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  • Wikia November 16th Update Banner
    Time until maintenance starts: Time until maintenance ends:

    Maintenance start date and time: November 16th 2018 11:00
    Expected maintenance end date and time: November 16th 2018 22:30
    Actual maintenance end date and time: November 16th 2018 22:30

    Content

    World 7-2 : Tawi-Tawi Anchorage

    Makigumo Kai NiMakigumo Kai Ni Banner Remodel

    Nagato Kai NiNagato Kai Ni Banner Special Attack Mechanic

    • Nagato Kai NiNagato Kai Ni Banner has received her own special attack mechanic.
    • Tentative activation requirements:
      • Nagato must be the flagship, and the second ship in the fleet must be a battleship.
      • The fleet must be in echelon formation.
    • Upon activation, three attacks will be fired at the enemy, similar to the Nelson Touch mechanic.
      • The three shots will be fired from Nagato, the 2nd battleship, then finally Nagato.
    • An additional 10% ammo will be used for only Nagato and the 2nd battleship when this mechanic is triggered.

    CGs

    HQ Experience Value Revisions

    • The following Worlds/Maps have gone through revisions on obtainable HQ EXP value.
      • World 2
      • World 3
      • World 4
      • World 7-1
      • World 5
      • World 6

    Ship Girls Experience Gain Revisions

    • The Combat EXP for the following maps have been revised and raised up.
      • World 1-2 to 1-5
      • World 2 (All Maps)
      • World 3-3 to 3-5
      • World 4-3 to 4-5
      • World 5-3 to 5-5
      • World 6-3 to 6-5

    Equipment Bonuses Update

    Land Base Aerial Support UI Update

    • The UI of the Land Base Aerial Support has been minorly revised.
      • Each Land Base Squadron's Range will be displayed.
        • Also, the flight range of each aircraft in a Base will be displayed next to them.
      • Bonus flight range obtained from "Scout Planes" will be displayed with a ' + ' sign.
      • The Standby List has been partially updated as well.

    Akashi's Improvement Arsenal Update

    NEW!&UPDATED!Akashi's Improvement Arsenal: Equipment Tables

    New Equipment

    Development material icon Improvement material icon S M T W T F S Helper Ship
    Consumes: 3x Large Caliber Main Gun Icon Simple41cm Twin Gun Mount 0 16/18 7/8 R R R R Richelieu Kai
    Consumes: 1x Large Caliber Main Gun Icon SimplePrototype 35.6cm Triple Gun Mount 6 20/24 8/10
    Development material icon Improvement material icon S M T W T F S Helper Ship

    Updated Equipment

    Development material icon Improvement material icon S M T W T F S Helper Ship
    - 0 2/3 2/3 K
    M
     
    M
     
    M
    K
     
    K
     
    K
     
    Kinugasa Kai Ni
    Myoukou (Kai/Kai Ni)
    Consumes: 1x Medium Caliber Main Gun Icon Simple20.3cm (No.2) Twin Gun Mount 6 2/4 2/4
    Consumes: 2x Medium Caliber Main Gun Icon Simple20.3cm (No.2) Twin Gun Mount
    Produces: 1x Medium Caliber Main Gun Icon Simple20.3cm (No.3) Twin Gun Mount
    10 4/8 4/11
    RedGunHeavy38cm Quadruple Gun Mount: FuelKai 100 AmmoKai 420 SteelKai 660 BauxiteKai 100[Edit]
    Consumes: 2x Large Caliber Main Gun Icon Simple41cm Twin Gun Mount 0 12/14 6/7 R R R R Richelieu (Kai)
    Consumes: 4x Large Caliber Main Gun Icon Simple41cm Twin Gun Mount 6 16/18 8/9
    Consumes: 2x Large Caliber Main Gun Icon Simple46cm Triple Gun Mount
    2x New Model Gun Mount Improvement Material IconNew Model Gun Mount Improvement Material

    Produces: 1x Large Caliber Main Gun Icon Simple38cm Quadruple Gun Mount Kai
    10 20/40 13/17
    SearchlightSearchlight: FuelKai 10 SteelKai 30 BauxiteKai 20[Edit]
    - 0 3/3 2/3  
    Aki
     
     
    C
    J
     
    Aki
    Ao
    Ay
    C
     
     
    Aki
    Ao
    Ay
     
     
     
    Aki
    Ao
    Ay
     
     
    Aka
    Aki
     
     
     
     
    Aka
    Aki
     
     
    C
    J
    Aka
    Aki
     
     
    C
    J
    Akatsuki (Kai/Kai Ni)
    Akigumo (Kai)
    Aoba (Kai)
    Ayanami Kai Ni
    Choukai (Kai/Kai Ni)
    Jintsuu (Kai/Kai Ni)
    Consumes: 1x Searchlight Icon SimpleSearchlight 6 3/5 2/4
    Consumes: 1x Surface Ship Personnel Icon SimpleSkilled Lookouts
    Produces: 1x Searchlight Icon SimpleType 96 150cm Searchlight
    10 5/10 3/7
    Development material icon Improvement material icon S M T W T F S Helper Ship

    Misc

    • Minor furniture changes.
    • Memory consumption for Google Chrome users reduced.

    New Quests

    ID Requirements FuelAmmunitionSteelBauxite Rewards Note
    A91 精銳「第十駆逐隊」、拔錨準備!
    Elite '10th Destroyer Division', prepare for sortie!
    Have Yuugumo Kai NiYuugumo Kai Ni Banner & Makigumo Kai NiMakigumo Kai Ni Banner in your fleet. 200 / 0 / 200 / 0 Combat Ration 145 Full x1
    then choice between
    Irepair x5
    or
    Furniture fairyFurniture Fairy x1
    Requires: ??
    B125 近海の警戒監視と哨戒活動を強化せよ!
    Improve Guard Surveillance and Patrol Activities in the Coastal Waters!
    Sortie a fleet including a CL flagship, 2 DD or DE, and 3 additional ships to Worlds 1-2, 1-3, 1-4, 2-1, 2-2 and obtain a S-rank at each boss node. 800 / 800 / 0 / 0 choice between
    Medal x1
    or
    Reinforcement expansion 064 useitemReinforcement Expansion×1
    then choice between
    New Model Gun Mount Improvement Material CardNew Model Gun Mount Improvement MaterialNew Model Gun Mount Improvement Material Card x2
    or
    SearchlightSearchlight 074 Card x2
    or
    Action Report CardAction ReportAction Report Card x1
    Requires: ??
    B126 主力オブ主力、拔錨開始!
    Mainstay of Mainstay, initiate sortie!
    Sortie a fleet including Yuugumo Kai NiYuugumo Kai Ni Banner and Makigumo Kai NiMakigumo Kai Ni Banner along with 4 additional ships to Worlds 5-3, 5-4, 5-5 and obtain a S-rank(?) at each boss node. 500 / 500 / 500 / 1000 choice between
    New Model Gun Mount Improvement Material CardNew Model Gun Mount Improvement MaterialNew Model Gun Mount Improvement Material Card x1
    or
    New Model Aerial Armament Material CardNew Model Aerial Armament MaterialNew Model Aerial Armament Material Card x1
    or
    Daihatsu Landing Craft 068 CardDaihatsu Landing CraftDaihatsu Landing Craft 068 Card
    then choice between
    Skilled Crew Member CardSkilled Crew MemberSkilled Crew Member Card x1
    or
    Screw x4
    Requires A91.
    Bq8 【戦果拡張任務】泊地周辺海域の安全確保を徹底せよ!
    Ranking Expansion Quest: Secure the Safety of the Anchorage Area!
    Sortie a fleet to Worlds 1-5, 7-1, 7-2. S-rank the boss node of 1-5 & 7-1 3 times. S-rank both boss nodes of 7-2 3 times. 2000 / 500 / 0 / 500 choice between
    Skilled Lookouts 129 CardSkilled LookoutsSkilled Lookouts 129 Card x1
    or
    Skilled Crew Member CardSkilled Crew MemberSkilled Crew Member Card x1
    or
    Equipment146-1Underway ReplenishmentEquipment146-1 x4,
    Ranking point reward 300 ranking points
    Requires: Bw1, B125.

    Developer tweets

    Twitter logo blue @KanColle_STAFF Pre Update

    JP

    Currently KanColle Development Team is under preparation for the next scheduled KanColle Server Maintenances & Updates. The next Maintenance is scheduled to take place next week Friday November 16th, Friday. Admirals, please be advised!

    現在「艦これ」運営鎮守府では、次回「艦これ」稼働全サーバ群共通メンテナンス&アップデートの準備を鋭意進めています。次回のメンテナンスは、来週金曜日【11/16(金)】に実施予定です。提督の皆さん、本件ご留意頂けますと幸いです!

    JP

    The next scheduled KanColle Servers Maintenance & Update will take place this week Friday, November 16th. Admirals, please be advised!

    次回の「艦これ」稼働全サーバ群共通メンテナンス&アップデートは、今週金曜日【11/16(金)】に実施させて頂く予定です。提督の皆さん、ご留意頂けますと幸いです!

    JP

    The next KanColle Servers Maintenance & Updates is scheduled to take place this Friday November 16th. This Maintenance is scheduled to start at 11:00 and is expected to end at 20:30 on the same day. Admirals, we are sorry for the inconvenience. We thank you for your cooperation!

    次回の「艦これ」稼働全サーバ群共通メンテナンス&アップデートは、今週金曜日【11/16(金)】に実施予定です。メンテナンス突入は【11:00】、同作業完了は同日【20:30】を予定しています。提督の皆さん、お手数をお掛けします、ご協力、どうぞよろしくお願い致します!

    JP

    Currently KanColle Development Team is preparing for the next KanColle Servers Maintenance & Updates. This Maintenance which will take place two days later on Friday November 16th will start at 11:00 and is expected to end at 20:30. Admirals, we apologize for the inconvenience. We thank you for your cooperation!

    「艦これ」運営鎮守府では、次回「艦これ」稼働全サーバ群共通メンテナンス&アップデートの準備を進めています。明後日【11/16(金) 11:00】より開始、同作業完了は【20:30】を予定しています。提督の皆さん、お手数をお掛けします、ご協力、どうぞよろしくお願い致します!

