux, I ran myself down to the point that I still had enough to blast through ez mode. I work somewhat unpredicable hours and I didn't wanna keep going on hard with no res then get a bunch of hours dumped on me and worst case not even finish the event, so I called it with 10 days to go. This was right before Slashzero put that nice guide up, which I have everything for and could have used it to clear hard for sure... meh.
Yes you can. I keep duplicate Hiryuu and Souryuu for shiplocking and for stong support carriers. You can also do duplicates in a combined fleet, one in the main and the other in the escort.
When you get some time post a pic of what you're fleets are and are using + lbas.
And I just completed it. Airstrikes worn her down but didn't do the zomgholyshitlmao nuke. Boss support arstrike did jack shit, either misses or 20 or so damage. Went into night with the boss, carrier princess and fucking meat shield dyson. Thought I lost this. Everyone shot at the boss for scratch damage. Then Kongou did a double attack and the second one crit and killed her. Literally the last shot of the battle. Kongou did some MVP clutch move man. It was surreal.
Thank you so much for your help and guidance, senior admiral. I would probably have dropped out and would never have completed this event otherwise. Also would probably have quit the game out of disappointment lol. Finally I got what I started this game for. It was the Iowa hype that pushed me to start playing and with word that she might (almost confirmed actually) be introduced in Kancolle this event, there wasn't a better time to start.
Absolutely pain in the ass. She's one of the unicorns in my game, along with Ooi and Hyuuga. No matter how many times I do construction, (I do a lot of construction because I'm too lazy to sortie for drops) they never appear. Eventually I got them all from drops. Ooi I got from E1 two weeks ago when I was already HQ level 90+. Game is weird sometimes.
Nah I gave up on that shit like two days ago. I figured if I was going to waste my time and resources I should try and farm Amagi. At that time I was only missing Amagi, Hatsukaze and Oyashio, and of those three Amagi was the only one that could be of any real use. I ended up getting Amagi yesterday after only a few dozen runs so that was cool.
Now trying to get more U's even though I've got a wife'd Ro a U at 70 and Shioi at 99 giving me harsh drop penalty because I won't scrap that U... it's cheap and painless so I'll just waste the rest of the event time trying to pull some more WGs and Seirans
How much resources do you have left? Ahh, the struggles of a completionist. Congratulations on Amagi, need to get one for myself too. How is the U-5II and I-4OI farming coming along with the drop penalty and all?
As a fighting ship she's a piece of shit. but like Akitsushima, Hayasui and Akashi she's a special branching ship.
While the plane slots are low, the flat rate FP from maxed fighters gives her a pretty nice chunk of FP to the fleet. E6 2cv route is a good example of when she's really usefull. She comes with gg asw gear for BBVs and CVLs and a daihatsu at kai
Yeah, I appropriated that strategy from Zel-Melon's post regarding farming E3. Land bases makes it so much easier to farm E4 and E5. I can just airstrike the fuck out of the node I intend to farm and it's a guaranteed S rank (unless my girls somehow fuck it up).
Sometimes it will boil down purely to the stats and not being able to deal the right damage
Sometimes you can get away with murder
In the regular game you can pretty much do what every you want as long as you undstand the actual limits of the fleet, like when you simply must use Kaga if you want to get AS/+. When it comes to doing Hard mode on events it's a different story. While it isn't all best girls or youre fucked you do need to have a strong core and variety of ships. There are certain ships that you really can't go without..
Even if you don't plan on playing at a "high level" you should still be capable of reaching up into hard mode to grab a nice item when the oppritunity presents it's self, E1 as an example, though it wouldnt have been a good idea for you to try while you were so new, if a similar situation happens next event you'll be ready to do a hard stage. 4-5 is a good taste of what hard is usually like.
How are the U-5II droprates for you? I got one a few hours into my farming session and the next one was way at the end around when I decided to stop farming E3 anymore. I think I'm done, I don't wanna place any more bets on ever shrinking odds. In between those I got three I-4OI though, I guess she's more common.
I have a small fleet of girls I picked up just to have 1 of everything, it's Yura and most of those other Fubuki class I think. They're still unkai'd because I really only ever use them to clear the 6 or 15 sub quest by doing the first node of 1-6, so they don't get much xp.
Just use Kamikaze as an expedition ship, there's no point to trying to make her a fighting ship.
What?! How dishonorubur to the tokugata kuchikukan (it's drilled into my head by now) Fubuki class. I have a lvl 81 Fubuki, lvl 56 Miyuki and lvl 50 Isonami plus the others, except Hatsuyuki because she's boring.
User:SlashZero Is what I use to 4-3. The only thing I'll mention beyond what's on that page is, don't use strong max ranked bombers like Ryuusei Kai's, really anything higher then +10 is too high and will lead the theft on the sub nodes.
You're going to spend buckets @ J and retreat. it's the way it is. but it's still the best CLDD xp.\
Use your 3 fleet presets to make 3 grind fleets. Abukuma as FS on all of them, a diferent kongou class and different CV, ca ect... and rotate them, it'll help with the morale.
Oh by failed I meant she missed. She was stealing MVP with the default equipment she comes with (I might have modernized her a little). I gave her all radars so she hits and kills everything she targets. And she misses that one last destroyer still standing now my U-511 is damaged.
Only Kongous in 4-3 and Ise's/nonK2 Fousou's for 3-2a, anything other than them (CVs too) gets FS xp only, 3-2a FSMVP S rank is the bare minimum standard you should hold when it comes to xp to resupply cost.
If you have Katori and or Kashima you should start incorporating her/them into pvp which whenever possible should be centered around Iowa and giving her AS/+ with a reppuu mule or even and AV if that's all it'll take. In pvp FSMVP should be around 2k.
I'm doing batch levelling at the 3-2A grind since my ships are mostly still relatively low leveled or unkai ni'd and they can all benefit from it. I use XX, CV, BB, CA, CLV, SS. I rotate the four Kongou class battleships and the four Myoukou class heavy cruisers. Actually, I left out Ashigara in favor of Maya because she isn't needed for BM1. Now that Shoukaku has reached level 80 (but still not kai ni because I don't have the flight deck) I use Zuikaku or Souryuu for CV. CVL is a Zuihou I got from the event. U-5IIs are my new SS tanks. I stick a DD in flagship. It's like magikarp training all over again. DD always gets 500 exp from flagship, CV gets 700 exp from MVP. It's slow but I think it's most efficient without 4-3 unlocked.