    JP

    After the KanColle Servers Maintenance & Updates scheduled for November 16th Friday, once all preparations are complete, the new map 'Tawi-Tawi Anchorage Seas" will be implemented. Admirals, please look forward to this new area!

    明後日【11/16(金)】実施予定の「艦これ」稼働全サーバ群共通メンテナンス&アップデートでは、全ての準備が整えば、新海域【タウイタウイ泊地沖】を新規実装予定です。提督の皆さん、新海域実装も少しだけ…お楽しみに!

    JP

    The next KanColle Server Maintenance & Update will take place tomorrow Friday, November 16th from 11:00. The Maintenance End Time is expected to be at 20;30. Admirals, we apologize for the inconvenience. Please be advised of the time. Thank you for your cooperation!

    次回の「艦これ」稼働全サーバ群共通メンテナンス&アップデートを、明日金曜日【11/16(金) 11:00】より実施致します。同作業完了は【20:30】を予定しています。提督の皆さん、お手数をお掛けします。本件、ご留意頂けますようお願いします。ご協力、どうぞよろしくお願い致します!

    JP

    From tomorrow Friday November 16th KanColle Servers Maintenance & Updates, along with the new map 'Tawi-Tawi Anchorage', the adjustments of HQ Experience (Brunei Anchorage Low adjustments, Southwestern Waters, Northern Waters, Western Waters, Southern Waters, and Central Waters Deep Operations' Revised Adjustments) are planned to be implemented as well.

    明日【11/16(金)】実施「艦これ」稼働全サーバ群メンテナンスに伴うアップデートでは、新海域【タウイタウイ泊地沖】、及びそれに伴う各海域戦果の調整(ブルネイ泊地沖の下方調整、南西諸島海域・北方海域・西方海域・南方海域・中部海域方面の各深部作戦海域の上方調整)等も予定しています。

    JP

    Also KanColle Development Team is preparing to release the New Remodel of a certain Fleet Type Destroyer equipped as an Elite 'Mainstay of Mainstay' A-Type Destroyer... She had composed the 10th Destroyer Division together with the Elder Sister, and had contributed in the hardship of rescuing allies from the Midway, Pacific Ocean, and Solomon Seas. We are preparing to release her 'Kai Ni' Remodel. Please look forward to it... a bit!

    さらに現在「艦これ」運営鎮守府では、艦隊型駆逐艦、その主力たる甲型駆逐艦、主力オブ主力として整備された一隻のさらなる改装……長女と共に第十駆逐隊を編成、ミッドウェー、南太平洋、そしてソロモンに友軍の救出に駆け付けた彼女の【改二】改装を実装準備中です。少しだけ…お楽しみに!

    JP

    All KanColle Servers will be going through Maintenance & Updates today from 11:00. This Maintenance is expected to end at 20:30. Before the Maintenance, please close 'KanColle' on your Browser. Admirals, thank you for your cooperation today!

    「艦これ」稼働全サーバ群は、本日この後【11:00】よりメンテナンス&アップデートを実施致します。同作業完了は【20:30】を予定しています。メンテ開始前にブラウザを閉じ、「艦これ」を一旦終了して頂けますと幸いです。提督の皆さん、本日もご協力、どうぞよろしくお願い致します!


    JP

    Maintenance Progress: All Servers have gone down for Maintenance! All KanColle running Servers have begun their Maintenance sequence. We are currently expecting to have it end by 20:30. We will update you with the progress as much as possible. Let's do our best today as well!

    メンテナンス状況:稼働全サーバ群はメンテナンスに突入しました! 「艦これ」稼働全サーバ群は、メンテナンス作業を開始しました。本作業完了は、本日【20:30】を予定しています。進捗状況は随時お知らせできるよう努めます。本日も頑張ってまいりましょう!

    JP

    Maintenance Progress: All Servers are currently in middle of Maintenance. All KanColle running Servers are currently under Maintenance sequence at this time. Ship Girls will be ending their Yukata Season... And this year, once again Akigumo will be entering "That" Mode slowly. Richelieu will be receiving her "Cream Puff" Mode for the Admiral in the game!

    メンテナンス状況:稼働全サーバ群はメンテナンス実施中です。 「艦これ」稼働全サーバ群はメンテナンス作業を実施中です。艦娘は「浴衣」などをしまいつつ…今年も「秋雲」があのmodeに少しずつ突入していきます。「Richelieu」は提督のための【シュークリーム】mode、本家実装予定です!

    JP

    Maintenance Progress: All Servers are currently in middle of Maintenance. All KanColle running Servers are currently under Maintenance sequence at this time. The Maintenance sequence is entering its half of the completion. From today's Update after the Maintenance, the Remodeled Nagato-class Battleship 1st Ship, "Nagato Kai Ni" will be receiving her 'Special Attack' Content. One Single Volley Fire... Ah, the Heart burns!

    メンテナンス状況:稼働全サーバ群はメンテナンス中です。 「艦これ」稼働全サーバ群はメンテナンス作業を実施中です。作業は、中盤のシークエンスに移行しています。本メンテに伴うアップデートでは、改長門型戦艦一番艦「長門改二」、彼女の特殊攻撃を実装中です。一斉射かッ…胸が熱いな!

    JP

    Also we are sorry. Due to the diversity of the Operational Map Areas under Maintenance, the progress has been delayed by approximately 20%. There is a possibility that the opening of all servers may have up to 2 Hours of delay. We are currently focusing on recovering the progress as soon as possible, but we are letting you know of our current report for now... We are trying to fasten the progress as soon as possible!

    そして、申し訳ありません。本メンテナンスで整備する作戦海域が多岐に渡っていることもあって、現在進捗に20%程度遅れが出ています。全サーバ群再開放まで、最大2時間程度の遅れが発生する可能性があります。慎重かつ急いで、回復作業に努めますが、まずは状況のご報告まで…作業を急ぎます!

    Twitter logo blue @KanColle_STAFF Patch notes

    JP

    We will now outline the contents of today November 16th Friday's KanColle Servers Maintenance and its Updates.
    01▼ New Map Implementation
    The second map of the Southwestern Seas (#7-2) [Tawi-Tawi Anchorage] has been implemented.
    You will now be able to sortie into the New Map "Sulawesi Seas Combat Patrol"

    本日【11/16(金)】実施「艦これ」全サーバ群メンテナンスに伴うアップデート情報をお知らせしていきます。
    01▼【新海域】の実装
    南西海域方面の新海域、第二作戦海域(#7-2)【タウイタウイ泊地沖】が実装されます。新海域への出撃、「セレベス海戦闘哨戒」への出撃が可能となります。

    JP

    02▼ Southwestern Seas: 2nd Operational Area (#7-2) [Tawi-Tawi Anchorage] 1/2
    The New Map [Tawi-Tawi Anchorage] has two major enemy forces.
    ※Through the sortie into the 'Sulawesi Seas Combat Patrol', you will be able to decrease the Two Enemy Forces (HP Gauge) & suppress them.
    ※In this Anchorage Area, there are several enemy submarines appearing.

    02▼南西海域方面:第二作戦海域(#7-2)【タウイタウイ泊地沖】 1/2
    新海域【タウイタウイ泊地沖】には、大きく二群の敵戦力が存在します。 ※「セレベス海戦闘哨戒」への出撃によって、これら二群の敵戦力(戦力ゲージ)の漸減&制圧が可能です。 ※同泊地沖周辺には敵潜が出没しています。

    JP

    03▼ Southwestern Seas: 2nd Operational Area (#7-2) [Tawi-Tawi Anchorage] 2/2
    ※In the New Area [Tawi-Tawi Anchorage], The Two Enemy HP Gauges will recover back every month
    ※With the implementation of a New Area scheduled for release later on, you will be required to clear through both Enemy HP Gauges every month to continue to the next map.
    ※There will be a new Quest for additional Ranking Points implemented today.

    03▼南西海域方面:第二作戦海域(#7-2)【タウイタウイ泊地沖】 2/2
    ※新海域【タウイタウイ泊地沖】の二群の敵戦力ゲージは毎月復活します。
    ※今後実装予定の同方面新海域には、敵戦力ゲージを両方とも同月に一回でも撃破すれば進出可能となります。
    ※戦果拡張任務も本日実装予定です。

    JP

    04▼ Ranking Points (Admiral HQ EXP) Update
    Naval Base Waters, Southwestern Waters, Northern Waters, Western Waters, and Southern Waters will have revisions to the Ranking Points (Admiral HQ EXP) partially, and the 1st Map of the Southwestern Waters and the whole area of Central Waters will be revised as well.

    04▼戦果(提督経験値)更新の実施
    鎮守府海域・南西諸島海域・北方海域・西方海域・南方海域の一部で戦果(提督経験値)の上方修正、南西海域第一作戦海域で下方修正、中部海域全域で同上方修正を行います。

    JP

    05▼ Operational Waters EXP (Ship Girls EXP) Update
    From the Naval Base Waters' 2nd to 5th Maps, All areas in the Southern Waters, The Maps of the latter half in the Northern Waters, Western Waters, Southern Waters, and Central Waters will have its Combat Nodes in the latter half of each maps have their Operation EXP (Ship Girls EXP) revised upward.

    05▼作戦海域経験値(「艦娘」経験値)の更新
    鎮守府海域の第二~第五作戦海域、南西諸島海域全作戦海域、北方海域・西方海域・南方海域・中部海域等の後半作戦海域において主に後半交戦ポイントにおいて、作戦海域経験値【「艦娘」経験値】の上方修正を実施します。

    JP

    06▼ Late Autumn ~ Winter Casual Outfit for Souryuu, Sendai, Shiranui and more this year once again!
    The Casual Outfit mode for Souryuu, Sendai, Shiranui, and newly Tsushima for this Late Autumn ~ Winter Season will be implemented!
    Shiranui Kai Ni's Exclusive Outfit has been prepared as well!
    Also, we are currently in a season where Sweet Potato is most delicious... We hope for the best for Chitose & Chiyoda, and Shiratsuyu as well!

    06▼今年も「蒼龍」「川内」「不知火」などに晩秋~冬の装いを実装開始!
    今年も「蒼龍」「川内」「不知火」、そして「対馬」に晩秋~冬を迎える艦娘【私服mode】を実装開始!「不知火改二」専用差分もご用意!また、焼き芋も美味しい季節…「千歳」&「千代田」、「白露」もよろしくどうぞ!

    JP

    07▼ Yukata, Happi and etc. Seasonal Contents End
    The Seasonal Contents of Ship Girls' Yukata mode, Happi mode, Halloween mode, partial Saury mode have come to an end.
    They will be saved in the Ship Girls' respective Library Profiles.
    Also, Akigumo is slowly going into 'That' mode... But... maybe it was brought out too fast....

    07▼「浴衣」「法被」各modeなどの今季期間限定実装終了
    艦娘「浴衣」mode、「法被」mode、「ハロウィン」mode、一部「秋刀魚」modeなどの今季期間限定実装を終了、各艦娘グラフィックは艦娘図鑑に格納されます。また、「秋雲」があのmodeに移行しています…が…早く出しすぎたああれが……。

    JP

    08▼ 'Late Autumn' Limited-time Seasonal Voiceline Contents
    The Autumn Festival has ended, and the season is now Late Autumn, with us slowly reaching Winter. In the meanwhile, the Ship Girls' Seasonal Voicelines will be implemented.
    New Voicelines will include Choukai, Maya, Hiburi, Daitou, Shigure, and Richelieu will be having her own 'Cream Puffs' Voiceline Implemented!
    Please enjoy this content as well!

    08▼【晩秋の季節限定ボイス】更新実装
    秋祭りも終わり、季節は晩秋、少しずつ冬に向かっています。そんな中、艦娘たちの季節限定ボイスも更新です。新実装の「鳥海」「摩耶」「日振」「大東」「時雨」、そして「Richelieu」の【シュークリーム】ボイスなども実装開始!こちらも…お楽しみに!

    JP

    09▼ Richelieu's 'Cream Puffs' Mode, Limited-Time Content Start!
    We hope all Admirals were able to taste them. Richelieu's Special 'Cream Puffs'. Her Special "Cream Puffs" Mode, along with newly illustrated Medium Damage Graphic, it will be implemented in the game for a limited time... Merci!

    09▼「Richelieu」の【シュークリーム】mode、期間限定実装開始!
    提督の皆さんは召し上がって頂けたでしょうか。「Richelieu」特製【シュークリーム】。彼女の特製【シュークリーム】mode、描き下ろしの新作中破グラフィックと共に、本家に期間限定実装開始です……Merci!

    JP

    10▼ Akashi's Improvement Arsenal New Menu Addition 1/4
    Akashi's Improvement Arsenal has been expanded, where with Richelieu as the Support Ship, '38cm Quadruple Gun Mount Kai' is now available for Improvement.
    Also, the '38cm Quadruple Gun Mount' is now available to be remodeled into the Remodeled Equipment '38cm Quadruple Gun Mount Kai'.

    10▼【改修工廠(明石の工廠)】新改修メニュー追加実装 1/4
    改修工廠(明石の工廠)が拡張され、戦艦「Richelieu」がサポートすることで
    「38cm四連装砲改」
    の装備改修が可能になります。
    さらに、「38cm四連装砲」から、本改良型兵装「38cm四連装改」への装備更新も可能となります。

    JP

    11▼ Akashi's Improvement Arsenal New Menu Addition 2/4
    Akashi's Improvement Arsenal has been expanded, where with the Heavy Cruiser 'Kinugasa Kai Ni' as Support, the 20.3cm (No.2) Twin Gun Mount will be available for Improvement.

    11▼【改修工廠(明石の工廠)】新改修メニュー追加実装 2/4
    改修工廠(明石の工廠)が拡張され、重巡「衣笠改二」のサポートでも
    「20.3cm(2号)連装砲」
    の装備改修が可能になります。

    JP

    12▼ Akashi's Improvement Arsenal New Menu Addition 3/4
    Akashi's Improvement Arsenal has been expanded, where with Choukai as Support, Searchlight will be available for improvement.

    12▼【改修工廠(明石の工廠)】新改修メニュー追加実装 3/4
    改修工廠(明石の工廠)が拡張され、重巡「鳥海」のサポートでも
    「探照灯」
    の装備改修が可能になります。

    JP

    13▼ Akashi's Improvement Arsenal New Menu Addition 4/4
    Akashi's Improvement Arsenal has been expanded, where with Akigumo as Support, Searchlight will be available for improvement.

    13▼【改修工廠(明石の工廠)】新改修メニュー追加実装 4/4
    改修工廠(明石の工廠)が拡張され、駆逐艦「秋雲」のサポートでも
    「探照灯」
    の装備改修が可能になります。

    JP

    14▼ Heavy Cruiser Kinugasa Kai Ni, Aoba Kai, and etc. Equipment Special Bonus
    The Heavy Cruisers Aoba Kai, Kinugasa Kai Ni, Furutaka Kai Ni, Kako Kai Ni will be receiving an Equipment Special Bonus to raise their abilities from equipping the Medium Main Gun '20.3cm (No.2) Twin Gun Mount'.
    Also, they will receive Equipment Synergy from equipping Searchlights as well.

    14▼重巡「衣笠改二」「青葉改」などに装備特性実装
    中口径主砲【20.3cm(2号)連装砲】を装備した重巡「青葉改」「衣笠改二」「古鷹改二」「加古改二」に装備特性が実装され、その能力が一部向上します。また、同艦娘たちに「電探」系装備との装備シナジーも合わせて導入されます。

    JP

    15▼ Light Cruiser Jintsu, Battleship Hiei & Kirishima and etc. Equipment Special Bonus
    With a Searchlight equipped, the Light Cruiser Jintsu, Battleships Hiei and Kirishima, Heavy Cruiser Choukai, Destroyer Akatsuki now have Equipment Special Bonus, where although not much, each respective ships' abilities will be partially improved.
    Also, with a Large Searchlight, certain Equipment Special Bonus can be applied.

    15▼軽巡「神通」、戦艦「比叡」「霧島」などに装備特性実装
    【探照灯】を装備した軽巡「神通」、戦艦「比叡」「霧島」、重巡「鳥海」、駆逐艦「暁」などに装備特性が実装され、大きくはありませんが各艦の能力が一部変化します。また【大型探照灯】でも、一部同装備特性が実装されます。

    JP

    16▼ Searchlight Equipment Bonus Warning
    The previously mentioned Ships will be able to increase their Firepower with Searchlight Type Equipment. However although slightly, their Evasion may decrease a bit as well. Please be advised.

    16▼【探照灯】装備特性の注意
    前述の艦などは【探照灯】系装備で、その攻撃力を向上させることが可能ですが、かわりに僅かですが回避力が低下する場合があります。ご留意ください。

    JP

    17▼ Land Base Aircraft Support [UI] Improvement
    The UI of the Land Base Aircraft Support has been minorly revised.
    ※The Flight Range will be displayed next to the respective Aircraft set in the Land Base Aircraft Support.
    ※Bonus Range from Long Range Guidance Aircraft will be displayed with a ' + ' sign
    ※Each Land Base Squadron's Range will be displayed.
    ※The Standby List has been partially adjusted as well

    17▼基地航空隊【UI】の強化
    基地航空隊の【UI】関係を細かいですが、更新します。
    ※【基地航空隊】を編成した際の「戦闘行動半径」を表示可能に。
    ※航続距離の長い誘導隊配備によるボーナス航続距離も+で追加表示。
    ※各中隊の「戦闘行動半径」も表示可能に。
    ※待機リストも一部更新。

    JP

    18▼ Since it's the Late Autumn...
    ※The Bath Furniture 'Hinoki wood hot spring bath' and 'Hot spring bath' will have changes which although minor, will change from Susuki grass into Maple Leaf Mode...
    ※We also tried adjusting the location of the HP Gauge on each Operation Maps' UI...
    ※The Remodeled Yuugumo-class 1st Ship 'Yuugumo Kai Ni' has changed into Winter Clothes as well...
    ※On the stand of Seaplane Tender Mizuho is...!

    18▼晩秋なので……。
    ※お風呂家具「温泉檜風呂」及び「温泉岩風呂」は、大変細かいですがススキから紅葉modeに……。
    ※何気に出撃時の作戦海域UIのゲージ位置も調整してみました……。
    ※改夕雲型一番艦「夕雲改二」も冬服に……。
    ※水上機母艦「瑞穂」、彼女の三方には……!

    JP

    19▼ Chrome Browser Memory Consumption Reduction
    We have once again tried to reduce the Memory Consumption for Google Chrome Browser.
    For Admirals using the Chrome Browser, we hope that your situation improves.
    In the Late Night of Autumn, it would be great to utilize your 'KanColle' fleet along with some Sake together with your Ship Girls.
    Thank you for waiting!

    19▼【Chrome】ブラウザ向けメモリ負荷軽減
    Google【Chrome】ブラウザ向けのメモリ負荷軽減/最適化を再度実施致しました。
    Chromeをお使いの提督の皆さん、少し快適になると思います。晩秋の夜更け、お酒の艦娘と「艦これ」艦隊運営もよいものです。お待たせしました!

    1. 艦これ
    JP

    20▼ New Quests Addition
    The following total of 4 New Quests have been implemented.
    ● Elite '10th Destroyer Division', prepare for sortie!
    ● Mainstay of Mainstay, initiate sortie!
    ● Improve Guard Surveillance and Patrol Activities in the Coastal Waters!
    ● [Ranking Expansion Quest] Secure the Safety of the Anchorage Area!

    20▼【新任務】の実装
    下記全四種類の【新任務】を実装しました。
    ●精鋭「第十駆逐隊」、抜錨準備!
    ●主力オブ主力、抜錨開始!
    ●近海の警戒監視と哨戒活動を強化せよ!
    ●【戦果拡張任務】泊地周辺海域の安全確保を徹底せよ!

    JP

    21▼ Nagato Kai Ni Full Salvo Attack Implementation
    Nagato Kai Ni, the previous Flagship of the Combined Fleet and having protected it.
    She will now be capable of utilizing her Special Attack [Full Salvo Attack... I am getting excited!]
    Through a specific formation, alongside a Battleship as the 2nd Ship, a coordinated Main Gun Fire Attack will be possible.
    (Through its initiation, the Ammo Consumption will slightly increase)
    Depending on the Ally Ship, the capability will increase.
    Battleship Nagato, Sortie!

    21▼「長門改二」一斉射の実装
    連合艦隊旗艦も務め、護りについた長門型戦艦一番艦「長門改二」、その特殊攻撃【一斉射かッ…胸が熱いな!】、ある陣形下で二番艦の戦艦と共に連携主砲攻撃が可能となりました(発動で弾薬消費は若干増えます)。僚艦によって威力も変化。戦艦「長門」、出撃!

    JP

    Nagato-class Battleship 1st Ship 'Nagato Kai Ni' Special Attack [Full Salvo Fire Attack... I'm getting excited!] is a Pre-Test Content.
    It may become possible for its requirements/effects to be revised at a later update. Please be advised.

    長門型戦艦一番艦「長門改二」の特殊攻撃【一斉射かッ…胸が熱いな!】は、先行試験実装です。今後の更新で、条件/効果等が変更されることもあります。予めご留意頂けますと幸いです。

    JP

    22▼ Yuugumo-class Destroyer 'Makigumo' Kai Ni Remodel
    The Type-A Destroyer, the Mainstay of Mainstay, Yuugumo-class.
    Its 2nd Ship, Makigumo's next Remodel 'Makigumo Kai Ni' is now available!
    ※Its Remodel requires an 'Action Report' and 'Blueprint'.
    ※Her Kai Ni exclusive Voicelines are available as well!
    ※Her Remodel will start out with her Autumn Mode first!
    ※Her Summer Outfit is scheduled for future release as well!

    22▼夕雲型駆逐艦「巻雲」【改二】改装の実装
    甲型駆逐艦、その主力オブ主力、夕雲型。同二番艦「巻雲」のさらなる改装、【巻雲改二】実装です!
    ※同改装には「戦闘詳報」と「改装設計図」が必要です。
    ※改二ボイスも同時実装!
    ※同改装は【冬服mode】でスタートです!※夏服にも更新予定!


    Twitter logo blue @KanColle_STAFF Post-maintenance tweets

    JP

    Admirals, thank you for your cooperation!
    All running KanColle Servers Maintenance & Update has reached its completion.
    Please try to reset your browsser cache if the Update and Connection is unstable.
    We hope you for the best for the Ship Girls of the Late Autumn!

    提督の皆さん、ご協力ありがとうございました!
    「艦これ」稼働全サーバ群共通メンテナンス&アップデート、全作業完了しています。更新や接続が不安定な場合は、お使いのブラウザのキャッシュ削除後に再接続をお試しください。晩秋の艦娘たち、引き続きどうぞよろしくお願いします!

    JP

    Oh, and one more!
    In the New Map released today in the Southwestern Seas, the 2nd Operation (#7-2) [Tawi-Tawi Anchorage], the Destroyers Tanikaze, Minazuki, and Kazagumo will be available for you to meet. Also, currently for a Limited-Time, two Ships from the Etorofu-class Coastal Defense Ships will be available to obtain there as well.
    We hope you for the best for your operations in the Southwestern Seas Area!

    あと、もう一つ!
    本日実装された南西海域方面の新海域、第二作戦海域(#7-2)【タウイタウイ泊地沖】では、駆逐艦「谷風」「水無月」、そして「風雲」と邂逅が可能です。また、現在期間限定で択捉型【海防艦】二隻との邂逅も可能です。
    南西海域方面も、引き続きどうぞよろしくお願い致します!

    JP

    Today a New Quest that will expand your Ranking Points was implemented. Please use this at your own respective timing!
    We are currently heading towards Winter... We hope you for the best for Late Autumn's KanColle and Ship Girls!

    本日【戦果拡張】可能な新任務も実装されました。こちらも、それぞれのタイミングでご活用ください!冬に向かう時間……晩秋の「艦これ」と「艦娘」も、どうぞ引き続きよろしくお願い致します!

    Twitter avatars

    Teaser-2018-11-06-A Teaser-2018-11-15-A Teaser-2018-11-16-A Teaser-2018-11-17-A

    Twitter Illustration

    Illustration-2018-11-12-A


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    • Tawi-tawi? Any chance for surprise Taihou kai ni?

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    • Andere kc wrote: Tawi-tawi? Any chance for surprise Taihou kai ni?

      Probably no, but I'd say either Taihou Historical Routing like in 5-2 with the Crane Sisters and/or Taihou Drop might be possible.

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    • Shinhwalee wrote:

      Andere kc wrote: Tawi-tawi? Any chance for surprise Taihou kai ni?

      Probably no, but I'd say either Taihou Historical Routing like in 5-2 with the Crane Sisters and/or Taihou Drop might be possible.

      Yeah, maybe just routing. Agree with that.

      If she's gonna get kai ni, dev would be shouting from the top of the roof already :(​​​​

      EDIT: Makigumo / Kazagumo kai ni in this update right?

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    • I'm predicting Carrier focused map similar to old 5-4.

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    • Andere kc wrote:

      Shinhwalee wrote:

      Andere kc wrote: Tawi-tawi? Any chance for surprise Taihou kai ni?

      Probably no, but I'd say either Taihou Historical Routing like in 5-2 with the Crane Sisters and/or Taihou Drop might be possible.

      Yeah, maybe just routing. Agree with that.

      If she's gonna get kai ni, dev would be shouting from the top of the roof already :(​​​​

      EDIT: Makigumo / Kazagumo kai ni in this update right?

      Considering how Devs tend to implement a Kai Ni that they hinted on "coming soon" but never mention it being implemented in an upcoming update, but gets implemented anyways in the following update that comes after such tweet, probably yes but they didn't say it directly, but... you might as well prepare for it if you love the girl(s).

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    • Devsquad74 wrote: I'm predicting Carrier focused map similar to old 5-4.

      I hope so.
      Carriers now have almost nowhere to go, especially slow CVs like Shinyo.

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    • Vcharng wrote:

      Devsquad74 wrote: I'm predicting Carrier focused map similar to old 5-4.

      I hope so.

      Carriers now have almost nowhere to go, especially slow CVs like Shinyo.

      It's a pain in the butt to level Shinyo because she's so weak used as normal light carrier role.  1-5 map leveling is way too slow to level her and I tried 5-2 air raid node and it doesn't work too well because her luck is not too high and get rekt too easily.

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    • Taihou Kai Ni or riot.

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    • That comic... Is she preparing to throw beans at Nagato? ; - )

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    • AC-Phoenix wrote:
      That comic... Is she preparing to throw beans at Nagato? ; - )

      She's practicing for Setsubun festival and she needs more accurate bean throwing skill.

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    • I'm going to miss seeing my girls in yukatas, but I'm even more curious about 7-2 now. I just want a node with three or four Transports on it.

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    • DC23A wrote: I'm going to miss seeing my girls in yukatas, but I'm even more curious about 7-2 now. I just want a node with three or four Transports on it.

      Want Three Transports? Go 4-2 Jervaited

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    • Shinhwalee wrote:

      Want Three Transports? Go 4-2 Jervaited

      TOO EXPENSIVE! At least for now anyway. One day when I have a 2k+ bucket reserve and can afford to do World 4 Weeklies regularly I'll include that node in my runs, but for now I just want something cheap, like old Phase 1 2-2. I miss that map.

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    • Devsquad74 wrote:
      Vcharng wrote:

      Devsquad74 wrote: I'm predicting Carrier focused map similar to old 5-4.

      I hope so.
       

      Carriers now have almost nowhere to go, especially slow CVs like Shinyo.

      It's a pain in the butt to level Shinyo because she's so weak used as normal light carrier role.  1-5 map leveling is way too slow to level her and I tried 5-2 air raid node and it doesn't work too well because her luck is not too high and get rekt too easily.

      What are you talking about?

      4-2 works wonders on leveling carriers. Get her to about level 20 or so, then put her as the flagship and send her Transport Hunting. 

      My Shinyou is almost ready for her K2 (she's like level 82 or 83), and it's been entirely thorugh sending her to 4-2 and 3-3 for the weekly quests there. 

      ...heck, I found the map has done wonders for Makigumo too. I added her to that fleet shortly after learning that she's getting her K2 and she's already almost level 50...and this is taking into account that I cut down on arbitrarily going to 3-3 or 4-2 because of event prep.

      Shinhwalee wrote:

      DC23A wrote: I'm going to miss seeing my girls in yukatas, but I'm even more curious about 7-2 now. I just want a node with three or four Transports on it.

      Want Three Transports? Go 4-2 Jervaited

      You know, I keep telling people that 4-2 is an *amazing* place to complete the transport weeklies. 1 CV(L/B), 2 CVL, 1 (F)BB(V) and 2DD will almost always send you to the boss node, which nets a total of 5 Transports per run. 

      ...and if you do it right, it's also a great place to train. If they're lower level (like 20 or so), abuse the Flagship Protection mechanic. 

      The only real downside is that it's not exactly resource-friendly, and it can be costly bucket-wise...but it's not insurmountable if you don't spam it. 

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    • DC23A wrote:
      Shinhwalee wrote:

      Want Three Transports? Go 4-2 Jervaited

      TOO EXPENSIVE! At least for now anyway. One day when I have a 2k+ bucket reserve and can afford to do World 4 Weeklies regularly I'll include that node in my runs, but for now I just want something cheap, like old Phase 1 2-2. I miss that map.

      Too expensive? What? That's where I go for my weeklies. Between completing quests and spamming Exped #2, I usually end up ahead at the end of each day. 

      Seriously, you're burning 6 buckets per run on that. Tops. ...and only if you go all the way to the boss...



      ...seriously, is everyone a bloody pansy?

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    • Vcharng wrote:

      Devsquad74 wrote: I'm predicting Carrier focused map similar to old 5-4.

      I hope so.
      Carriers now have almost nowhere to go, especially slow CVs like Shinyo.

      Just throw fighters on her and stick her on last slot of PVP team. Mine was leveled to 85 weeks ago that way.

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    • AnimeFreak40K wrote:

      Seriously, you're burning 6 buckets per run on that. Tops. ...and only if you go all the way to the boss...

      Buckets are the problem. I have no problem completing my Weeklies with the resources and ships I have, but keeping my bucket stocks ready for events is what's holding me back most of the time. Events have all the good stuff and not being able to farm E7 on the first Winter 2018 event because of not having enough buckets and Bauxite was a very dear lesson learned.

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    • DC23A wrote:
      AnimeFreak40K wrote:

      Seriously, you're burning 6 buckets per run on that. Tops. ...and only if you go all the way to the boss...

      Buckets are the problem. I have no problem completing my Weeklies with the resources and ships I have, but keeping my bucket stocks ready for events is what's holding me back most of the time. Events have all the good stuff and not being able to farm E7 on the first Winter 2018 event because of not having enough buckets and Bauxite was a very dear lesson learned.

      I do miss 3-2A because it's very bucket friendly to level your CA(V), BBs and CV(L)s.  Plus it's pretty cheap on Bauxite too.  Now, I'm doing monthly ranking, it's not to my advantage to do 4-2 anymore due to high bucket useage and inefficient Bauxite cost.  PvP is ok but it takes way too long to level CV(L).

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    • On one hand, I understand where you're coming from... on the other, it's all about resource management. The only thing I can suggest is pick and choose your expeditions carefully and make use of the long-term (6+ hour) expeds as much as possible for during school/work/sleep times. 

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    • I always do 4-2 with 3 CV(L) 1 CAV 2 DD to complete 50 Transport + Weekly World 4 x12 Boss Kills (then its next quest lines all the way to World 5-2 two boss kills weekly) altogether.

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    • only do 4-2 said Expensive 0_o, try long run rank daily obtain over 400+ pt each 6 hour

      how many bucket and sanity you'll need heh

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    • If the bucket is the concern, long expeditions during sleep, sadly, don't solve the problems.

      (Except expedition #24, #36, and that 2 AV expedtion, I think?)

      Waking up/checking game every 4 hours and re-sending expedition #9 and #13, fully sparkled, could help you gather more buckets.

      ---

      2-2 with 3CVLs (or BBV, I forgot the branching rules) can get you 2 Transports easily.

      As for leveling...eh, 3-5 is okay. I dump buckets nearly everytime but whatever.

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    • I just don't do the weekly World 4 quest line myself. All the blood and sweat just for 2 screws. Not to mention that CVLs are more bucket-prone than DDs due to their repair time. If you want to score transports, just kill 8 of them daily at 2-2.

      As for levelling up, I brought Shinyou to 5-2 bird range. At least you can still sortie with a chuuha ship there.

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    • I stopped doing the transport quests altogether. 

      I just can't get resources anymore since 2-3 got changed, and wasn't even using it that much before. Still a fact is that most weeklies used to at least break even, while they now cause resource losses that don't stand in any relation to the rewards.  - Repairs not yet counted. 

      What I still do is the 3 CVL quest, sadly the one unlocking the 20 CVL quest is the transport quest... 

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    • AC-Phoenix wrote:
      I stopped doing the transport quests altogether. 

      I just can't get resources anymore since 2-3 got changed, and wasn't even using it that much before. Still a fact is that most weeklies used to at least break even, while they now cause resource losses that don't stand in any relation to the rewards.  - Repairs not yet counted. 

      What I still do is the 3 CVL quest, sadly the one unlocking the 20 CVL quest is the transport quest... 

      Weekly transport I normally run 2-2 by using 3 CVL + 3 SS.  You run that map load them nothing but bombers and you get 2 transport plus little bit of bauxite (10 to 20) for each run.  I usually run twice then let it rest about 25 mins then rinse and repeat.

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    • ^It's pointless only if you're not doing them for screws and buckets.

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    • 103.208.220.146 wrote:
      ^It's pointless only if you're not doing them for screws and buckets.

      I normally don't do World 4 weekly quest which you need 12 boss kills to get 700 bauxite and also to unlock 4-4 weekly then 5-2 for 2 boss kills for 2 screws.  Only time I might do World 4 weekly quest when I need to clear 4-5 EO map.  World 3 weekly quest you need 5 boss kils to get 3 screws which I honestly don't mind doing.

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    • Devsquad74 wrote:
      AC-Phoenix wrote:
      I stopped doing the transport quests altogether. 

      I just can't get resources anymore since 2-3 got changed, and wasn't even using it that much before. Still a fact is that most weeklies used to at least break even, while they now cause resource losses that don't stand in any relation to the rewards.  - Repairs not yet counted. 

      What I still do is the 3 CVL quest, sadly the one unlocking the 20 CVL quest is the transport quest... 

      Weekly transport I normally run 2-2 by using 3 CVL + 3 SS.  You run that map load them nothing but bombers and you get 2 transport plus little bit of bauxite (10 to 20) for each run.  I usually run twice then let it rest about 25 mins then rinse and repeat.

      I don't even do the daily one.  Again, it no longer pays off, and thanks to Gotland Drop-RNG I don't have resources to spend my screws either. 



      We are what 1 Month and 15 days? Away from the event and my Resources are still at 197/177/177/97 k + 368 Buckets. So yeah the next event is going to be interesting... And I honestly hope the AACI CL doesn't drop again this time or my chances for hard mode will be null from the get-go.

      Needless to say I still wish that I had kept to my usual strategem of not farming ships at all and only take them if they drop on the way to the boss. Proper AACI on a CL was just too tempting though.  

      I also never got around to re-open World 5+ after the update.  So deifnitely no middle-lining for me this time ;) 


      Tbh I currently hope Phase II Block 2 will take as long as Block one, so I can get my resources back and unlock those worlds :P 

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    • Devsquad74 wrote:
      103.208.220.146 wrote:
      ^It's pointless only if you're not doing them for screws and buckets.
      I normally don't do World 4 weekly quest which you need 12 boss kills to get 700 bauxite and also to unlock 4-4 weekly then 5-2 for 2 boss kills for 2 screws.  Only time I might do World 4 weekly quest when I need to clear 4-5 EO map.  World 3 weekly quest you need 5 boss kils to get 3 screws which I honestly don't mind doing.

      Sorry. That reply was meant for AC. But yeah, I do weekly World 3 as well. The only quest line that I don't do regularly is the World 4. The other quest lines are easy.

      If anything, back in Phase 1, map 2-3 still eats ammo since it only consistently rewards fuel, which is also easy to obtain from expeditions. What's more is that the time to complete the quests was too unpredictable due to RNG. I couldn't slip them into my schedule. So, I ended up didn't do W2 daily and the weeklies.

      As in Phase 2, it only takes me like some hundreds of resources (as long as I don't do W4 quests) but I get more screws and buckets in return. That for me is worth the change. If they can only give us either more time or resources, I'm happy that they gave me more (and stable) time.

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    • It is very easy to get ammo now with the new 3-2 map using maruru with damecon as equipment =3=

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    • My body is ready.

      2018-11-14 23-14-26 54
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    • HQ Experience Value Revisions The following Worlds/Maps will receive revised adjustments on obtainable HQ EXP value.

      • World 2
      • World 3
      • World 4
      • ----------> World 7-1 <--------

      It's been a long day, without you my friend.

      (21 hours bois, GRIND THAT FUCKING MAP!)

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    • RIP Ranking once again Reeee

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    • RIP Makigumo's meme sleeves 2013-2018.

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    • Zel-melon wrote: HQ Experience Value Revisions The following Worlds/Maps will receive revised adjustments on obtainable HQ EXP value.

      • World 2
      • World 3
      • World 4
      • ----------> World 7-1 <--------

      It's been a long day, without you my friend.

      (21 hours bois, GRIND THAT FUCKING MAP!)

      More precisely, World 2/3/4's later maps will be buffed, while 7-1 will be nerfed.

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    • Shinhwalee wrote:
      RIP Ranking once again Reeee

      7-1 needs to be nerfed because 7-2 is coming online.  Devs are telling us lazy teitokus to get off our @$$ and do the quests in order to get the ranking points.  

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    • AnimeFreak40K wrote:

      Devsquad74 wrote:
      Vcharng wrote:

      Devsquad74 wrote: I'm predicting Carrier focused map similar to old 5-4.

      I hope so.
       

      Carriers now have almost nowhere to go, especially slow CVs like Shinyo.

      It's a pain in the butt to level Shinyo because she's so weak used as normal light carrier role.  1-5 map leveling is way too slow to level her and I tried 5-2 air raid node and it doesn't work too well because her luck is not too high and get rekt too easily.

      What are you talking about?

      4-2 works wonders on leveling carriers. Get her to about level 20 or so, then put her as the flagship and send her Transport Hunting. 

      My Shinyou is almost ready for her K2 (she's like level 82 or 83), and it's been entirely thorugh sending her to 4-2 and 3-3 for the weekly quests there. 

      ...heck, I found the map has done wonders for Makigumo too. I added her to that fleet shortly after learning that she's getting her K2 and she's already almost level 50...and this is taking into account that I cut down on arbitrarily going to 3-3 or 4-2 because of event prep.

      Shinhwalee wrote:

      DC23A wrote: I'm going to miss seeing my girls in yukatas, but I'm even more curious about 7-2 now. I just want a node with three or four Transports on it.

      Want Three Transports? Go 4-2 Jervaited

      You know, I keep telling people that 4-2 is an *amazing* place to complete the transport weeklies. 1 CV(L/B), 2 CVL, 1 (F)BB(V) and 2DD will almost always send you to the boss node, which nets a total of 5 Transports per run. 

      ...and if you do it right, it's also a great place to train. If they're lower level (like 20 or so), abuse the Flagship Protection mechanic. 

      The only real downside is that it's not exactly resource-friendly, and it can be costly bucket-wise...but it's not insurmountable if you don't spam it. 

      4-2 limits carriers at 3, and when one of them is a CVE that means frequent taiha.
      I would probably prefer 3-2 instead...

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    • Exp changes. Omfg yes. if there any exp changes that are at least 50 % more of what it is now I will lose no nut november.

      Edit. Wait with HQ Exp does that mean we will only lvl up our bases faster to 120 or am I miss reading that at that would also effect Shipgirls ?

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    • Cymo Bep wrote:
      Exp changes. Omfg yes. if there any exp changes that are at least 50 % more of what it is now I will lose no nut november.

      Edit. Wait with HQ Exp does that mean we will only lvl up our bases faster to 120 or am I miss reading that at that would also effect Shipgirls ?

      Your Shipgirls will face harder enemy as you approach 120. 

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    • Devsquad74 wrote:
      Cymo Bep wrote:
      Exp changes. Omfg yes. if there any exp changes that are at least 50 % more of what it is now I will lose no nut november.

      Edit. Wait with HQ Exp does that mean we will only lvl up our bases faster to 120 or am I miss reading that at that would also effect Shipgirls ?

      Your Shipgirls will face harder enemy as you approach 120. 

      No I know that point. My qwestion was that the EXP update that seemingly will be added alongside 7-2 that the worlds 2/3/4 will be given Higher EXP totals in compair to the horible exp counts atm.

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    • Cymo Bep wrote:
      Devsquad74 wrote:
      Cymo Bep wrote:
      Exp changes. Omfg yes. if there any exp changes that are at least 50 % more of what it is now I will lose no nut november.

      Edit. Wait with HQ Exp does that mean we will only lvl up our bases faster to 120 or am I miss reading that at that would also effect Shipgirls ?

      Your Shipgirls will face harder enemy as you approach 120. 
      No I know that point. My qwestion was that the EXP update that seemingly will be added alongside 7-2 that the worlds 2/3/4 will be given Higher EXP totals in compair to the horible exp counts atm.

      Not sure how much HQ level going to go up for World 2/3/4/5/6 overall.  I speculate those exp will increase on the boss node but not sure about preboss nodes.

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    • Vcharng wrote:
      4-2 limits carriers at 3, and when one of them is a CVE that means frequent taiha.
      I would probably prefer 3-2 instead...

      I've been running Shinyou since she was about level 20-ish alongside the Chi-sisters for my CVLs and it's gone remarkably well.

      Shinyou had a little bit of trouble at the start; even when placed as a flagship, she was a bit of a taiha magnet. It was frusterating to the point that I went and bought an RE for her. However, by the time she was able to actually use it (damn you minimum levels!), she had become much more reliable in being able to avoid taking damage that it became a non-issue.

      I will be clear, if you are going to the boss on 4-2, you will be burning buckets; whether it's on your CVLs or something else...you are still burning those buckets. I think I'm averaging around 2 to 4 buckets if I hit the boss.

      Part of the problems you may be having is ship positioning and loadouts:
      Flag - CV I am training (currently Shinyou), strongest torp and dive-bombers, a good fighter and SCAMP (intent is for her to beat the other CVLs for MVP...which she seems to get about as often as not)
      2 & 3 - CVLs of choice with decent CVCI setup (my chisisters have a Ryusei, F4U, a strong fighter and a Saiun/T2 Recon)
      4 - (F)BB(V) I am training (currently Iowa, because I want to marry her soon). Standard BB setup.
      5 & 6 - DDs of choice (currently Makigumo (for training) and Naganami (for marriage). Makigumo has 2 guns and sonar, Naganami has a 12.7cm D cut-in setup)

      This general setup has served me rather well, as it has allowed me to train up a dupe Souryuu to K2 (for the extra Egusa squadron), Taiyou (now 85 and ready for K2 when I have a BP), Shinyou (as mentioned), Nelson (level 91), 2 Bismarcks (both 50, ready for Zwei, but need BPs), Littorio (35 - waiting on BP) and Iowa (started high 80's, now almost 99).

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    • AnimeFreak40K wrote:

      Vcharng wrote:
      4-2 limits carriers at 3, and when one of them is a CVE that means frequent taiha.
      I would probably prefer 3-2 instead...

      I've been running Shinyou since she was about level 20-ish alongside the Chi-sisters for my CVLs and it's gone remarkably well.

      Shinyou had a little bit of trouble at the start; even when placed as a flagship, she was a bit of a taiha magnet. It was frusterating to the point that I went and bought an RE for her. However, by the time she was able to actually use it (damn you minimum levels!), she had become much more reliable in being able to avoid taking damage that it became a non-issue.

      I will be clear, if you are going to the boss on 4-2, you will be burning buckets; whether it's on your CVLs or something else...you are still burning those buckets. I think I'm averaging around 2 to 4 buckets if I hit the boss.

      And that's too much for me.
      My standard for a good leveling map is <1 buckets per run, which is about the average of the old 5-4.
      Also I made a mistake on the original post, I wanted to say that I prefer 3-1 (4 carriers and 2 CAs or below allowed)

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    • I'm not using 4-2 for leveling purposes, I never stated that I was.

      I am using it to kill Transports; by setting it up so that I am doing BW3 and 4 (20 and 50 transport kills) at the same time, I have those two quests done by Wednesday...at the latest. If things go well, I also have BW6 (W4 Boss Kills) at 7 or 8 out of 12 by this time as well.

      ...it just happens that I end up picking up a bunch of exps along the way. 

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    • AnimeFreak40K wrote: I'm not using 4-2 for leveling purposes, I never stated that I was.

      I am using it to kill Transports; by setting it up so that I am doing BW3 and 4 (20 and 50 transport kills) at the same time, I have those two quests done by Wednesday...at the latest. If things go well, I also have BW6 (W4 Boss Kills) at 7 or 8 out of 12 by this time as well.

      ...it just happens that I end up picking up a bunch of exps along the way. 

      Last time I checked, you said "4-2 work wonders on leveling carriers".

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    • Vcharng wrote:

      AnimeFreak40K wrote: I'm not using 4-2 for leveling purposes, I never stated that I was.

      I am using it to kill Transports; by setting it up so that I am doing BW3 and 4 (20 and 50 transport kills) at the same time, I have those two quests done by Wednesday...at the latest. If things go well, I also have BW6 (W4 Boss Kills) at 7 or 8 out of 12 by this time as well.

      ...it just happens that I end up picking up a bunch of exps along the way. 

      Last time I checked, you said "4-2 work wonders on leveling carriers".

      I believe he wanted to point out that 4-2 he used to clear his transport quests.  I used to do that but I found out 2-2 with 3 CVL + 3 SS is cheaper to run and it rarely require any buckets at all.  

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    • Even though you can get up to 5 transports per run at 4-2, it takes at least 4 battles to get them. On the other hand, 2-2 can net you up to 8 transports with the same number of battles. You need to think that it's worth completing the whole quest line for 2 screws. Otherwise, you're on a deficit when dealing with any part of the quest line.

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    • All this talk of bucket and resource consumption...when in reality the most valuable resource being wasted is your time. All the hours wasted completing these sorry ass, mindless repetitive d/w/m quests for screws that could be bought if you put in a couple of hours of actual work.

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    • Devsquad74 wrote:
      Vcharng wrote:

      AnimeFreak40K wrote: I'm not using 4-2 for leveling purposes, I never stated that I was.

      I am using it to kill Transports; by setting it up so that I am doing BW3 and 4 (20 and 50 transport kills) at the same time, I have those two quests done by Wednesday...at the latest. If things go well, I also have BW6 (W4 Boss Kills) at 7 or 8 out of 12 by this time as well.

      ...it just happens that I end up picking up a bunch of exps along the way. 

      Last time I checked, you said "4-2 work wonders on leveling carriers".
      I believe he wanted to point out that 4-2 he used to clear his transport quests.  I used to do that but I found out 2-2 with 3 CVL + 3 SS is cheaper to run and it rarely require any buckets at all.  

      Close. My point is that while I use 4-2 to clear out my transport quests, it has the added side-effect of handing out a lot of exps along the way. 

      I do not use 4-2 to level. I use 4-2 to kill transports. If transports need killing (whether it's for the 3 daily or the 50 weekly), I send my fleet to 4-2 to do it. However, despite that being my primary goal does not change the fact that I was able to raise up a lot of CV(L/B) along the way.

      So yes, while I did say 4-2 works wonders on leveling carriers, this is purely a side effect of using 4-2 to complete quests.

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    • Sebby7 wrote:
      All this talk of bucket and resource consumption...when in reality the most valuable resource being wasted is your time. All the hours wasted completing these sorry ass, mindless repetitive d/w/m quests for screws that could be bought if you put in a couple of hours of actual work.

      Not if you get stressed to a point of eventually needing medical attention, wasting those hours of work.

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    • They went overboard with gutting the EXP.

      And yes, 2-2 for transport is better.

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    • Tennousu wrote:
      They went overboard with gutting the EXP.

      And yes, 2-2 for transport is better.

      Might as well get some extra Bauxite while you farm those transport in the process.  

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    • Makigumo Lv 71... ofc not enough

      let's try some 5-2 rocket launcher level up 

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    • サヴァラ wrote: Makigumo Lv 71... ofc not enough

      let's try some 5-2 rocket launcher level up 

      Rocket Launcher K2 don't activate on DDs...

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    • Shinhwalee wrote:

      サヴァラ wrote: Makigumo Lv 71... ofc not enough

      let's try some 5-2 rocket launcher level up 

      Rocket Launcher K2 don't activate on DDs...

      ofc it doesn't  It would be too OP

      EDIT: I never said the rockets are equipped on DD, rockets are on Ise K2 who absorbs most of the enemy air strikes. This compo grants 9/10 perfect S-ranks per attempt. I leveled up Makigumo from 71 to 75 using 2 buckets total (shouha and chuuha is ok you can keep sortieing until taiha)

      LEVELING

      Rockets are on Ise's extra slot

      DONE2222

      This is the most usual result (90%)

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    • Put DD as flag and equip rocket k2 on Ise?

      Im currently lvling Oyodo and Hyuga to do the Q, it needs a 50+ Hyuga for the preq Q anyway. A pity that i neglected Hyuga for too long and now I have to go training her up ;))

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    • NOOOOOOOOO! i forgot the Maintenance! My expeditions and exercises 

      Cryyyyface









      Welp... i'll go to bed, See ya guys, tomorrow will be Makigumo's great day ;)

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    • CatLangHuong wrote:
      Put DD as flag and equip rocket k2 on Ise?

      Im currently lvling Oyodo and Hyuga to do the Q, it needs a 50+ Hyuga for the preq Q anyway. A pity that i neglected Hyuga for too long and now I have to go training her up ;))

      Kancolle - Leveling after Phase 2 World 5-2

      Kancolle - Leveling after Phase 2 World 5-2

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    • サヴァラ wrote:
      Shinhwalee wrote:

      サヴァラ wrote: Makigumo Lv 71... ofc not enough

      let's try some 5-2 rocket launcher level up 

      Rocket Launcher K2 don't activate on DDs...
      ofc it doesn't  It would be too OP

      EDIT: I never said the rockets are equipped on DD, rockets are on Ise K2 who absorbs most of the enemy air strikes. This compo grants 9/10 perfect S-ranks per attempt. I leveled up Makigumo from 71 to 75 using 2 buckets total (shouha and chuuha is ok you can keep sortieing until taiha)

      LEVELING

      Rockets are on Ise's extra slot

      DONE2222

      This is the most usual result (90%)

      What EXP counts does this way of farming give.

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    • Welp, 2 Hours Delay TanakaLUL

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    • Cymo Bep wrote:
      サヴァラ wrote:
      Shinhwalee wrote:

      サヴァラ wrote: Makigumo Lv 71... ofc not enough

      let's try some 5-2 rocket launcher level up 

      Rocket Launcher K2 don't activate on DDs...
      ofc it doesn't  It would be too OP

      EDIT: I never said the rockets are equipped on DD, rockets are on Ise K2 who absorbs most of the enemy air strikes. This compo grants 9/10 perfect S-ranks per attempt. I leveled up Makigumo from 71 to 75 using 2 buckets total (shouha and chuuha is ok you can keep sortieing until taiha)

      LEVELING

      Rockets are on Ise's extra slot

      DONE2222

      This is the most usual result (90%)

      What EXP counts does this way of farming give.

      420 - 576 per strike for A+ ranks.

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    • 103.208.220.146 wrote:
      Cymo Bep wrote:
      サヴァラ wrote:
      Shinhwalee wrote:

      サヴァラ wrote: Makigumo Lv 71... ofc not enough

      let's try some 5-2 rocket launcher level up 

      Rocket Launcher K2 don't activate on DDs...
      ofc it doesn't  It would be too OP

      EDIT: I never said the rockets are equipped on DD, rockets are on Ise K2 who absorbs most of the enemy air strikes. This compo grants 9/10 perfect S-ranks per attempt. I leveled up Makigumo from 71 to 75 using 2 buckets total (shouha and chuuha is ok you can keep sortieing until taiha)

      LEVELING

      Rockets are on Ise's extra slot

      DONE2222

      This is the most usual result (90%)

      What EXP counts does this way of farming give.
      420 - 576 per strike for A+ ranks.

      For that amount you could as well go to 1-5 though. 

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    • AC-Phoenix wrote:

      For that amount you could as well go to 1-5 though. 

      Only if the target ship is OASW-capable. For other ships, 5-2 is much faster at around the same consumption.

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    • I'm wondering if there will be a different cg for Nagatos special attack. Something similar like that from Nelson?

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    • AC-Phoenix wrote:
      103.208.220.146 wrote: 420 - 576 per strike for A+ ranks.
      For that amount you could as well go to 1-5 though. 

      You forgot that air raid node costs 8% fuel 4% ammo.

      Even 3-5, my current favorite, only gives 720 non-MvP flagship/1440 MvP flagship for 20% fuel 20% ammo (+ possible buckets) per battle, which is worse.

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    • and you spend ~1 minute on try

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    • It's basically 3-2A, but takes double the time for less resources.

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    • SSTHZero wrote:

      CatLangHuong wrote:
      Put DD as flag and equip rocket k2 on Ise?

      Im currently lvling Oyodo and Hyuga to do the Q, it needs a 50+ Hyuga for the preq Q anyway. A pity that i neglected Hyuga for too long and now I have to go training her up ;))

      Kancolle - Leveling after Phase 2 World 5-2

      Kancolle - Leveling after Phase 2 World 5-2

      Thanks man :) im gonna get the rocket for that

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    • Hopefully 7 2 will be the new training map. 

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    • Rejoice Admirals.

      They didn't just stop at Events.

      Now they made a Normal Map requiring you to go through 2 Phases (with HP Bars for both) to fully clear the map Jervaited

      Say hi to World 7-2 (Now I feel there will be more stuff like this for future World 7 maps later on TanakaLUL

      )
      World 7-2 Part 1 World 7-2 Part 2
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    • Maintenance extension? Why I left my bed? =/

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    • Shinhwalee wrote:
      Rejoice Admirals.

      They didn't just stop at Events.

      Now they made a Normal Map requiring you to go through 2 Phases (with HP Bars for both) to fully clear the map Jervaited

      Say hi to World 7-2 (Now I feel there will be more stuff like this for future World 7 maps later on TanakaLUL

      )
      World 7-2 Part 1 World 7-2 Part 2

      Is this an off season April Fools joke?

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    • Interesting map composition.  Never expected to have multi phase maps similar to event.

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    • Shinhwalee wrote:
      Rejoice Admirals.

      They didn't just stop at Events.

      Now they made a Normal Map requiring you to go through 2 Phases (with HP Bars for both) to fully clear the map Jervaited

      Say hi to World 7-2 (Now I feel there will be more stuff like this for future World 7 maps later on TanakaLUL

      )
      World 7-2 Part 1 World 7-2 Part 2

      Typical Tanaka kkkk

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    • World 7-2 has reviving HP bars, wonder if it gives medals...

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    • Ship exp for 1-2 through 1-5, 2-X, 3-3+, 4-3+, 5-3+ and 6-3+ will have the SHIP exp of their respective later nodes buffed.
      Finally a good news.

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    • Did 3 pvps, now I always get catbombed after choosing formation, everything else works just fine. Rip XP

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    • phase 1 down 3 times sunk gold ss

      entering phase 2
      7-2 phase 1
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    • Vcharng wrote:
      Ship exp for 1-2 through 1-5, 2-X, 3-3+, 4-3+, 5-3+ and 6-3+ will have the SHIP exp of their respective later nodes buffed.
       

      Finally a good news.

      Yes very good news indeed. I was getting frustrated with the little exp we could earn.

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    • 7-1's HQ EXP is now halved. Nice knowing ya 7-1.

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    • EXP is now insane.

      EXP gain is now on par with PvP

      Screenshot below is from 5-3 Transport Node.

      DsIPxLIU4AAx sm

      After exploring some options, I think I can come up with a few new Power Leveling methods.

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    • Shinhwalee wrote:
      EXP is now insane.

      EXP gain is now on par with PvP

      Screenshot below is from 5-3 Transport Node.



      After exploring some options, I think I can come up with a few new Power Leveling methods.

      Looks like the devs are telling us lazy ttk to get off our ass and do the weekly quest.  Here are some incentive to do them each week.

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    • Numbah One has K2 variant for her Casual Fall CG.

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    • 103.208.220.146 wrote:
      Numbah One has K2 variant for her Casual Fall CG.

      Agreed, and, On short time, My Hyuuga can taste her Mightiest KAI NI of Aviation Battleship Power... XD

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    • I guess they realized that progressive EXP with low numbers just doesn't work.

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    • Shinhwalee wrote:
      EXP is now insane.

      EXP gain is now on par with PvP

      Screenshot below is from 5-3 Transport Node.

      DsIPxLIU4AAx sm

      After exploring some options, I think I can come up with a few new Power Leveling methods.

      Yoooooo nice, where rank tho?

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    • Thought my Makigumo has decent lvl but realized that it was Okinami >.>

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    • Bockyx wrote:

      Shinhwalee wrote:
      EXP is now insane.

      EXP gain is now on par with PvP

      Screenshot below is from 5-3 Transport Node.

      DsIPxLIU4AAx sm

      After exploring some options, I think I can come up with a few new Power Leveling methods.

      Yoooooo nice, where rank tho?

      Ranking kinda died once again with 7-1 Ranking EXP being nerfed.

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    • With this update, I found a good leveling for Shinyo in 7-2 sub phase.  Sub boss node for S rank is between 1250 to 1333.  I used Shinyo (loaded with ASW aircraft) + 3 DDs get to the sub boss node.

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    • Hell, it's about time exp amounts got fixed. Leveling was a pain in the ass save for PvP. Now I can get ready for events quicker.

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    • Shinhwalee wrote:

      Bockyx wrote:

      Shinhwalee wrote:
      EXP is now insane.

      EXP gain is now on par with PvP

      Screenshot below is from 5-3 Transport Node.

      DsIPxLIU4AAx sm

      After exploring some options, I think I can come up with a few new Power Leveling methods.

      Yoooooo nice, where rank tho?

      Ranking kinda died once again with 7-1 Ranking EXP being nerfed.

      kicked out from rank 10 :D

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    • Shinhwalee wrote:

      4-4 Boss now gives 2,340 EXP at S-Rank.

      The max base exp for 4-4 boss is 480, S rank x1.2, flagship x1.5, MVP x2
      The result is 1728 exp, where did you get that 2340?

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    • Vcharng wrote:

      Shinhwalee wrote:

      4-4 Boss now gives 2,340 EXP at S-Rank.

      The max base exp for 4-4 boss is 480, S rank x1.2, flagship x1.5, MVP x2
      The result is 1728 exp, where did you get that 2340?

      Was on Kotoha's Twitter, but found out later on another tweet it was meant for HQ EXP.

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    • Now we got our new 4-3-esque powerlevel map, only that the risk-reward factor has been taken up to eleven Jervaited

      • P/s: Also with it being in 5-3, devs decided to fuck the newbies again Jervaited Unless we have yet to discover any notable EXP buffs in world 3 and 4.
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    • Kako 2nd year model

      -2 AA

      i tried out putting 203 2nd year model on Kako-chan

      looks like they now give +1 FP. (only AA stat changed by -2)

      assuming theres an accuracy bonus as well....

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    • B125 can be completed with less than 6 ships.  I did 1-2 with just 4, and the quest is advancing despite not being able to get back to the boss with a full fleet. 

      reading comprehension fail leading to knowlege.  :D

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    • So now with the EXP changes 4-4 and 5-3 are the new 4-3 / 3-1 from Pha 1 ?

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    • This place is full of advice, but is getting confusing, maybe someone soo kind to do a recap of new exp node? 

      P.S. Anyone doing 5-3 Node C with a SS tank and slow fleet? Its like old 3-2 but with lesser exp, any similar better place?

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    • Using 5-3C like the old 3-2A (only needs a slow ship), and using 5-5B for leveling DDs and such (<3DD?) seems to be a good way to level with little risk for now. The 5-2C + 12cm 30-tube Rocket Launcher Kai Ni is still viable too. You can use these until someone finds a better method.

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    • Lo Callo wrote: This place is full of advice, but is getting confusing, maybe someone soo kind to do a recap of new exp node? 

      DD/CL/DE(PF): 1-5 and 7-1.
      CA:3-1 with 4CV or 5-1
      BB: No idea, need to ask others.
      CVL and CVE: 7-2 phase 1
      CV: 2-4 then 5-4?, or if you have Rocket K2, 5-2 air raid node.
      SS: 5-2 air raid node.

      Well that's what I know for now, perhaps someone can tell us more...

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    • I take that 7-1 is still on the top of the ranking hill post-nerf?

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    • Maybe... I'd said that as much as I hate it, it seems that devs did good job balancing maps and there's no obvious ranking range now. There are some places with better HQ XP gain, but all of them take heavier toll on res/buckets (like 2-5, 3-5, 4-4 or even 6-5). With good optimized fleet 7-1 probably still does alright, but it isn't that much better with surface node eating buckets. On the other hand there's always 1-5 w/ CVE+3 kaibokans that cost nothing and risk nothing, but is somewhat slower.

      Then there's 7-2 phase 2, but red Tsus make it debatable choice. Returns are good, but until good compo that S-rank consistently without bad plane losses is found, I'd rather stay clear.

      Here's quick and dirty HQ XP comparison table I made for my own use:

      HQ XP comparison
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    • I can go with 1-5. It's much safer but 15-20% slower than 7-1 to rank up despite faster sortie completion. 7-2 might be offset significantly by slower completion due to mainly surface battles rather than mainly ASW battles.

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    • Ekel wrote:
      Maybe... I'd said that as much as I hate it, it seems that devs did good job balancing maps and there's no obvious ranking range now. There are some places with better HQ XP gain, but all of them take heavier toll on res/buckets (like 2-5, 3-5, 4-4 or even 6-5). With good optimized fleet 7-1 probably still does alright, but it isn't that much better with surface node eating buckets. On the other hand there's always 1-5 w/ CVE+3 kaibokans that cost nothing and risk nothing, but is somewhat slower.

      Then there's 7-2 phase 2, but red Tsus make it debatable choice. Returns are good, but until good compo that S-rank consistently without bad plane losses is found, I'd rather stay clear.

      Here's quick and dirty HQ XP comparison table I made for my own use:

      HQ XP comparison
      3hour
      yeah  really slow now.......
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    • Wait... Tawi-Tawi? Isn't that the site of USS Harder's infamous 4-day killing spree?

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    • Eboreg wrote:
      Wait... Tawi-Tawi? Isn't that the site of USS Harder's infamous 4-day killing spree?

      It sure is.  USS Harder's mission was to sink as many DDs as possible.  Extremely dangerous mission to go against a sub killer ships.

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    • Eboreg wrote:
      Wait... Tawi-Tawi? Isn't that the site of USS Harder's infamous 4-day killing spree?

      Not in the game. Cuz in this game IJN always win no matter what.

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    • In case it helps (apologies if someone has already posted), but got bq8 to unlock upon completion of bw1 (a-gou), though don't know if it is the only unlock requirement.

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    • CuNanoTube wrote:
      In case it helps (apologies if someone has already posted), but got bq8 to unlock upon completion of bw1 (a-gou), though don't know if it is the only unlock requirement.

      I had to complete B125 quest before Bq8 showed up on my quest listing. 

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    • Just saw it... Still no way to upgrade Purin's guns, while yet another already useful gun can be upgraded... Why does Tanaka hate the SKC34 20,3cm...? 

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    • AC-Phoenix wrote:
      Just saw it... Still no way to upgrade Purin's guns, while yet another already useful gun can be upgraded... Why does Tanaka hate the SKC34 20,3cm...? 

      ...because any upgrade to the SKC34 would make it objectivly superior to the 20.3cm (no.3)...and they can't have that. 

      Even if the devs were willing to have foreign equipment have such blatant superiority, hiding it behind a ship that has a notoriously low drop-rate and event appearance is not good business. 

      Note - the Iowa Guns are mitigated by Fit/Weight penalties imposed on anybody other than Iowa.

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    • AnimeFreak40K wrote:
      AC-Phoenix wrote:
      Just saw it... Still no way to upgrade Purin's guns, while yet another already useful gun can be upgraded... Why does Tanaka hate the SKC34 20,3cm...? 
      ...because any upgrade to the SKC34 would make it objectivly superior to the 20.3cm (no.3)...and they can't have that. 

      Even if the devs were willing to have foreign equipment have such blatant superiority, hiding it behind a ship that has a notoriously low drop-rate and event appearance is not good business. 

      Note - the Iowa Guns are mitigated by Fit/Weight penalties imposed on anybody other than Iowa.

      Very simple. Make the gun eat itself from +6 to +9 and make it craftable with 46cm recipe at same rate using german ship as secretary. Also make it ask for a stupidly large amount of screws.

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    • Really loving the new World 5-3 Node P Power Leveling Jervaited

      It's like now we have access to Unlimited PvP! Bucky3

      Only thing you need to worry about is "Pass Node I" which is quite simple, then in Node P you just annihilate the Enemy Transport with Line Ahead for a whopping EXP of 2,250 to 2,700 EXP (only if your Flag gets MVP at S-Rank.).

      I just consider Node I just like how I used to deal with Node J during KC Phase 1 when I used to Power level in 4-3 =w=

      What's really best about this method is that you can Power level BB, CA(V), CL, and DD. Bucky5

      2018-11-22 03-51-26 85
      Vlcsnap-2018-11-22-03h59m27s087
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    • That's one way to get rid of 50 transport weekly quest.  I might put this method to clear my daily transport quest. 

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    • AnimeFreak40K wrote:
      AC-Phoenix wrote:
      Just saw it... Still no way to upgrade Purin's guns, while yet another already useful gun can be upgraded... Why does Tanaka hate the SKC34 20,3cm...? 
      ...because any upgrade to the SKC34 would make it objectivly superior to the 20.3cm (no.3)...and they can't have that. 

      Even if the devs were willing to have foreign equipment have such blatant superiority, hiding it behind a ship that has a notoriously low drop-rate and event appearance is not good business. 

      Note - the Iowa Guns are mitigated by Fit/Weight penalties imposed on anybody other than Iowa.

      It wouldn't create a blantant superiority at all, it would make the gun useful to begin with. Right now there is literally no reason at all since it has pretty much the same stats as the 20.3 #3 without being upgradable. 

      Also even if it would actually turn into something superior, they are still MUCH harder to get than a regular 20.3#3.


      Also take in mind that all non Japanese equipment usually takes large amounts of screws to upgrade, so the compensation would already be there. 

      Point is there is liiterally no reason to use Purins own guns on her over an upgraded 20.3#3 which you can btw mass produce. 

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    • AC-Phoenix wrote:

      Point is there is liiterally no reason to use Purins own guns on her over an upgraded 20.3#3 which you can btw mass produce. 

      By mass produce you mean farm Mikumas and level them up to 35, right? 

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    • It's still technically mass produce. You can also get Mikuma from LSC, too, and LSC is essentially 'production'.

      Right now 20.3cm #2 can also be stronger than SKC 20.3cm, and that one is much easier to get.

      It makes sense to be able to improve SKC 20.3cm. After all, Tanaka will give it unbelievably high cost to improve.

      ...

      Or heck, just give it a stat bonus to Eugen and Eugen only. 2x SKC 20.3cm = +4 firepower, +2 acc. That way it's still weaker than 2x 20.3cm #3 improved to near-max, but strong enough that you won't really get rid of it from Eugen's slot.

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    • サヴァラ wrote:
      AC-Phoenix wrote:

      Point is there is liiterally no reason to use Purins own guns on her over an upgraded 20.3#3 which you can btw mass produce. 

      By mass produce you mean farm Mikumas and level them up to 35, right? 

      Basically yes. Its still mass production though as Mikuma is easy to get (especially compared to P.E.) and not too hard to level due to being a CA.  And even if you don't upgrade them past lv 6, there is still no reason to use PE's guns on her over them. 

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    • Has anyone found a good place to farm drops like CAs and BBs for mod fodder yet? The leveling methods found right now don't drop many.

      EDIT: Also, for leveling low level ASW capable ships that can't survive 5-3, 5-5B (200-250 base EXP) is a submarine node that unfrequently causes taiha and gives more EXP then all 1-5 nodes combined AND you can bring 6 ships there. I've been using it, and it's pretty good, at least until somewhere better is found. You don't even need to worry about morale for non-flagship ships.

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    • Eetere wrote:
      Has anyone found a good place to farm drops like CAs and BBs for mod fodder yet? The leveling methods found right now don't drop many.

      EDIT: Also, for leveling low level ASW capable ships that can't survive 5-3, 5-5B (200-250 base EXP) is a submarine node that unfrequently causes taiha and gives more EXP then all 1-5 nodes combined AND you can bring 6 ships there. I've been using it, and it's pretty good, at least until somewhere better is found. You don't even need to worry about morale for non-flagship ships.

      For BBs, 7-1 drops only Kongou-class. As for CAs, it drops Mogami-class among others.

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    • 103.208.220.146 wrote:
      Eetere wrote:
      Has anyone found a good place to farm drops like CAs and BBs for mod fodder yet? The leveling methods found right now don't drop many.

      EDIT: Also, for leveling low level ASW capable ships that can't survive 5-3, 5-5B (200-250 base EXP) is a submarine node that unfrequently causes taiha and gives more EXP then all 1-5 nodes combined AND you can bring 6 ships there. I've been using it, and it's pretty good, at least until somewhere better is found. You don't even need to worry about morale for non-flagship ships.

      For BBs, 7-1 drops only Kongou-class. As for CAs, it drops Mogami-class among others.
      D3
      my total drop at 7-1 after MT
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    • Ookami47 wrote:
      103.208.220.146 wrote:
      Eetere wrote:
      Has anyone found a good place to farm drops like CAs and BBs for mod fodder yet? The leveling methods found right now don't drop many.

      EDIT: Also, for leveling low level ASW capable ships that can't survive 5-3, 5-5B (200-250 base EXP) is a submarine node that unfrequently causes taiha and gives more EXP then all 1-5 nodes combined AND you can bring 6 ships there. I've been using it, and it's pretty good, at least until somewhere better is found. You don't even need to worry about morale for non-flagship ships.

      For BBs, 7-1 drops only Kongou-class. As for CAs, it drops Mogami-class among others.
      D3
      my total drop at 7-1 after MT

      What does it say the drop rate for no drop is for you for nodes G and K? Just hover over it to see it, if you didn't know.

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    • Mine says 44.803% and 1.152% at G and K respectively. Consistent S-rank at K.

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    • A FANDOM user
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